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Searched refs:fireball_type (Results 1 – 18 of 18) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/fireball/
H A Dfireballs.cpp768 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, boo… in fireball_create() argument
774 Assert( fireball_type > -1 ); in fireball_create()
775 Assert( fireball_type < Num_fireball_types ); in fireball_create()
777 fd = &Fireball_info[fireball_type]; in fireball_create()
784 if ( !((fireball_type == FIREBALL_WARP) || (fireball_type == FIREBALL_KNOSSOS)) ) { in fireball_create()
815 if(fireball_type == FIREBALL_WARP){ in fireball_create()
845 new_fireball->fireball_info_index = fireball_type; in fireball_create()
H A Dfireballs.h115 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, boo…
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fireball/
H A Dfireballs.cpp785 int fireball_create( vec3d * pos, int fireball_type, int render_type, int parent_obj, float size, i… in fireball_create() argument
793 Assert( fireball_type > -1 ); in fireball_create()
794 Assert( fireball_type < Num_fireball_types ); in fireball_create()
796 fd = &Fireball_info[fireball_type]; in fireball_create()
803 if ( !((fireball_type == FIREBALL_WARP) || (fireball_type == FIREBALL_KNOSSOS)) ) { in fireball_create()
836 if(fireball_type == FIREBALL_WARP){ in fireball_create()
867 fb->fireball_info_index = fireball_type; in fireball_create()
H A Dfireballs.h86 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudartillery.cpp112 int fireball_type = fireball_info_lookup(unique_id); in parse_ssm() local
113 if (fireball_type < 0) { in parse_ssm()
117 s.fireball_idx = fireball_type; in parse_ssm()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp146 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_subsystem_maybe_create_live_debris() local
147 if(fireball_type < 0) { in shipfx_subsystem_maybe_create_live_debris()
148 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_subsystem_maybe_create_live_debris()
292 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_blow_off_subsystem() local
293 if(fireball_type < 0) { in shipfx_blow_off_subsystem()
294 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_blow_off_subsystem()
1904 int fireball_type = fireball_ship_explosion_type(sip); in maybe_fireball_wipe() local
1905 if(fireball_type < 0) { in maybe_fireball_wipe()
3414 int fireball_type = FIREBALL_WARP; in warpStart() local
3416 fireball_type = FIREBALL_KNOSSOS; in warpStart()
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H A Dshiphit.cpp197 int fireball_type = fireball_ship_explosion_type(sip); in do_subobj_destroyed_stuff() local
198 if(fireball_type < 0) { in do_subobj_destroyed_stuff()
199 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in do_subobj_destroyed_stuff()
201 …fireball_create( &temp_vec, fireball_type, FIREBALL_MEDIUM_EXPLOSION, ship_p->objnum, fireball_rad… in do_subobj_destroyed_stuff()
H A Dship.cpp8392 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
8393 if(fireball_type < 0) { in ship_dying_frame()
8427 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
8428 if(fireball_type < 0) { in ship_dying_frame()
8506 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
8507 if(fireball_type < 0) { in ship_dying_frame()
8508 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in ship_dying_frame()
8599 int fireball_objnum, fireball_type, default_fireball_type; in ship_dying_frame() local
8612 fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame()
8613 if(fireball_type < 0) { in ship_dying_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp145 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_subsystem_maybe_create_live_debris() local
146 if(fireball_type < 0) { in shipfx_subsystem_maybe_create_live_debris()
147 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_subsystem_maybe_create_live_debris()
322 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_blow_off_subsystem() local
323 if(fireball_type < 0) { in shipfx_blow_off_subsystem()
324 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_blow_off_subsystem()
327 …fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_obj), psub-… in shipfx_blow_off_subsystem()
2131 int fireball_type = fireball_ship_explosion_type(sip); in maybe_fireball_wipe() local
2132 if(fireball_type < 0) { in maybe_fireball_wipe()
2133 fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS; in maybe_fireball_wipe()
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H A Dshiphit.cpp162 int fireball_type = fireball_ship_explosion_type(sip); in do_subobj_destroyed_stuff() local
163 if(fireball_type < 0) { in do_subobj_destroyed_stuff()
164 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in do_subobj_destroyed_stuff()
166 …fireball_create( &temp_vec, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(objp), fireball_ra… in do_subobj_destroyed_stuff()
