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Searched refs:finishedLevelTime (Results 1 – 2 of 2) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h589 …Uint32 finishedLevelTime = 0; ///< The time in milliseconds when the level was finis… variable
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1189 if(SDL_GetTicks() - finishedLevelTime > END_WAIT_TIME) { in runMainLoop()
1808 finishedLevelTime = SDL_GetTicks(); in setGameWon()
1818 finishedLevelTime = SDL_GetTicks(); in setGameLost()