Searched refs:fireDamage (Results 1 – 13 of 13) sorted by relevance
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | furniture.cpp | 150 v.fireDamage(fire->getSize() / 20); in tick() 164 pos.fireDamage(fire->getSize()); in tick() 321 void Furniture::fireDamage(Position pos, double amount) { in fireDamage() function in Furniture
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H A D | item.h | 83 virtual void fireDamage(double amount, Position);
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H A D | item.cpp | 100 void Item::fireDamage(double amount, Position position) { in fireDamage() function in Item 117 position.fireDamage(fire->getSize()); in tick()
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H A D | furniture.h | 45 void fireDamage(Position, double amount);
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H A D | position.h | 85 void fireDamage(double amount);
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H A D | position.cpp | 504 void Position::fireDamage(double amount) { in fireDamage() function in Position 506 furniture->fireDamage(*this, amount); in fireDamage() 510 it->fireDamage(amount, *this); in fireDamage()
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H A D | item_type.cpp | 45 fireDamage(0.03, position); in specialTick() 142 virtual void fireDamage(double amount, Position position) override { in fireDamage() function in PotionItem
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H A D | effect.cpp | 521 c->getPosition().fireDamage(1); in applyToCreature()
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H A D | body.cpp | 475 position.fireDamage(1); in affectPosition()
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H A D | creature_factory.cpp | 345 v.fireDamage(1); in makeMove() 346 c->getPosition().fireDamage(1); in makeMove()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_newweap.c | 961 edict_t *StartFire(edict_t *fireOwner, vec3_t fireOrigin, float fireDuration, float fireDamage) in StartFire() argument 982 fire->dmg = fireDamage; in StartFire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_newweap.c | 961 edict_t *StartFire(edict_t *fireOwner, vec3_t fireOrigin, float fireDuration, float fireDamage) in StartFire() argument 982 fire->dmg = fireDamage; in StartFire()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 4008 Sint32 fireDamage = (-2 - rand() % 3); // Deal between -2 to -5 damage in handleEffects() local 4011 if ( myStats->HP + fireDamage > 0 ) in handleEffects() 4013 this->modHP(fireDamage); in handleEffects()
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