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Searched refs:findPath1 (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dgrid.cpp89 bool PlayerGnap::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerGnap
274 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr))… in findPath3()
284 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr))… in findPath3()
294 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr))… in findPath3()
304 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr))… in findPath3()
314 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY … in findPath3()
538 bool PlayerPlat::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerPlat
723 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIn… in findPath3()
733 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIn… in findPath3()
743 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIn… in findPath3()
[all …]
H A Dcharacter.h118 bool findPath1(int gridX, int gridY, int index);
139 bool findPath1(int gridX, int gridY, int index);
H A Dcharacter.cpp693 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()
1276 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dgrid.cpp89 bool PlayerGnap::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerGnap
274 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr))… in findPath3()
284 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr))… in findPath3()
294 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr))… in findPath3()
304 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr))… in findPath3()
314 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY … in findPath3()
538 bool PlayerPlat::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerPlat
723 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIn… in findPath3()
733 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIn… in findPath3()
743 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIn… in findPath3()
[all …]
H A Dcharacter.h118 bool findPath1(int gridX, int gridY, int index);
139 bool findPath1(int gridX, int gridY, int index);
H A Dcharacter.cpp688 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()
1269 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()