Searched refs:findMonster (Results 1 – 2 of 2) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/ |
H A D | army.cpp | 325 …auto findMonster = [&mons]( const Troop * troop ) { return troop->isValid() && troop->isMonster( m… in JoinTroop() local 327 …irst ? std::find_if( begin(), end(), findEmptySlot ) : std::find_if( begin(), end(), findMonster ); in JoinTroop() 329 …it = emptySlotFirst ? std::find_if( begin(), end(), findMonster ) : std::find_if( begin(), end(), … in JoinTroop()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_enemy.c | 924 static int findMonster(thinker_t* th, void* context) in findMonster() function 1019 if(Thinker_Iterate(P_MobjThinker, findMonster, ¶ms)) in A_MinotaurLook()
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