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Searched refs:findFarthestAvailablePathVertex (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.h103 …bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3 *next) co…
H A Dobstacles.cpp457 return findFarthestAvailablePathVertex(_path, _pathSize, from, next); in findNextWaypoint()
694 bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3… in findFarthestAvailablePathVertex() function in BladeRunner::Obstacles
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.h103 …bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3 *next) co…
H A Dobstacles.cpp458 return findFarthestAvailablePathVertex(_path, _pathSize, from, next); in findNextWaypoint()
695 bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3… in findFarthestAvailablePathVertex() function in BladeRunner::Obstacles