/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 582 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 594 if (!fire_frames[n]) in Weapon_Generic() 810 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 871 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 938 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1129 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1331 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1390 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1461 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local 1621 static int fire_frames[] = {5, 0}; in Weapon_Ionripper() local [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 673 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 690 if (!fire_frames[n]) in Weapon_Generic2() 705 fire_frames, fire); in Weapon_Generic() 718 fire_frames, fire); in Weapon_Generic() 951 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 1108 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 1192 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1385 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1780 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1960 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 673 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 690 if (!fire_frames[n]) in Weapon_Generic2() 705 fire_frames, fire); in Weapon_Generic() 718 fire_frames, fire); in Weapon_Generic() 951 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 1108 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 1192 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1385 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1780 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1960 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 604 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 616 if (!fire_frames[n]) in Weapon_Generic() 832 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 960 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1216 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1440 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1517 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1588 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local 1748 static int fire_frames[] = {5, 0}; in Weapon_Ionripper() local [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 443 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic2() 459 if(!fire_frames[n]) in Weapon_Generic2() 473 fire_frames, fire); in Weapon_Generic() 486 fire_frames, fire); in Weapon_Generic() 670 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 721 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 776 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 930 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1095 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1146 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2() 535 if (!fire_frames[n]) in Weapon_Generic2() 550 fire_frames, fire); in Weapon_Generic() 563 fire_frames, fire); in Weapon_Generic() 777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 385 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic() 386 if(ent->client->ps.gunframe == fire_frames[n]){ in Weapon_Generic() 395 if(!fire_frames[n]) in Weapon_Generic() 586 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 637 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 686 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 826 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 983 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1034 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1084 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 714 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 716 if (gunframe == fire_frames[n]) in Weapon_Generic() 726 if (!fire_frames[n]) in Weapon_Generic() 773 static int fire_frames[] = {9, 0}; in Weapon_Punch() local 781 static int fire_frames[] = {9, 0}; in Weapon_Wizard_Punch() local 861 static int fire_frames[] = {5, 0}; in Weapon_Disruptor() local 1239 static int fire_frames[] = {5,0}; in Weapon_Blaster() local 1262 static int fire_frames[] = {5,0}; in Weapon_AlienBlaster() local 1424 static int fire_frames[] = {6,0}; in Weapon_Strafer() local 1946 static int fire_frames[] = {7,0}; in Weapon_Deathball() local [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 714 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 716 if (gunframe == fire_frames[n]) in Weapon_Generic() 726 if (!fire_frames[n]) in Weapon_Generic() 773 static int fire_frames[] = {9, 0}; in Weapon_Punch() local 781 static int fire_frames[] = {9, 0}; in Weapon_Wizard_Punch() local 861 static int fire_frames[] = {5, 0}; in Weapon_Disruptor() local 1239 static int fire_frames[] = {5,0}; in Weapon_Blaster() local 1262 static int fire_frames[] = {5,0}; in Weapon_AlienBlaster() local 1424 static int fire_frames[] = {6,0}; in Weapon_Strafer() local 1946 static int fire_frames[] = {7,0}; in Weapon_Deathball() local [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 39 int *fire_frames, in Akimbo_Weapon_Generic() argument 219 for (n = 0; fire_frames[n]; n++) in Akimbo_Weapon_Generic() 232 if (!fire_frames[n]) in Akimbo_Weapon_Generic() 870 for (n = 0; fire_frames[n]; n++) in MatrixWeaponGeneric() 882 if (!fire_frames[n]) in MatrixWeaponGeneric() 1138 static int fire_frames[] = {10, 0}; in Matrix_pistols() local 1719 static int fire_frames[] = {8, 0}; in Matrix_Pumps() local 1789 static int fire_frames[] = {6, 0}; in Matrix_Fists() local 2032 static int fire_frames[] = {5, 0}; in Matrix_SSMRack() local 2114 static int fire_frames[] = {8, 0}; in Weapon_Grenade() local [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 577 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 592 if (!fire_frames[n]) in Weapon_Generic() 1039 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 1111 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 1173 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1357 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1556 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1614 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1684 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local 1996 static int fire_frames[] = {5, 0}; in Weapon_Disintegrator() local [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 494 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 496 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 506 if (!fire_frames[n]) in Weapon_Generic() 727 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 783 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 843 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1023 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1214 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1268 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1334 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 437 if(!fire_frames[n]) in Weapon_Generic() 638 static int fire_frames[] = { in Weapon_GrenadeLauncher() local 699 static int fire_frames[] = { in Weapon_RocketLauncher() local 762 static int fire_frames[] = { in Weapon_Blaster() local 831 static int fire_frames[] = { in Weapon_HyperBlaster() local 930 static int fire_frames[] = { in Weapon_Machinegun() local 1048 static int fire_frames[] = { in Weapon_Chaingun() local 1115 static int fire_frames[] = { in Weapon_Shotgun() local 1176 static int fire_frames[] = { in Weapon_SuperShotgun() local 1244 static int fire_frames[] = { in Weapon_Railgun() local [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic() 515 if (ent->client->ps.gunFrame == fire_frames[n]) in Weapon_Generic() 525 if (!fire_frames[n]) in Weapon_Generic() 746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 437 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic() 438 if(ent->client->ps.gunframe == fire_frames[n]){ in Weapon_Generic() 447 if(!fire_frames[n]) in Weapon_Generic() 638 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local 689 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local 744 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local 898 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local 1063 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local 1114 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local 1172 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local [all …]
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