/dports/games/scummvm/scummvm-2.5.1/engines/gnap/ |
H A D | grid.cpp | 89 bool PlayerGnap::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerGnap 274 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr))… in findPath3() 284 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr))… in findPath3() 294 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr))… in findPath3() 304 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr))… in findPath3() 314 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY … in findPath3() 538 bool PlayerPlat::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerPlat 723 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIn… in findPath3() 733 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIn… in findPath3() 743 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIn… in findPath3() [all …]
|
H A D | character.h | 118 bool findPath1(int gridX, int gridY, int index); 139 bool findPath1(int gridX, int gridY, int index);
|
H A D | character.cpp | 693 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo() 1276 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/ |
H A D | grid.cpp | 89 bool PlayerGnap::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerGnap 274 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr))… in findPath3() 284 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr))… in findPath3() 294 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr))… in findPath3() 304 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr))… in findPath3() 314 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY … in findPath3() 538 bool PlayerPlat::findPath1(int gridX, int gridY, int index) { in findPath1() function in Gnap::PlayerPlat 723 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIn… in findPath3() 733 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIn… in findPath3() 743 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIn… in findPath3() [all …]
|
H A D | character.h | 118 bool findPath1(int gridX, int gridY, int index); 139 bool findPath1(int gridX, int gridY, int index);
|
H A D | character.cpp | 688 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo() 1269 bool done = findPath1(_pos.x, _pos.y, 0); in walkTo()
|