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Searched refs:fill_sprite_array (Results 1 – 8 of 8) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.h220 int fill_sprite_array(struct tileset *t,
H A Dmapview_common.c1325 int count = fill_sprite_array(tileset, tile_sprs, layer, in put_one_element()
H A Dtilespec.c5365 int fill_sprite_array(struct tileset *t, in fill_sprite_array() function
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.h220 int fill_sprite_array(struct tileset *t,
H A Dmapview_common.c1325 int count = fill_sprite_array(tileset, tile_sprs, layer, in put_one_element()
H A Dtilespec.c5365 int fill_sprite_array(struct tileset *t, in fill_sprite_array() function
/dports/games/freeciv-nox11/freeciv-2.6.6/
H A DChangeLog8064 fill_sprite_array(): Call city_size_get() just once in LAYER_CITY2 handling
200603 Make the parameters of fill_sprite_array (and, therefore, some other
/dports/games/freeciv/freeciv-2.6.6/
H A DChangeLog8064 fill_sprite_array(): Call city_size_get() just once in LAYER_CITY2 handling
200603 Make the parameters of fill_sprite_array (and, therefore, some other