Searched refs:firing_segnum (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | laser.c | 343 void create_omega_blobs(int firing_segnum, vms_vector *firing_pos, vms_vector *goal_pos, object *pa… in create_omega_blobs() argument 383 last_segnum = firing_segnum; in create_omega_blobs() 525 int lock_objnum, firing_segnum; in do_omega_stuff() local 552 firing_segnum = find_point_seg(firing_pos, parent_objp->segnum); in do_omega_stuff() 579 fq.startseg = firing_segnum; in do_omega_stuff() 600 create_omega_blobs(firing_segnum, firing_pos, &goal_pos, parent_objp); in do_omega_stuff()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 401 static void create_omega_blobs(const imsegptridx_t firing_segnum, const vms_vector &firing_pos, con… in create_omega_blobs() argument 434 auto last_segnum = firing_segnum; in create_omega_blobs() 588 …const auto &&firing_segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, firi… in do_omega_stuff() 614 fq.startseg = firing_segnum; in do_omega_stuff() 634 create_omega_blobs(firing_segnum, firing_pos, goal_pos, parent_objp); in do_omega_stuff()
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