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Searched refs:firetypedat (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dsuper_sprite_process.cpp62 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in SuperSpriteProcess() local
63 assert(firetypedat); in SuperSpriteProcess()
64 if (firetypedat->getAccurate()) { in SuperSpriteProcess()
121 float speed = firetypedat->getCellsPerRound() * 32.0f; in SuperSpriteProcess()
162 const FireType *firetypedat = GameData::get_instance()->getFireType(_fireType); in run() local
178 if (_counter < firetypedat->getRoundDuration()) { in run()
256 int32 duration = firetypedat->getRoundDuration() + 25; in run()
299 if (!firetypedat) in makeBulletSplash()
302 if (firetypedat->getRange()) { in makeBulletSplash()
305 firetypedat->applySplashDamageAround(pt, _damage, 1, item, src); in makeBulletSplash()
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H A Ditem.cpp1202 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in fireWeapon() local
1204 if (!firetypedat) in fireWeapon()
1207 int damage = firetypedat->getRandomDamage(); in fireWeapon()
1220 if (firetypedat->getRange() != 0) { in fireWeapon()
1221 int splashdamage = firetypedat->getRandomDamage(); in fireWeapon()
1224 if (firetypedat->getNearSprite()) in fireWeapon()
1225 firetypedat->makeBulletSplashShapeAndPlaySound(ix, iy, iz); in fireWeapon()
1299 int numshots = firetypedat->getNumShots(); in fireWeapon()
2213 const FireType *firetypedat = GameData::get_instance()->getFireType(4); in explode() local
2214 if (firetypedat) { in explode()
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