Home
last modified time | relevance | path

Searched refs:findByAccessoryId (Results 1 – 10 of 10) sorted by relevance

/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankDefenseSimAction.cpp67 findByAccessoryId(defenseMessage_.getInfoId()); in invokeAction()
94 findByAccessoryId(defenseMessage_.getInfoId()); in invokeAction()
133 findByAccessoryId(defenseMessage_.getInfoId()); in invokeAction()
H A DTankAccessorySimAction.cpp59 findByAccessoryId(accessoryMessage_.getAccessoryId()); in invokeAction()
H A DPlayMovesSimAction.cpp162 context.getAccessoryStore().findByAccessoryId(message.getWeaponId()); in tankFired()
/dports/games/scorched3d/scorched/src/common/target/
H A DTargetParachute.cpp59 else setCurrentParachute(context_.getAccessoryStore().findByAccessoryId(paraId)); in readMessage()
H A DTargetShield.cpp135 else setCurrentShield(context_.getAccessoryStore().findByAccessoryId(shieldId)); in readMessage()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DEconomyFreeMarket.cpp122 ScorchedServer::instance()->getAccessoryStore().findByAccessoryId(accessoryId); in savePrices()
154 ScorchedServer::instance()->getAccessoryStore().findByAccessoryId(accessoryId); in calculatePrices()
H A DAccessoryStore.h54 Accessory *findByAccessoryId(unsigned int id);
H A DAccessoryStore.cpp329 Accessory *AccessoryStore::findByAccessoryId(unsigned int id) in findByAccessoryId() function in AccessoryStore
453 Accessory *accessory = findByAccessoryId(accessoryId); in readEconomyFromBuffer()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWChannelViewTextRenderer.cpp86 findByAccessoryId(textEntry->data); in drawCharacter()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanketAccessories.cpp439 context_.getAccessoryStore().findByAccessoryId(accessoryId); in readMessage()