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Searched refs:fgAnims (Results 1 – 3 of 3) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dfgobjects.cpp49 fgAnims[i] = 0; in initFGObjs()
254 fgAnims[nextfree]->filestartnum = fgAnims[objid]->filestartnum; in duplicateFGObjAnim()
255 fgAnims[nextfree]->fileendnum = fgAnims[objid]->fileendnum; in duplicateFGObjAnim()
256 fgAnims[nextfree]->fps = fgAnims[objid]->fps; in duplicateFGObjAnim()
257 fgAnims[nextfree]->looptype = fgAnims[objid]->looptype; in duplicateFGObjAnim()
258 fgAnims[nextfree]->tickIncrement = fgAnims[objid]->tickIncrement; in duplicateFGObjAnim()
259 fgAnims[nextfree]->currentFrame = fgAnims[objid]->currentFrame; in duplicateFGObjAnim()
260 fgAnims[nextfree]->frameCount = fgAnims[objid]->frameCount; in duplicateFGObjAnim()
261 fgAnims[nextfree]->loopDirection = fgAnims[objid]->loopDirection; in duplicateFGObjAnim()
262 fgAnims[nextfree]->lastTick = fgAnims[objid]->lastTick; in duplicateFGObjAnim()
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H A Dfgobjects.h133 extern FGANIMS *fgAnims[];
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_obj_anim.cpp102 for(Uint32 i = 0; i < fgAnims[realidx]->frameCount; i++) { in luaObjPushAnim()
104 Uint32 gfxid = fgAnims[realidx]->frames[i].gfxobj; in luaObjPushAnim()