/dports/games/cake/cake_src/cake/ |
H A D | surface.cpp | 32 firstvert = NULL; in Surface() 40 if (firstvert || firstelem || numverts ||numelems) Shut(); in ~Surface() 47 if (firstvert) cake_free(firstvert); in Init() 52 if (!(firstvert = (vertex_t**) cake_malloc(levels*sizeof(vertex_t*), "Surface::Init.firstvert"))) in Init() 64 firstvert[i] = NULL; in Init() 75 if (firstvert) in Shut() 77 for (i = 0; i < levels; ++i) firstvert[i] = NULL; in Shut() 78 cake_free(firstvert); in Shut() 91 firstvert = NULL; in Shut()
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H A D | md3.cpp | 193 mesh->firstvert[l] = new vertex_t[mesh->numverts[l]]; in ReadMD3Data() 200 mesh->firstvert[l][i].v_point[0] = vertices[l*meshheader.numMeshFrames+i].vertex[0]/64.f; in ReadMD3Data() 201 mesh->firstvert[l][i].v_point[1] = vertices[l*meshheader.numMeshFrames+i].vertex[1]/64.f; in ReadMD3Data() 212 VectorSet(mesh->firstvert[l][i].v_norm, cos_b*sin_a, sin_b*sin_a, cos_a); in ReadMD3Data() 214 mesh->firstvert[l][i].colour[0] = in ReadMD3Data() 215 mesh->firstvert[l][i].colour[1] = in ReadMD3Data() 216 mesh->firstvert[l][i].colour[2] = in ReadMD3Data() 217 mesh->firstvert[l][i].colour[3] = 255; in ReadMD3Data() 218 mesh->firstvert[l][i].lm_st[0] = mesh->firstvert[l][i].lm_st[1] = 0; in ReadMD3Data() 220 mesh->firstvert[l][i].tex_st[0] = texcoords[i][0]; in ReadMD3Data() [all …]
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H A D | q3bsp.cpp | 1988 r_surfaces[i].firstvert[0] = r_verts + faces[i].firstvert; in LoadFaces() 2011 r_surfaces[i].firstvert[0] = r_verts + faces[i].firstvert; in LoadFaces() 2034 r_surfaces[i].firstvert[0] = r_verts + faces[i].firstvert; in LoadFaces() 2056 r_surfaces[i].firstvert[0] = r_verts + faces[i].firstvert; in LoadFaces() 2156 v = surf->firstvert[0]; in BuildBezierPatch() 2495 VectorSub(surf->firstvert[0][v].v_point, m, surf->firstvert[0][v].v_point); in InitAutosprite() 2496 MultVect4x4(mat, surf->firstvert[0][v].v_point, surf->firstvert[0][v].v_point); in InitAutosprite() 2497 VectorAdd(surf->firstvert[0][v].v_point, m, surf->firstvert[0][v].v_point); in InitAutosprite() 2500 VectorSub(surf->firstvert[0][v+1].v_point, m, surf->firstvert[0][v+1].v_point); in InitAutosprite() 2502 VectorAdd(surf->firstvert[0][v+1].v_point, m, surf->firstvert[0][v+1].v_point); in InitAutosprite() [all …]
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H A D | types.h | 185 int firstvert, /**< index of first vertex */ member 232 vertex_t * firstvert; member 627 vertex_t *firstvert; member 802 vertex_t ** firstvert; /**< @todo Should be 'void *' + 'int vertex_id' */ variable
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H A D | overlay.cpp | 88 quads[num_quads].firstvert[0] = verts + num_verts; in Quad() 179 quads[num_quads].firstvert[0] = verts + num_verts; in String()
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H A D | render.cpp | 861 v = surf->firstvert[level], i = surf->numverts[level]; in PushTriangles() 871 v = surf->firstvert[level], i = surf->numverts[level]; in PushTriangles() 882 v = surf->firstvert[level], i = surf->numverts[level]; in PushTriangles() 894 v = surf->firstvert[level], i = surf->numverts[level]; in PushTriangles() 906 v = surf->firstvert[level], i = surf->numverts[level]; in PushTriangles() 1388 vertex_t *v = surf->firstvert[level]; in SetVertexCoords() 1417 vertex_t *v = surf->firstvert[level]; in SetVertexCoords() 1464 vertex_t *v = surf->firstvert[level]; in SetVertexCoords() 1488 vertex_t *v = surf->firstvert[level]; in SetVertexCoords() 1511 vertex_t *v = surf->firstvert[level], *vB; in SetVertexCoords() [all …]
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H A D | skybox.cpp | 111 skyface[i].firstvert[0] = clouds[i]; in Init() 115 skyface[i].firstvert[1] = box[i]; in Init() 606 VectorSub(surf->firstvert[0][j].v_point, camera->pos, skyboxrays[j]); in AutoFill()
