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Searched refs:finPortraitPos (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/
H A Dsequences_darkmoon.cpp960 …static const uint8 finPortraitPos[] = { 0x50, 0x50, 0xD0, 0x50, 0x50, 0x90, 0xD0, 0x90, 0x90, 0x50… in seq_playFinale() local
966 …_screen->drawShape(2, sq._shapes[6 + i], finPortraitPos[i << 1] - 16, finPortraitPos[(i << 1) + 1]… in seq_playFinale()
967 …_screen->drawShape(2, _characters[i].faceShape, finPortraitPos[i << 1], finPortraitPos[(i << 1) + … in seq_playFinale()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_darkmoon.cpp967 …static const uint8 finPortraitPos[] = { 0x50, 0x50, 0xD0, 0x50, 0x50, 0x90, 0xD0, 0x90, 0x90, 0x50… in seq_playFinale() local
973 …_screen->drawShape(2, sq._shapes[6 + i], finPortraitPos[i << 1] - 16, finPortraitPos[(i << 1) + 1]… in seq_playFinale()
974 …_screen->drawShape(2, _characters[i].faceShape, finPortraitPos[i << 1], finPortraitPos[(i << 1) + … in seq_playFinale()