Home
last modified time | relevance | path

Searched refs:fight (Results 1 – 25 of 2545) sorted by relevance

12345678910>>...102

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/
H A Dmodule.mk48 fight/fight.o \
49 fight/fighter.o \
50 fight/fighter_anna.o \
51 fight/fighter_ivo.o \
52 fight/fighter_milos.o \
53 fight/fighter_salko.o \
54 fight/fighter_vesna.o \
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/
H A Dmodule.mk48 fight/fight.o \
49 fight/fighter.o \
50 fight/fighter_anna.o \
51 fight/fighter_ivo.o \
52 fight/fighter_milos.o \
53 fight/fighter_salko.o \
54 fight/fighter_vesna.o \
/dports/science/hdf5-18/hdf5-1.8.21/tools/testfiles/
H A Dtcomp-4.ddl27 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
40 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
53 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
66 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
79 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
92 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
/dports/science/hdf5/hdf5-1.10.6/tools/testfiles/
H A Dtcomp-4.ddl27 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
40 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
53 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
66 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
79 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
92 …[ "A fight is a contract that takes two people to honor.", "A combative stance means that you've a…
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dmantis.lua43 v.fight = false
144 if not v.fight and entity_isEntityInRange(me, v.n, 1400) then
147 v.fight = true
159 if v.fight and not entity_isEntityInRange(me, getNaija(), 3800) then
160 v.fight = false
166 if v.fight then
184 if v.fight then
/dports/mail/mailman3/mailman-3.3.1/src/mailman/handlers/docs/
H A Dtagger.rst18 >>> mlist.topics = [('bar fight', '.*bar.*', 'catch any bars', False)]
54 X-Topics: bar fight
58 ['bar fight']
110 X-Topics: bar fight
117 ['bar fight']
162 bar fight
164 ['bar fight']
194 X-Topics: bar fight
206 ['bar fight']
/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/
H A DS8-DA.c126 goto fight; in main()
140 goto fight; in main()
165 goto fight; in main()
199 void fight( void ) in fight() function
201 fight: in fight()
/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/midnight_campaign/against_the_shadow/
H A Dats_spells_hidden.lst6 …LEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.24 DESC:Calls elemental to fight for you.
7 …LEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.24 DESC:Calls elemental to fight for you.
13 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
14 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
15 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
16 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
17 …nutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.33 DESC:Calls aquatic animal to fight for the caster.
/dports/biology/avida/avida-2.12.4-src/avida-core/tests/avatars/config/
H A Dinstset.cfg117 # INST get-merit-fight-odds
118 # INST fight-merit-org
119 # INST fight-org
120 # INST fight-pred
121 # INST fight-merit-pred
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/announcer/
H A Dpackage.cfg8 registersound "sounds/announcer/fight" 150 // S_V_BOMBSTART
14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT
15 registersound "sounds/announcer/fight" 128 // S_V_START
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dannouncer.cfg8 registersound "sounds/announcer/fight" 150 // S_V_BOMBSTART
14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT
15 registersound "sounds/announcer/fight" 128 // S_V_START
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturebehaviour/
H A DCreatureBehaviourAttackEnemy.cpp54 …if(creature.isActionInList(CreatureActionType::fight) || creature.isActionInList(CreatureActionTyp… in processBehaviour()
78 creature.fight(); in processBehaviour()
/dports/devel/py-dynrules/dynrules-0.1.0/doc/
H A Dusage.rst22 directions and fight against enemies. Defining those actions might look
28 def fight (self, enemy):
33 priorities of when to walk and when to fight. Fighting a stronger enemy
39 warrior.fight (enemy)
47 weaker than the warrior, the warrior will fight it. Otherwise, the warrior
48 will go into the opposite direction to escape a possible fight. At last, if
