Searched refs:filterGames (Results 1 – 3 of 3) sorted by relevance
59 connect(ui->filterGames, SIGNAL(clicked(bool)), this, SLOT(slotFilterClicked(bool))); in OpeningTreeWidget()99 bool OpeningTreeWidget::filterGames() const in filterGames() function in OpeningTreeWidget101 return ui->filterGames->isEnabled() && ui->filterGames->isChecked(); in filterGames()107 m_openingTree->updateFilter(f, b, filterGames(), ui->sourceSelector->currentIndex()==1, bEnd); in doSetBoard()134 if (filterGames()) in slotTreeUpdate()225 ui->filterGames->setEnabled(index<=1); in slotSourceChanged()
68 bool filterGames() const;
42 static unsigned int *filterGames = NULL; variable297 if (filterGames!=NULL) in DoFilterGames()299 free(filterGames); in DoFilterGames()300 filterGames = NULL; in DoFilterGames()604 nBurnDrvActive = filterGames[i]; in findNextLetter()635 nBurnDrvActive = filterGames[i]; in findPrevLetter()827 if (filterGames!=NULL) in gui_exit()829 free(filterGames); in gui_exit()830 filterGames = NULL; in gui_exit()1028 nBurnDrvActive = filterGames[i]; in gui_render()[all …]