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Searched refs:findPath2 (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dgrid.cpp167 bool PlayerGnap::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerGnap
354 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr))… in findPath3()
364 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr))… in findPath3()
374 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr))… in findPath3()
384 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr))… in findPath3()
394 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY … in findPath3()
616 bool PlayerPlat::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerPlat
803 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIn… in findPath3()
813 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIn… in findPath3()
823 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIn… in findPath3()
[all …]
H A Dcharacter.h119 bool findPath2(int gridX, int gridY, int index);
140 bool findPath2(int gridX, int gridY, int index);
H A Dcharacter.cpp696 done = findPath2(_pos.x, _pos.y, 0); in walkTo()
1279 done = findPath2(_pos.x, _pos.y, 0); in walkTo()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dgrid.cpp167 bool PlayerGnap::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerGnap
354 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr))… in findPath3()
364 …if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr))… in findPath3()
374 …if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr))… in findPath3()
384 …if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr))… in findPath3()
394 …if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY … in findPath3()
616 bool PlayerPlat::findPath2(int gridX, int gridY, int index) { in findPath2() function in Gnap::PlayerPlat
803 …if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIn… in findPath3()
813 …if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIn… in findPath3()
823 …if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIn… in findPath3()
[all …]
H A Dcharacter.h119 bool findPath2(int gridX, int gridY, int index);
140 bool findPath2(int gridX, int gridY, int index);
H A Dcharacter.cpp691 done = findPath2(_pos.x, _pos.y, 0); in walkTo()
1272 done = findPath2(_pos.x, _pos.y, 0); in walkTo()