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H A D | math.cpp | 697 vertex_t * v = surf->firstvert[0]; in CalcFaceBounds()
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/dports/graphics/libGLU/glu-9.0.2/src/libnurbs/internals/ |
H A D | monotonizer.cc | 116 TrimVertex *firstvert = jarc->pwlArc->pts; in monotonize() local 117 TrimVertex *lastvert = firstvert + (jarc->pwlArc->npts - 1); in monotonize() 128 for( vert = firstvert; vert != lastvert; vert++ ) { in monotonize() 178 jarc->pwlArc->npts = vert - firstvert + 1; in monotonize() 183 firstvert = jarc->pwlArc->pts = vert; in monotonize() 187 jarc->pwlArc->npts = vert - firstvert + 1; in monotonize() 212 TrimVertex *firstvert = jarc->pwlArc->pts; in isMonotone() local 213 TrimVertex *lastvert = firstvert + (jarc->pwlArc->npts - 1); in isMonotone() 215 if( firstvert == lastvert ) return 1; in isMonotone() 217 TrimVertex *vert = firstvert; in isMonotone()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/regression/hbr_regression/ |
H A D | main.cpp | 145 int firstface, int lastface, int firstvert, int lastvert ) { in writeObj() argument 155 for (int i=firstvert; i<lastvert; ++i) { in writeObj() 168 int vert = f->GetVertex(j)->GetID()-firstvert+1; in writeObj() 192 firstvert=0, lastvert=mesh->GetNumVertices(), nverts; in checkMesh() local 220 firstvert = lastvert; in checkMesh() 222 nverts = lastvert - firstvert; in checkMesh() 224 for (int i=firstvert; i<lastvert; ++i) { in checkMesh() 226 * bpos = &sh->verts[(i-firstvert)*3]; in checkMesh() 265 firstface, lastface, firstvert, lastvert); in checkMesh()
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H A D | baseline.cpp | 114 firstvert=0, lastvert=mesh->GetNumVertices(); in generate() local 139 firstvert = lastvert; in generate() 146 for (int i=firstvert; i<lastvert; ++i) { in generate() 159 int vert = f->GetVertex(j)->GetID()-firstvert; in generate()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/tutorials/far/tutorial_4_3/ |
H A D | far_tutorial_4_3.cpp | 179 for (int level=1, firstvert=0; level<=maxlevel; ++level) { in main() local 202 printf("%d ", fverts[vert]+firstvert+1); // OBJ uses 1-based arrays... in main() 206 firstvert+=nverts; in main()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/farViewer/ |
H A D | farViewer.cpp | 197 firstvert = 0; in createVertNumbers() local 201 firstvert += refiner.GetLevel(i).GetNumVertices(); in createVertNumbers() 207 for (int i=firstvert; i<(int)vertexBuffer.size(); ++i) { in createVertNumbers() 231 firstvert = 0; in createEdgeNumbers() local 234 firstvert += refiner.GetLevel(i).GetNumVertices(); in createEdgeNumbers() 247 center.AddWithWeight(vertexBuffer[firstvert+verts[0]], 0.5f); in createEdgeNumbers() 248 center.AddWithWeight(vertexBuffer[firstvert+verts[1]], 0.5f); in createEdgeNumbers() 276 firstvert = 0; in createFaceNumbers() local 279 firstvert += refiner.GetLevel(i).GetNumVertices(); in createFaceNumbers() 302 firstvert = refiner.GetLevel(0).GetNumVertices(); in createFaceNumbers() local [all …]
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H A D | gl_mesh.cpp | 277 firstvert = 0; in initializeBuffers() local 281 firstvert += refiner.GetLevel(i).GetNumVertices(); in initializeBuffers() 284 float const * vertData = &vertexData[firstvert*3]; in initializeBuffers()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grtrackmap.cpp | 226 bool firstvert = true; in cGrTrackMap() local 253 if (firstvert) { in cGrTrackMap() 254 firstvert = false; in cGrTrackMap() 295 if (firstvert) { in cGrTrackMap() 296 firstvert = false; in cGrTrackMap() 305 if (firstvert) { in cGrTrackMap() 306 firstvert = false; in cGrTrackMap() 321 if (!firstvert) { in