Searched refs:fgAnims (Results 1 – 3 of 3) sorted by relevance
49 fgAnims[i] = 0; in initFGObjs()254 fgAnims[nextfree]->filestartnum = fgAnims[objid]->filestartnum; in duplicateFGObjAnim()255 fgAnims[nextfree]->fileendnum = fgAnims[objid]->fileendnum; in duplicateFGObjAnim()256 fgAnims[nextfree]->fps = fgAnims[objid]->fps; in duplicateFGObjAnim()257 fgAnims[nextfree]->looptype = fgAnims[objid]->looptype; in duplicateFGObjAnim()258 fgAnims[nextfree]->tickIncrement = fgAnims[objid]->tickIncrement; in duplicateFGObjAnim()259 fgAnims[nextfree]->currentFrame = fgAnims[objid]->currentFrame; in duplicateFGObjAnim()260 fgAnims[nextfree]->frameCount = fgAnims[objid]->frameCount; in duplicateFGObjAnim()261 fgAnims[nextfree]->loopDirection = fgAnims[objid]->loopDirection; in duplicateFGObjAnim()262 fgAnims[nextfree]->lastTick = fgAnims[objid]->lastTick; in duplicateFGObjAnim()[all …]
133 extern FGANIMS *fgAnims[];
102 for(Uint32 i = 0; i < fgAnims[realidx]->frameCount; i++) { in luaObjPushAnim()104 Uint32 gfxid = fgAnims[realidx]->frames[i].gfxobj; in luaObjPushAnim()