Searched refs:fight_order (Results 1 – 7 of 7) sorted by relevance
43 std::list<guint32> fight_order = theplayer->getFightOrder(); in FightOrderDialog() local44 std::list<guint32>::iterator it = fight_order.begin(); in FightOrderDialog()45 for (; it != fight_order.end(); it++) in FightOrderDialog()61 std::list<guint32> fight_order; in run() local64 fight_order.push_back((*i)[armies_columns.army_type]); in run()65 player->setFightOrder(fight_order); in run()
130 std::list<guint32> fight_order = player->getFightOrder(); in fill_armies() local131 std::list<guint32>::iterator it = fight_order.begin(); in fill_armies()132 for (; it != fight_order.end(); it++) in fill_armies()139 std::list<guint32> fight_order; in on_army_reordered() local142 fight_order.push_back((*i)[armies_columns.army_type]); in on_army_reordered()143 player->setFightOrder(fight_order); in on_army_reordered()
6 army_unit_info.png army_bonus.png fight_order.png \
309 army_unit_info.png army_bonus.png fight_order.png \
1222 char fight_order[29]; in import_fight_order() local1224 fread (fight_order, sizeof (char), 29, scn); in import_fight_order()1229 if (fight_order[i] == 28) in import_fight_order()1231 fight_order_no_boat[c] = fight_order[i]; in import_fight_order()
189 Glib::ustring fight_order; in Player() local192 helper->getData(fight_order, "fight_order"); in Player()193 sfight_order.str(fight_order); in Player()454 std::stringstream fight_order; in save() local458 fight_order << (*it) << " "; in save()460 retval &= helper->saveData("fight_order", fight_order.str()); in save()
1440 Glib::ustring fight_order; in Action_FightOrder() local1443 helper->getData(fight_order, "order"); in Action_FightOrder()1444 sfight_order.str(fight_order); in Action_FightOrder()