/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/ |
H A D | module.mk | 48 fight/fight.o \ 49 fight/fighter.o \ 50 fight/fighter_anna.o \ 51 fight/fighter_ivo.o \ 52 fight/fighter_milos.o \ 53 fight/fighter_salko.o \ 54 fight/fighter_vesna.o \
|
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/ |
H A D | module.mk | 48 fight/fight.o \ 49 fight/fighter.o \ 50 fight/fighter_anna.o \ 51 fight/fighter_ivo.o \ 52 fight/fighter_milos.o \ 53 fight/fighter_salko.o \ 54 fight/fighter_vesna.o \
|
/dports/science/hdf5-18/hdf5-1.8.21/tools/testfiles/ |
H A D | tcomp-4.ddl | 27 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 40 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 53 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 66 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 79 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 92 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
|
/dports/science/hdf5/hdf5-1.10.6/tools/testfiles/ |
H A D | tcomp-4.ddl | 27 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 40 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 53 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 66 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 79 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a… 92 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | mantis.lua | 43 v.fight = false 144 if not v.fight and entity_isEntityInRange(me, v.n, 1400) then 147 v.fight = true 159 if v.fight and not entity_isEntityInRange(me, getNaija(), 3800) then 160 v.fight = false 166 if v.fight then 184 if v.fight then
|
/dports/mail/mailman3/mailman-3.3.1/src/mailman/handlers/docs/ |
H A D | tagger.rst | 18 >>> mlist.topics = [('bar fight', '.*bar.*', 'catch any bars', False)] 54 X-Topics: bar fight 58 ['bar fight'] 110 X-Topics: bar fight 117 ['bar fight'] 162 bar fight 164 ['bar fight'] 194 X-Topics: bar fight 206 ['bar fight']
|
/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/ |
H A D | S8-DA.c | 126 goto fight; in main() 140 goto fight; in main() 165 goto fight; in main() 199 void fight( void ) in fight() function 201 fight: in fight()
|
/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/midnight_campaign/against_the_shadow/ |
H A D | ats_spells_hidden.lst | 6 …LEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.24 DESC:Calls elemental to fight for you. 7 …LEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.24 DESC:Calls elemental to fight for you. 13 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster. 14 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster. 15 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster. 16 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster. 17 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
|
/dports/biology/avida/avida-2.12.4-src/avida-core/tests/avatars/config/ |
H A D | instset.cfg | 117 # INST get-merit-fight-odds 118 # INST fight-merit-org 119 # INST fight-org 120 # INST fight-pred 121 # INST fight-merit-pred
|
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/announcer/ |
H A D | package.cfg | 8 registersound "sounds/announcer/fight" 150 // S_V_BOMBSTART 14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT 15 registersound "sounds/announcer/fight" 128 // S_V_START
|
/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | announcer.cfg | 8 registersound "sounds/announcer/fight" 150 // S_V_BOMBSTART 14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT 15 registersound "sounds/announcer/fight" 128 // S_V_START
|
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturebehaviour/ |
H A D | CreatureBehaviourAttackEnemy.cpp | 54 …if(creature.isActionInList(CreatureActionType::fight) || creature.isActionInList(CreatureActionTyp… in processBehaviour() 78 creature.fight(); in processBehaviour()
|
/dports/devel/py-dynrules/dynrules-0.1.0/doc/ |
H A D | usage.rst | 22 directions and fight against enemies. Defining those actions might look 28 def fight (self, enemy): 33 priorities of when to walk and when to fight. Fighting a stronger enemy 39 warrior.fight (enemy) 47 weaker than the warrior, the warrior will fight it. Otherwise, the warrior 48 will go into the opposite direction to escape a possible fight. At last, if 52 that, although the warrior is weaker, it will fight the enemy with 56 #. warrior.strength > enemy.strength: fight enemy 58 #. warrior.strength < enemy.strength: fight enemy 71 rule1.code = "if warrior.strength > enemy.strength: warrior.fight (enemy)" [all …]
