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/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/openlayers/src/ol/render/webgl/linestringreplay/
H A Ddefaultshader.glsl75 float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;
78 if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) {
79 shortProjVertex.x = p1.x + firstU * (p2.x - p1.x);
80 shortProjVertex.y = p1.y + firstU * (p2.y - p1.y);
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DConstraint.cpp3492 Real* firstU = &uForces[mInfo.firstConstrainedUIndex]; in convertQForcesToUForces() local
3494 ArrayView_<Real,MobilizerUIndex> fu(firstU, firstU+nu); in convertQForcesToUForces()
/dports/www/tikiwiki/tiki-21.2/vendor_bundled/vendor/openlayers/openlayers/
H A Dol.js.map1firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;\\n float second…