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Searched refs:fire_frames (Results 1 – 25 of 60) sorted by relevance

123

/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c582 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
594 if (!fire_frames[n]) in Weapon_Generic()
810 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
871 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
938 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1129 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1331 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1390 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1461 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
1621 static int fire_frames[] = {5, 0}; in Weapon_Ionripper() local
[all …]
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c673 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
690 if (!fire_frames[n]) in Weapon_Generic2()
705 fire_frames, fire); in Weapon_Generic()
718 fire_frames, fire); in Weapon_Generic()
951 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
1108 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
1192 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1385 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1780 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1960 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c673 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
690 if (!fire_frames[n]) in Weapon_Generic2()
705 fire_frames, fire); in Weapon_Generic()
718 fire_frames, fire); in Weapon_Generic()
951 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
1108 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
1192 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1385 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1780 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1960 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c604 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
616 if (!fire_frames[n]) in Weapon_Generic()
832 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
960 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1216 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1440 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1517 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1588 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
1748 static int fire_frames[] = {5, 0}; in Weapon_Ionripper() local
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c443 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic2()
459 if(!fire_frames[n]) in Weapon_Generic2()
473 fire_frames, fire); in Weapon_Generic()
486 fire_frames, fire); in Weapon_Generic()
670 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
721 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
776 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
930 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1095 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1146 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c517 for (n = 0; fire_frames[n]; n++) in Weapon_Generic2()
535 if (!fire_frames[n]) in Weapon_Generic2()
550 fire_frames, fire); in Weapon_Generic()
563 fire_frames, fire); in Weapon_Generic()
777 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
833 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
893 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1073 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1264 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1318 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c385 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic()
386 if(ent->client->ps.gunframe == fire_frames[n]){ in Weapon_Generic()
395 if(!fire_frames[n]) in Weapon_Generic()
586 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
637 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
686 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
826 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
983 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1034 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1084 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_weapon.c714 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
716 if (gunframe == fire_frames[n]) in Weapon_Generic()
726 if (!fire_frames[n]) in Weapon_Generic()
773 static int fire_frames[] = {9, 0}; in Weapon_Punch() local
781 static int fire_frames[] = {9, 0}; in Weapon_Wizard_Punch() local
861 static int fire_frames[] = {5, 0}; in Weapon_Disruptor() local
1239 static int fire_frames[] = {5,0}; in Weapon_Blaster() local
1262 static int fire_frames[] = {5,0}; in Weapon_AlienBlaster() local
1424 static int fire_frames[] = {6,0}; in Weapon_Strafer() local
1946 static int fire_frames[] = {7,0}; in Weapon_Deathball() local
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_weapon.c714 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
716 if (gunframe == fire_frames[n]) in Weapon_Generic()
726 if (!fire_frames[n]) in Weapon_Generic()
773 static int fire_frames[] = {9, 0}; in Weapon_Punch() local
781 static int fire_frames[] = {9, 0}; in Weapon_Wizard_Punch() local
861 static int fire_frames[] = {5, 0}; in Weapon_Disruptor() local
1239 static int fire_frames[] = {5,0}; in Weapon_Blaster() local
1262 static int fire_frames[] = {5,0}; in Weapon_AlienBlaster() local
1424 static int fire_frames[] = {6,0}; in Weapon_Strafer() local
1946 static int fire_frames[] = {7,0}; in Weapon_Deathball() local
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c39 int *fire_frames, in Akimbo_Weapon_Generic() argument
219 for (n = 0; fire_frames[n]; n++) in Akimbo_Weapon_Generic()
232 if (!fire_frames[n]) in Akimbo_Weapon_Generic()
870 for (n = 0; fire_frames[n]; n++) in MatrixWeaponGeneric()
882 if (!fire_frames[n]) in MatrixWeaponGeneric()
1138 static int fire_frames[] = {10, 0}; in Matrix_pistols() local
1719 static int fire_frames[] = {8, 0}; in Matrix_Pumps() local
1789 static int fire_frames[] = {6, 0}; in Matrix_Fists() local
2032 static int fire_frames[] = {5, 0}; in Matrix_SSMRack() local
2114 static int fire_frames[] = {8, 0}; in Weapon_Grenade() local
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c577 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
592 if (!fire_frames[n]) in Weapon_Generic()
1039 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
1111 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
1173 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1357 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1556 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1614 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1684 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
1996 static int fire_frames[] = {5, 0}; in Weapon_Disintegrator() local
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c494 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
496 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
506 if (!fire_frames[n]) in Weapon_Generic()
727 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
783 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
843 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1023 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1214 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1268 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1334 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c437 if(!fire_frames[n]) in Weapon_Generic()
638 static int fire_frames[] = { in Weapon_GrenadeLauncher() local
699 static int fire_frames[] = { in Weapon_RocketLauncher() local
762 static int fire_frames[] = { in Weapon_Blaster() local
831 static int fire_frames[] = { in Weapon_HyperBlaster() local
930 static int fire_frames[] = { in Weapon_Machinegun() local
1048 static int fire_frames[] = { in Weapon_Chaingun() local
1115 static int fire_frames[] = { in Weapon_Shotgun() local
1176 static int fire_frames[] = { in Weapon_SuperShotgun() local
1244 static int fire_frames[] = { in Weapon_Railgun() local
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunframe == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c513 for (n = 0; fire_frames[n]; n++) in Weapon_Generic()
515 if (ent->client->ps.gunFrame == fire_frames[n]) in Weapon_Generic()
525 if (!fire_frames[n]) in Weapon_Generic()
746 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
802 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
862 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
1042 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1233 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1287 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1353 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c437 for(n = 0; fire_frames[n]; n++){ in Weapon_Generic()
438 if(ent->client->ps.gunframe == fire_frames[n]){ in Weapon_Generic()
447 if(!fire_frames[n]) in Weapon_Generic()
638 static int fire_frames[] = {6, 0}; in Weapon_GrenadeLauncher() local
689 static int fire_frames[] = {5, 0}; in Weapon_RocketLauncher() local
744 static int fire_frames[] = {5, 0}; in Weapon_Blaster() local
898 static int fire_frames[] = {4, 5, 0}; in Weapon_Machinegun() local
1063 static int fire_frames[] = {8, 9, 0}; in Weapon_Shotgun() local
1114 static int fire_frames[] = {7, 0}; in Weapon_SuperShotgun() local
1172 static int fire_frames[] = {4, 0}; in Weapon_Railgun() local
[all …]

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