|
/dports/games/tycho/species/ |
H A D | warrior.hpp | 83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n… 84 …int fight(const CWarrior &bench,const int rounds,const int win,const int tie,const int lose); /* r…
|
H A D | species.cpp | 77 bool read(CWarrior::FIGHT_DATA &fight) { in read() argument 80 _file.read((char*)&fight,sizeof(fight)); in read() 83 void write(const CWarrior::FIGHT_DATA &fight) { in write() argument 85 _file.write((const char*)&fight,sizeof(fight)); in write() 540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() function in CSpecies 554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight() 570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight() 625 benchmark_score += _warrior[i]->fight(*kingdom()->benchmark()->_warrior[j],100,3,1,0); in selection()
|
/dports/games/species/species/ |
H A D | warrior.hpp | 83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n… 84 …int fight(const CWarrior &bench,const int rounds,const int win,const int tie,const int lose); /* r…
|
H A D | species.cpp | 77 bool read(CWarrior::FIGHT_DATA &fight) { in read() argument 80 _file.read((char*)&fight,sizeof(fight)); in read() 83 void write(const CWarrior::FIGHT_DATA &fight) { in write() argument 85 _file.write((const char*)&fight,sizeof(fight)); in write() 540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() function in CSpecies 554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight() 570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight() 625 benchmark_score += _warrior[i]->fight(*kingdom()->benchmark()->_warrior[j],100,3,1,0); in selection()
|
/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/ |
H A D | UNUSED_ar.ts | 169 02:02=Let's fight! 197 02:02=Let the fight of the millenium begin 198 02:02=Let the fight of the century begin 199 02:02=Let the fight of the decade begin 200 02:02=Let the fight of the year begin 201 02:02=Let the fight of the month begin 202 02:02=Let the fight of the week begin 203 02:02=Let the fight of the day begin 204 02:02=Let the fight of the hour begin 209 02:02=Fight the good fight
|
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/ |
H A D | UNUSED_ar.ts | 169 02:02=Let's fight! 197 02:02=Let the fight of the millenium begin 198 02:02=Let the fight of the century begin 199 02:02=Let the fight of the decade begin 200 02:02=Let the fight of the year begin 201 02:02=Let the fight of the month begin 202 02:02=Let the fight of the week begin 203 02:02=Let the fight of the day begin 204 02:02=Let the fight of the hour begin 209 02:02=Fight the good fight
|
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | fight-window.cpp | 46 FightWindow::FightWindow(Gtk::Window &parent, Fight &fight) in FightWindow() argument 64 Fight::orderArmies (fight.getAttackers(), attackers); in FightWindow() 65 Fight::orderArmies (fight.getDefenders(), defenders); in FightWindow() 70 std::map<guint32, guint32> initial_hps = fight.getInitialHPs(); in FightWindow() 103 actions = fight.getCourseOfEvents(); in FightWindow()
|
H A D | Makefile.am | 25 fight-order-dialog.cpp fight-order-dialog.h \ 36 fight-window.cpp fight-window.h \
|
/dports/games/frogatto/frogatto-1.3.1/modules/tileciv/data/objects/ |
H A D | civ_fight.cfg | 10 on_create: "set(tmp.button,'fight')", 19 fire_event(board, 'fight'),
|
/dports/games/xnethack/xNetHack-xnh6.1/doc/ |
H A D | fixes23.e | 20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz) 49 fight.c 89 fight.c Fixed typo. (Stefan Wrammerfors) 107 fight.c 174 fight.c Lamps & Magic Lamps. 192 fight.c mklev.c mkmaze.c mkshop.c
|
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/doc/ |
H A D | fixes23.e | 20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz) 49 fight.c 89 fight.c Fixed typo. (Stefan Wrammerfors) 107 fight.c 174 fight.c Lamps & Magic Lamps. 192 fight.c mklev.c mkmaze.c mkshop.c
|
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/doc/ |
H A D | fixes23.e | 20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz) 49 fight.c 89 fight.c Fixed typo. (Stefan Wrammerfors) 107 fight.c 174 fight.c Lamps & Magic Lamps. 192 fight.c mklev.c mkmaze.c mkshop.c
|