52 that, although the warrior is weaker, it will fight the enemy with
56 #. warrior.strength > enemy.strength: fight enemy
58 #. warrior.strength < enemy.strength: fight enemy
71 rule1.code = "if warrior.strength > enemy.strength: warrior.fight (enemy)"
[all …]
/dports/games/tycho/species/
H A Dwarrior.hpp83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n…
84 …int fight(const CWarrior &bench,const int rounds,const int win,const int tie,const int lose); /* r…
H A Dspecies.cpp77 bool read(CWarrior::FIGHT_DATA &fight) { in read() argument
80 _file.read((char*)&fight,sizeof(fight)); in read()
83 void write(const CWarrior::FIGHT_DATA &fight) { in write() argument
85 _file.write((const char*)&fight,sizeof(fight)); in write()
540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() function in CSpecies
554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight()
570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight()
625 benchmark_score += _warrior[i]->fight(*kingdom()->benchmark()->_warrior[j],100,3,1,0); in selection()
/dports/games/species/species/
H A Dwarrior.hpp83 …int fight(CWarrior &enemy,FIGHT_DATA &data,const bool fight=true); /* populates data and returns n…
84 …int fight(const CWarrior &bench,const int rounds,const int win,const int tie,const int lose); /* r…
H A Dspecies.cpp77 bool read(CWarrior::FIGHT_DATA &fight) { in read() argument
80 _file.read((char*)&fight,sizeof(fight)); in read()
83 void write(const CWarrior::FIGHT_DATA &fight) { in write() argument
85 _file.write((const char*)&fight,sizeof(fight)); in write()
540 int CSpecies::fight(CSpecies &enemy) { /* this will actually do all the fights for a generation; re… in fight() function in CSpecies
554 count += _warrior[i]->fight(*enemy._warrior[j],data,false); in fight()
570 count += _warrior[i]->fight(*enemy._warrior[j],data); in fight()
625 benchmark_score += _warrior[i]->fight(*kingdom()->benchmark()->_warrior[j],100,3,1,0); in selection()
/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/
H A DUNUSED_ar.ts169 02:02=Let's fight!
197 02:02=Let the fight of the millenium begin
198 02:02=Let the fight of the century begin
199 02:02=Let the fight of the decade begin
200 02:02=Let the fight of the year begin
201 02:02=Let the fight of the month begin
202 02:02=Let the fight of the week begin
203 02:02=Let the fight of the day begin
204 02:02=Let the fight of the hour begin
209 02:02=Fight the good fight
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/
H A DUNUSED_ar.ts169 02:02=Let's fight!
197 02:02=Let the fight of the millenium begin
198 02:02=Let the fight of the century begin
199 02:02=Let the fight of the decade begin
200 02:02=Let the fight of the year begin
201 02:02=Let the fight of the month begin
202 02:02=Let the fight of the week begin
203 02:02=Let the fight of the day begin
204 02:02=Let the fight of the hour begin
209 02:02=Fight the good fight
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dfight-window.cpp46 FightWindow::FightWindow(Gtk::Window &parent, Fight &fight) in FightWindow() argument
64 Fight::orderArmies (fight.getAttackers(), attackers); in FightWindow()
65 Fight::orderArmies (fight.getDefenders(), defenders); in FightWindow()
70 std::map<guint32, guint32> initial_hps = fight.getInitialHPs(); in FightWindow()
103 actions = fight.getCourseOfEvents(); in FightWindow()
H A DMakefile.am25 fight-order-dialog.cpp fight-order-dialog.h \
36 fight-window.cpp fight-window.h \
/dports/games/frogatto/frogatto-1.3.1/modules/tileciv/data/objects/
H A Dciv_fight.cfg10 on_create: "set(tmp.button,'fight')",
19 fire_event(board, 'fight'),
/dports/games/xnethack/xNetHack-xnh6.1/doc/
H A Dfixes23.e20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz)
49 fight.c
89 fight.c Fixed typo. (Stefan Wrammerfors)
107 fight.c
174 fight.c Lamps & Magic Lamps.
192 fight.c mklev.c mkmaze.c mkshop.c
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes23.e20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz)
49 fight.c
89 fight.c Fixed typo. (Stefan Wrammerfors)
107 fight.c
174 fight.c Lamps & Magic Lamps.
192 fight.c mklev.c mkmaze.c mkshop.c
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes23.e20 fight.c Dogname fix for "you hit your dog" line. (Janet Walz)
49 fight.c
89 fight.c Fixed typo. (Stefan Wrammerfors)
107 fight.c
174 fight.c Lamps & Magic Lamps.
192 fight.c mklev.c mkmaze.c mkshop.c

12345678910>>...102