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Searched refs:filterGames (Results 1 – 3 of 3) sorted by relevance

/dports/games/chessx/chessx-1.5.6/src/gui/
H A Dopeningtreewidget.cpp59 connect(ui->filterGames, SIGNAL(clicked(bool)), this, SLOT(slotFilterClicked(bool))); in OpeningTreeWidget()
99 bool OpeningTreeWidget::filterGames() const in filterGames() function in OpeningTreeWidget
101 return ui->filterGames->isEnabled() && ui->filterGames->isChecked(); in filterGames()
107 m_openingTree->updateFilter(f, b, filterGames(), ui->sourceSelector->currentIndex()==1, bEnd); in doSetBoard()
134 if (filterGames()) in slotTreeUpdate()
225 ui->filterGames->setEnabled(index<=1); in slotSourceChanged()
H A Dopeningtreewidget.h68 bool filterGames() const;
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dsdl2_gui.cpp42 static unsigned int *filterGames = NULL; variable
297 if (filterGames!=NULL) in DoFilterGames()
299 free(filterGames); in DoFilterGames()
300 filterGames = NULL; in DoFilterGames()
604 nBurnDrvActive = filterGames[i]; in findNextLetter()
635 nBurnDrvActive = filterGames[i]; in findPrevLetter()
827 if (filterGames!=NULL) in gui_exit()
829 free(filterGames); in gui_exit()
830 filterGames = NULL; in gui_exit()
1028 nBurnDrvActive = filterGames[i]; in gui_render()
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