Searched refs:firetypedat (Results 1 – 2 of 2) sorted by relevance
62 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in SuperSpriteProcess() local63 assert(firetypedat); in SuperSpriteProcess()64 if (firetypedat->getAccurate()) { in SuperSpriteProcess()121 float speed = firetypedat->getCellsPerRound() * 32.0f; in SuperSpriteProcess()162 const FireType *firetypedat = GameData::get_instance()->getFireType(_fireType); in run() local178 if (_counter < firetypedat->getRoundDuration()) { in run()256 int32 duration = firetypedat->getRoundDuration() + 25; in run()299 if (!firetypedat) in makeBulletSplash()302 if (firetypedat->getRange()) { in makeBulletSplash()305 firetypedat->applySplashDamageAround(pt, _damage, 1, item, src); in makeBulletSplash()[all …]
1202 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in fireWeapon() local1204 if (!firetypedat) in fireWeapon()1207 int damage = firetypedat->getRandomDamage(); in fireWeapon()1220 if (firetypedat->getRange() != 0) { in fireWeapon()1221 int splashdamage = firetypedat->getRandomDamage(); in fireWeapon()1224 if (firetypedat->getNearSprite()) in fireWeapon()1225 firetypedat->makeBulletSplashShapeAndPlaySound(ix, iy, iz); in fireWeapon()1299 int numshots = firetypedat->getNumShots(); in fireWeapon()2213 const FireType *firetypedat = GameData::get_instance()->getFireType(4); in explode() local2214 if (firetypedat) { in explode()[all …]