Searched refs:findIntersectionNearest (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.h | 89 bool findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to,
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H A D | obstacles.cpp | 381 if (!findIntersectionNearest(i, from.xz(), to.xz(), &nearVertIndex, &nearDist, &nearPos)) { in findNextWaypoint() 461 bool Obstacles::findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to, in findIntersectionNearest() function in BladeRunner::Obstacles
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.h | 89 bool findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to,
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H A D | obstacles.cpp | 382 if (!findIntersectionNearest(i, from.xz(), to.xz(), &nearVertIndex, &nearDist, &nearPos)) { in findNextWaypoint() 462 bool Obstacles::findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to, in findIntersectionNearest() function in BladeRunner::Obstacles
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