/dports/games/scummvm/scummvm-2.5.1/engines/gnap/ |
H A D | grid.cpp | 167 bool PlayerGnap::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerGnap 354 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr))… in findPath3() 364 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr))… in findPath3() 374 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr))… in findPath3() 384 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr))… in findPath3() 394 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY … in findPath3() 616 bool PlayerPlat::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerPlat 803 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIn… in findPath3() 813 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIn… in findPath3() 823 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIn… in findPath3() [all …]
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H A D | character.h | 119 bool findPath2(int gridX, int gridY, int index); 140 bool findPath2(int gridX, int gridY, int index);
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H A D | character.cpp | 696 done = findPath2(_pos.x, _pos.y, 0); in walkTo() 1279 done = findPath2(_pos.x, _pos.y, 0); in walkTo()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/ |
H A D | grid.cpp | 167 bool PlayerGnap::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerGnap 354 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr))… in findPath3() 364 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr))… in findPath3() 374 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr))… in findPath3() 384 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr))… in findPath3() 394 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY … in findPath3() 616 bool PlayerPlat::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerPlat 803 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIn… in findPath3() 813 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIn… in findPath3() 823 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIn… in findPath3() [all …]
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H A D | character.h | 119 bool findPath2(int gridX, int gridY, int index); 140 bool findPath2(int gridX, int gridY, int index);
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H A D | character.cpp | 691 done = findPath2(_pos.x, _pos.y, 0); in walkTo() 1272 done = findPath2(_pos.x, _pos.y, 0); in walkTo()
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