Searched refs:finishedLevelTime (Results 1 – 2 of 2) sorted by relevance
589 …Uint32 finishedLevelTime = 0; ///< The time in milliseconds when the level was finis… variable
1189 if(SDL_GetTicks() - finishedLevelTime > END_WAIT_TIME) { in runMainLoop()1808 finishedLevelTime = SDL_GetTicks(); in setGameWon()1818 finishedLevelTime = SDL_GetTicks(); in setGameLost()