Searched refs:findEmptyPositionAround (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_walk.h | 62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
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H A D | actor_walk.cpp | 326 bool ActorWalk::findEmptyPositionAround(int actorId, const Vector3 &destination, int dist, Vector3 … in findEmptyPositionAround() function in BladeRunner::ActorWalk 389 return findEmptyPositionAround(actorId, _originalDestination, 30, out); in findEmptyPositionAroundToOriginalDestination()
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H A D | actor.h | 275 …bool findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, float si…
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H A D | actor.cpp | 1308 bool Actor::findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, fl… in findEmptyPositionAround() function in BladeRunner::Actor 1377 return findEmptyPositionAround(startPosition, targetPosition, size, nearestPosition); in findNearestPosition() 1387 if (_walkInfo->findEmptyPositionAround(_id, destination, distance, out)) { in stepAway()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_walk.h | 62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
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H A D | actor_walk.cpp | 326 bool ActorWalk::findEmptyPositionAround(int actorId, const Vector3 &destination, int dist, Vector3 … in findEmptyPositionAround() function in BladeRunner::ActorWalk 389 return findEmptyPositionAround(actorId, _originalDestination, 30, out); in findEmptyPositionAroundToOriginalDestination()
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H A D | actor.h | 278 …bool findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, float si…
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H A D | actor.cpp | 1606 bool Actor::findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, fl… in findEmptyPositionAround() function in BladeRunner::Actor 1675 return findEmptyPositionAround(startPosition, targetPosition, size, nearestPosition); in findNearestPosition() 1685 if (_walkInfo->findEmptyPositionAround(_id, destination, distance, out)) { in stepAway()
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