Searched refs:findFarthestAvailablePathVertex (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.h | 103 …bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3 *next) co…
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H A D | obstacles.cpp | 457 return findFarthestAvailablePathVertex(_path, _pathSize, from, next); in findNextWaypoint() 694 bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3… in findFarthestAvailablePathVertex() function in BladeRunner::Obstacles
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.h | 103 …bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3 *next) co…
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H A D | obstacles.cpp | 458 return findFarthestAvailablePathVertex(_path, _pathSize, from, next); in findNextWaypoint() 695 bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3… in findFarthestAvailablePathVertex() function in BladeRunner::Obstacles
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