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Searched refs:find_possition (Results 1 – 3 of 3) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dgameplan.c174 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1()
206 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1()
252 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1()
305 if (!find_possition (&object[i].x, &object[i].y, radius (object[i].type))) in init_objects1()
H A Dkoules.h344 find_possition (float *, float *, CONST float)
350 extern int find_possition (float *, float *, CONST float);
H A Dkoules.c312 find_possition (float *x, float *y, CONST float radius) in find_possition() function
1258 if (!find_possition (&object[i].x, &object[i].y, radius (type))) in creator()
1290 if (!find_possition (&object[i].x, &object[i].y, radius (type))) in creator_rocket()