Searched refs:fill_sprite_array (Results 1 – 8 of 8) sorted by relevance
/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | tilespec.h | 220 int fill_sprite_array(struct tileset *t,
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H A D | mapview_common.c | 1325 int count = fill_sprite_array(tileset, tile_sprs, layer, in put_one_element()
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H A D | tilespec.c | 5365 int fill_sprite_array(struct tileset *t, in fill_sprite_array() function
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | tilespec.h | 220 int fill_sprite_array(struct tileset *t,
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H A D | mapview_common.c | 1325 int count = fill_sprite_array(tileset, tile_sprs, layer, in put_one_element()
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H A D | tilespec.c | 5365 int fill_sprite_array(struct tileset *t, in fill_sprite_array() function
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/dports/games/freeciv-nox11/freeciv-2.6.6/ |
H A D | ChangeLog | 8064 fill_sprite_array(): Call city_size_get() just once in LAYER_CITY2 handling 200603 Make the parameters of fill_sprite_array (and, therefore, some other
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/dports/games/freeciv/freeciv-2.6.6/ |
H A D | ChangeLog | 8064 fill_sprite_array(): Call city_size_get() just once in LAYER_CITY2 handling 200603 Make the parameters of fill_sprite_array (and, therefore, some other
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