H A Dship.cpp7467 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
7468 if(fireball_type < 0) { in ship_dying_frame()
7502 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
7503 if(fireball_type < 0) { in ship_dying_frame()
7581 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local
7582 if(fireball_type < 0) { in ship_dying_frame()
7583 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in ship_dying_frame()
7661 int fireball_objnum, fireball_type, default_fireball_type; in ship_dying_frame() local
7674 fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame()
7675 if(fireball_type < 0) { in ship_dying_frame()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/
H A Ddebris.cpp75 int fireball_type = fireball_ship_explosion_type(&Ship_info[debris_p->ship_info_index]); in debris_start_death_roll() local
76 if(fireball_type < 0) { in debris_start_death_roll()
77 fireball_type = FIREBALL_EXPLOSION_LARGE1 + Random::next(FIREBALL_NUM_LARGE_EXPLOSIONS); in debris_start_death_roll()
79 …fireball_create( &debris_obj->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(debris_obj),… in debris_start_death_roll()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/
H A Ddebris.cpp68 int fireball_type = fireball_ship_explosion_type(&Ship_info[debris_p->ship_info_index]); in debris_start_death_roll() local
69 if(fireball_type < 0) { in debris_start_death_roll()
70 fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS; in debris_start_death_roll()
72 …fireball_create( &debris_obj->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(debris_obj),… in debris_start_death_roll()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/
H A Dasteroid.cpp1245 int fireball_type = fireball_asteroid_explosion_type(asip); in asteroid_create_explosion() local
1246 if (fireball_type < 0) { in asteroid_create_explosion()
1247 fireball_type = FIREBALL_ASTEROID; in asteroid_create_explosion()
1250 if (fireball_type >= Num_fireball_types) { in asteroid_create_explosion()
1251 …e %i specified for an asteroid, only %i fireball types are defined.", fireball_type, Num_fireball_… in asteroid_create_explosion()
1258 …fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(… in asteroid_create_explosion()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/
H A Dasteroid.cpp1242 int fireball_type = fireball_asteroid_explosion_type(asip); in asteroid_create_explosion() local
1243 if (fireball_type < 0) { in asteroid_create_explosion()
1244 fireball_type = FIREBALL_ASTEROID; in asteroid_create_explosion()
1247 if (fireball_type >= Num_fireball_types) { in asteroid_create_explosion()
1248 …e %i specified for an asteroid, only %i fireball types are defined.", fireball_type, Num_fireball_… in asteroid_create_explosion()
1255 …fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(… in asteroid_create_explosion()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp12263 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in sexp_explosion_effect()
12267 fireball_type = FIREBALL_EXPLOSION_LARGE1; in sexp_explosion_effect()
12271 fireball_type = FIREBALL_EXPLOSION_LARGE2; in sexp_explosion_effect()
12280 fireball_type = num; in sexp_explosion_effect()
12287 fireball_type = fireball_info_lookup(unique_id); in sexp_explosion_effect()
12289 if (fireball_type < 0) in sexp_explosion_effect()
12324 if(fireball_type == FIREBALL_EXPLOSION_MEDIUM) in sexp_explosion_effect()
12460 fireball_type = FIREBALL_WARP; in sexp_warp_effect()
12464 fireball_type = FIREBALL_KNOSSOS; in sexp_warp_effect()
12473 fireball_type = num; in sexp_warp_effect()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp10465 …max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, fireball_type, sound_index; in sexp_explosion_effect() local
10496 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in sexp_explosion_effect()
10500 fireball_type = FIREBALL_EXPLOSION_LARGE1; in sexp_explosion_effect()
10504 fireball_type = FIREBALL_EXPLOSION_LARGE2; in sexp_explosion_effect()
10511 fireball_type = eval_num(n); in sexp_explosion_effect()
10543 if(fireball_type == FIREBALL_EXPLOSION_MEDIUM) in sexp_explosion_effect()
10544 fireball_create( &origin, fireball_type, FIREBALL_MEDIUM_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect()
10546 fireball_create( &origin, fireball_type, FIREBALL_LARGE_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect()
10648 int radius, duration, warp_open_sound_index, warp_close_sound_index, fireball_type, extra_flags; in sexp_warp_effect() local
10680 fireball_type = FIREBALL_WARP; in sexp_warp_effect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp2373 int fireball_type = fireball_info_lookup(unique_id); in parse_weapon() local
2374 if (fireball_type < 0) { in parse_weapon()
2379 wip->lssm_warpeffect = fireball_type; in parse_weapon()