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Searched refs:fight_order (Results 1 – 7 of 7) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dfight-order-dialog.cpp43 std::list<guint32> fight_order = theplayer->getFightOrder(); in FightOrderDialog() local
44 std::list<guint32>::iterator it = fight_order.begin(); in FightOrderDialog()
45 for (; it != fight_order.end(); it++) in FightOrderDialog()
61 std::list<guint32> fight_order; in run() local
64 fight_order.push_back((*i)[armies_columns.army_type]); in run()
65 player->setFightOrder(fight_order); in run()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dfight-order-editor-dialog.cpp130 std::list<guint32> fight_order = player->getFightOrder(); in fill_armies() local
131 std::list<guint32>::iterator it = fight_order.begin(); in fill_armies()
132 for (; it != fight_order.end(); it++) in fill_armies()
139 std::list<guint32> fight_order; in on_army_reordered() local
142 fight_order.push_back((*i)[armies_columns.army_type]); in on_army_reordered()
143 player->setFightOrder(fight_order); in on_army_reordered()
/dports/games/lordsawar/lordsawar-0.3.2/help/figures/
H A DMakefile.am6 army_unit_info.png army_bonus.png fight_order.png \
H A DMakefile.in309 army_unit_info.png army_bonus.png fight_order.png \
/dports/games/lordsawar/lordsawar-0.3.2/src/utils/
H A Dimport.cpp1222 char fight_order[29]; in import_fight_order() local
1224 fread (fight_order, sizeof (char), 29, scn); in import_fight_order()
1229 if (fight_order[i] == 28) in import_fight_order()
1231 fight_order_no_boat[c] = fight_order[i]; in import_fight_order()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dplayer.cpp189 Glib::ustring fight_order; in Player() local
192 helper->getData(fight_order, "fight_order"); in Player()
193 sfight_order.str(fight_order); in Player()
454 std::stringstream fight_order; in save() local
458 fight_order << (*it) << " "; in save()
460 retval &= helper->saveData("fight_order", fight_order.str()); in save()
H A Daction.cpp1440 Glib::ustring fight_order; in Action_FightOrder() local
1443 helper->getData(fight_order, "order"); in Action_FightOrder()
1444 sfight_order.str(fight_order); in Action_FightOrder()