Searched refs:find_possition (Results 1 – 3 of 3) sorted by relevance
/dports/games/xkoules/koules1.4/ |
H A D | gameplan.c | 174 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1() 206 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1() 252 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1() 305 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1()
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H A D | koules.h | 344 find_possition (float *, float *, CONST float) 350 extern int find_possition (float *, float *, CONST float);
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H A D | koules.c | 312 find_possition (float *x, float *y, CONST float radius) in find_possition() function 1258 if (!find_possition (&object[i].x, &object[i].y, radius (type))) in creator() 1290 if (!find_possition (&object[i].x, &object[i].y, radius (type))) in creator_rocket()
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