cGrTrackMap()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_part_fte.c | 453 int firstvert; member 5697 cl_curstrisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0; in R_AddFanSparkParticle() 5698 cl_curstrisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1; in R_AddFanSparkParticle() 6246 scenetri->firstvert = cl_numstrisvert; in PScript_DrawParticleTypes() 6322 if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICES-6) in PScript_DrawParticleTypes() 6335 scenetri->firstvert = cl_numstrisvert; in PScript_DrawParticleTypes() 6391 scenetri->firstvert = cl_numstrisvert; in PScript_DrawParticleTypes() 6402 if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICES-6) in PScript_DrawParticleTypes() 6415 scenetri->firstvert = cl_numstrisvert; in PScript_DrawParticleTypes() 6735 if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICES-6) in PScript_DrawParticleTypes() [all …]
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/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | tools.c | 832 Vertex *firstvert; in tools_polys_subdivide_midpoint() local 838 firstvert = (Vertex*)(g_slist_last(verts_for_new_polys)->data); in tools_polys_subdivide_midpoint() 840 firstvert = (Vertex*)ll->data; in tools_polys_subdivide_midpoint() 843 TOOLS_ADD_VERT_AND_CHANGE_TC( firstvert ) in tools_polys_subdivide_midpoint() 929 Vertex *firstvert; in tools_polys_subdivide_quads() local 935 firstvert = (Vertex*)(g_slist_last(verts_for_new_polys)->data); in tools_polys_subdivide_quads() 937 firstvert = (Vertex*)ll->data; in tools_polys_subdivide_quads() 940 TOOLS_ADD_VERT_AND_CHANGE_TC( firstvert ) in tools_polys_subdivide_quads()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_decals.c | 53 int firstvert; member 204 VectorCopy(verts[fr->firstvert + j], d->verts[j]); in R_AddDecal() 325 fr->firstvert = numFragmentVerts; in R_ClipPoly()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_decals.c | 416 int firstvert; member 560 VectorCopy(verts[fr->firstvert + j], d->verts[j]); in R_AddDecal() 711 fr->firstvert = numFragmentVerts; in R_ClipPoly()
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/dports/games/taisei/taisei-1.3.2/src/renderer/common/ |
H A D | backend.h | 28 …void (*draw)(VertexArray *varr, Primitive prim, uint firstvert, uint count, uint instances, uint b…
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/dports/games/taisei/taisei-1.3.2/src/renderer/gl33/ |
H A D | gl33.c | 982 static void gl33_draw(VertexArray *varr, Primitive prim, uint firstvert, uint count, uint instances… in gl33_draw() argument 991 glDrawArraysInstanced(gl_prim, firstvert, count, instances); in gl33_draw() 993 glDrawArrays(gl_prim, firstvert, count); in gl33_draw()
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/dports/games/taisei/taisei-1.3.2/src/renderer/ |
H A D | api.c | 384 void r_draw(VertexArray *varr, Primitive prim, uint firstvert, uint count, uint instances, uint bas… in r_draw() argument 385 B.draw(varr, prim, firstvert, count, instances, base_instance); in r_draw()
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H A D | api.h | 643 void r_draw(VertexArray *varr, Primitive prim, uint firstvert, uint count, uint instances, uint bas…
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/dports/science/sparta/sparta-20Oct2021/src/ |
H A D | cut3d.cpp | 1615 int flag,ncount,ivert,firstvert,iedge,dir,nedge,prev; in walk() local 1652 stack[0] = firstvert = i; in walk() 1693 loops[nloop].first = firstvert; in walk()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | ChangeLog | 30952 currenttriangle and currentvertex no longer exist, also firstvert and firsttriangle no longer exist… 32883 …here certain operations are done (index lists are now relative to mesh->firstvert until R_Mesh_Ren…
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