Searched refs:firstU (Results 1 – 3 of 3) sorted by relevance
75 float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;78 if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) {79 shortProjVertex.x = p1.x + firstU * (p2.x - p1.x);80 shortProjVertex.y = p1.y + firstU * (p2.y - p1.y);
3492 Real* firstU = &uForces[mInfo.firstConstrainedUIndex]; in convertQForcesToUForces() local3494 ArrayView_<Real,MobilizerUIndex> fu(firstU, firstU+nu); in convertQForcesToUForces()
1 …firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;\\n float second…