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Searched refs:findEmptyPositionAround (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.h62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
H A Dactor_walk.cpp326 bool ActorWalk::findEmptyPositionAround(int actorId, const Vector3 &destination, int dist, Vector3 … in findEmptyPositionAround() function in BladeRunner::ActorWalk
389 return findEmptyPositionAround(actorId, _originalDestination, 30, out); in findEmptyPositionAroundToOriginalDestination()
H A Dactor.h275 …bool findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, float si…
H A Dactor.cpp1308 bool Actor::findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, fl… in findEmptyPositionAround() function in BladeRunner::Actor
1377 return findEmptyPositionAround(startPosition, targetPosition, size, nearestPosition); in findNearestPosition()
1387 if (_walkInfo->findEmptyPositionAround(_id, destination, distance, out)) { in stepAway()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.h62 bool findEmptyPositionAround(int actorId, const Vector3 &from, int distance, Vector3 &out) const;
H A Dactor_walk.cpp326 bool ActorWalk::findEmptyPositionAround(int actorId, const Vector3 &destination, int dist, Vector3 … in findEmptyPositionAround() function in BladeRunner::ActorWalk
389 return findEmptyPositionAround(actorId, _originalDestination, 30, out); in findEmptyPositionAroundToOriginalDestination()
H A Dactor.h278 …bool findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, float si…
H A Dactor.cpp1606 bool Actor::findEmptyPositionAround(const Vector3 &startPosition, const Vector3 &targetPosition, fl… in findEmptyPositionAround() function in BladeRunner::Actor
1675 return findEmptyPositionAround(startPosition, targetPosition, size, nearestPosition); in findNearestPosition()
1685 if (_walkInfo->findEmptyPositionAround(_id, destination, distance, out)) { in stepAway()