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Searched refs:fixedRotation (Results 1 – 25 of 176) sorted by relevance

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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/
H A Dcharacter_collision.py76 fixedRotation=True,
85 fixedRotation=True,
95 fixedRotation=True,
108 fixedRotation=True,
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.h55 …Q_PROPERTY(bool fixedRotation READ fixedRotation WRITE setFixedRotation NOTIFY fixedRotationChange…
97 bool fixedRotation() const;
98 void setFixedRotation(bool fixedRotation);
214 inline bool Box2DBody::fixedRotation() const in fixedRotation() function
216 return mBodyDef.fixedRotation; in fixedRotation()
H A Dbox2dbody.cpp136 void Box2DBody::setFixedRotation(bool fixedRotation) in setFixedRotation() argument
138 if (mBodyDef.fixedRotation == fixedRotation) in setFixedRotation()
141 mBodyDef.fixedRotation = fixedRotation; in setFixedRotation()
143 mBody->SetFixedRotation(fixedRotation); in setFixedRotation()
/dports/graphics/krita/krita-4.4.8/plugins/paintops/spray/
H A Dkis_spray_shape_dynamics.cpp42 …connect(m_options->fixedRotation, SIGNAL(toggled(bool)), m_options->fixedAngleBox, SLOT(setEnabled… in KisSprayShapeDynamicsOption()
71 connect(m_options->fixedRotation, SIGNAL(toggled(bool)), SLOT(emitSettingChanged())); in setupBrushPreviewSignals()
92 settings->setProperty(SHAPE_DYNAMICS_FIXED_ROTATION, m_options->fixedRotation->isChecked()); in writeOptionSetting()
109 m_options->fixedRotation->setChecked(settings->getBool(SPRAYSHAPE_FIXED_ROTATION)); in readOptionSetting()
121 m_options->fixedRotation->setChecked(settings->getBool(SHAPE_DYNAMICS_FIXED_ROTATION)); in readOptionSetting()
H A Dkis_spray_shape_dynamics.h77 bool fixedRotation; variable
93 fixedRotation = settings->getBool(SPRAYSHAPE_FIXED_ROTATION); in loadSettings()
109 fixedRotation = settings->getBool(SHAPE_DYNAMICS_FIXED_ROTATION); in loadSettings()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_revolute_joint.cpp113 bool fixedRotation; in InitVelocityConstraints() local
117 fixedRotation = false; in InitVelocityConstraints()
121 fixedRotation = true; in InitVelocityConstraints()
125 if (m_enableLimit == false || fixedRotation) in InitVelocityConstraints()
131 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
177 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
180 if (m_enableMotor && fixedRotation == false) in SolveVelocityConstraints()
193 if (m_enableLimit && fixedRotation == false) in SolveVelocityConstraints()
257 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
260 if (m_enableLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/
H A DCharacterCollision.h130 bd.fixedRotation = true; in CharacterCollision()
149 bd.fixedRotation = true; in CharacterCollision()
168 bd.fixedRotation = true; in CharacterCollision()
196 bd.fixedRotation = true; in CharacterCollision()
/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/
H A DCharacterCollision.h130 bd.fixedRotation = true; in CharacterCollision()
149 bd.fixedRotation = true; in CharacterCollision()
168 bd.fixedRotation = true; in CharacterCollision()
196 bd.fixedRotation = true; in CharacterCollision()
/dports/misc/box2d/box2d-2.4.1/testbed/tests/
H A Dcharacter_collision.cpp133 bd.fixedRotation = true; in CharacterCollision()
152 bd.fixedRotation = true; in CharacterCollision()
171 bd.fixedRotation = true; in CharacterCollision()
199 bd.fixedRotation = true; in CharacterCollision()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DCharacterCollision.h130 bd.fixedRotation = true; in CharacterCollision()
149 bd.fixedRotation = true; in CharacterCollision()
168 bd.fixedRotation = true; in CharacterCollision()
196 bd.fixedRotation = true; in CharacterCollision()
H A DDumpShell.h54 bd.fixedRotation = bool(0); in DumpShell()
93 bd.fixedRotation = bool(0); in DumpShell()
134 bd.fixedRotation = bool(0); in DumpShell()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/
H A DCharacterCollision.h130 bd.fixedRotation = true; in CharacterCollision()
149 bd.fixedRotation = true; in CharacterCollision()
168 bd.fixedRotation = true; in CharacterCollision()
196 bd.fixedRotation = true; in CharacterCollision()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp102 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
120 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
125 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
195 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
198 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
212 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
305 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
308 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp102 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local
120 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints()
125 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints()
195 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local
198 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints()
212 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints()
305 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local
308 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/shared/
H A DPhysicsItem.qml16 property alias fixedRotation: itemBody.fixedRotation
H A DRectangleBoxBody.qml17 property alias fixedRotation: boxBody.fixedRotation
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.cpp232 void RigidBody2D::SetFixedRotation(bool fixedRotation) in SetFixedRotation() argument
236 body_->SetFixedRotation(fixedRotation); in SetFixedRotation()
244 if (bodyDef_.fixedRotation == fixedRotation) in SetFixedRotation()
247 bodyDef_.fixedRotation = fixedRotation; in SetFixedRotation()

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