/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/ |
H A D | character_collision.py | 76 fixedRotation=True, 85 fixedRotation=True, 95 fixedRotation=True, 108 fixedRotation=True,
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dbody.h | 55 …Q_PROPERTY(bool fixedRotation READ fixedRotation WRITE setFixedRotation NOTIFY fixedRotationChange… 97 bool fixedRotation() const; 98 void setFixedRotation(bool fixedRotation); 214 inline bool Box2DBody::fixedRotation() const in fixedRotation() function 216 return mBodyDef.fixedRotation; in fixedRotation()
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H A D | box2dbody.cpp | 136 void Box2DBody::setFixedRotation(bool fixedRotation) in setFixedRotation() argument 138 if (mBodyDef.fixedRotation == fixedRotation) in setFixedRotation() 141 mBodyDef.fixedRotation = fixedRotation; in setFixedRotation() 143 mBody->SetFixedRotation(fixedRotation); in setFixedRotation()
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/dports/graphics/krita/krita-4.4.8/plugins/paintops/spray/ |
H A D | kis_spray_shape_dynamics.cpp | 42 …connect(m_options->fixedRotation, SIGNAL(toggled(bool)), m_options->fixedAngleBox, SLOT(setEnabled… in KisSprayShapeDynamicsOption() 71 connect(m_options->fixedRotation, SIGNAL(toggled(bool)), SLOT(emitSettingChanged())); in setupBrushPreviewSignals() 92 settings->setProperty(SHAPE_DYNAMICS_FIXED_ROTATION, m_options->fixedRotation->isChecked()); in writeOptionSetting() 109 m_options->fixedRotation->setChecked(settings->getBool(SPRAYSHAPE_FIXED_ROTATION)); in readOptionSetting() 121 m_options->fixedRotation->setChecked(settings->getBool(SHAPE_DYNAMICS_FIXED_ROTATION)); in readOptionSetting()
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H A D | kis_spray_shape_dynamics.h | 77 bool fixedRotation; variable 93 fixedRotation = settings->getBool(SPRAYSHAPE_FIXED_ROTATION); in loadSettings() 109 fixedRotation = settings->getBool(SHAPE_DYNAMICS_FIXED_ROTATION); in loadSettings()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_revolute_joint.cpp | 113 bool fixedRotation; in InitVelocityConstraints() local 117 fixedRotation = false; in InitVelocityConstraints() 121 fixedRotation = true; in InitVelocityConstraints() 125 if (m_enableLimit == false || fixedRotation) in InitVelocityConstraints() 131 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 177 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 180 if (m_enableMotor && fixedRotation == false) in SolveVelocityConstraints() 193 if (m_enableLimit && fixedRotation == false) in SolveVelocityConstraints() 257 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 260 if (m_enableLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/ |
H A D | CharacterCollision.h | 130 bd.fixedRotation = true; in CharacterCollision() 149 bd.fixedRotation = true; in CharacterCollision() 168 bd.fixedRotation = true; in CharacterCollision() 196 bd.fixedRotation = true; in CharacterCollision()
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/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/ |
H A D | CharacterCollision.h | 130 bd.fixedRotation = true; in CharacterCollision() 149 bd.fixedRotation = true; in CharacterCollision() 168 bd.fixedRotation = true; in CharacterCollision() 196 bd.fixedRotation = true; in CharacterCollision()
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/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | character_collision.cpp | 133 bd.fixedRotation = true; in CharacterCollision() 152 bd.fixedRotation = true; in CharacterCollision() 171 bd.fixedRotation = true; in CharacterCollision() 199 bd.fixedRotation = true; in CharacterCollision()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | CharacterCollision.h | 130 bd.fixedRotation = true; in CharacterCollision() 149 bd.fixedRotation = true; in CharacterCollision() 168 bd.fixedRotation = true; in CharacterCollision() 196 bd.fixedRotation = true; in CharacterCollision()
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H A D | DumpShell.h | 54 bd.fixedRotation = bool(0); in DumpShell() 93 bd.fixedRotation = bool(0); in DumpShell() 134 bd.fixedRotation = bool(0); in DumpShell()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/ |
H A D | CharacterCollision.h | 130 bd.fixedRotation = true; in CharacterCollision() 149 bd.fixedRotation = true; in CharacterCollision() 168 bd.fixedRotation = true; in CharacterCollision() 196 bd.fixedRotation = true; in CharacterCollision()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 102 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 120 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 125 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 195 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 198 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 212 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 305 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 308 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 100 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 118 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 123 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 193 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 196 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 210 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 303 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 306 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 102 bool fixedRotation = (iA + iB == 0.0f); in InitVelocityConstraints() local 120 if (m_enableMotor == false || fixedRotation) in InitVelocityConstraints() 125 if (m_enableLimit && fixedRotation == false) in InitVelocityConstraints() 195 bool fixedRotation = (iA + iB == 0.0f); in SolveVelocityConstraints() local 198 if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false) in SolveVelocityConstraints() 212 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolveVelocityConstraints() 305 bool fixedRotation = (m_invIA + m_invIB == 0.0f); in SolvePositionConstraints() local 308 if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false) in SolvePositionConstraints()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/shared/ |
H A D | PhysicsItem.qml | 16 property alias fixedRotation: itemBody.fixedRotation
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H A D | RectangleBoxBody.qml | 17 property alias fixedRotation: boxBody.fixedRotation
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | RigidBody2D.cpp | 232 void RigidBody2D::SetFixedRotation(bool fixedRotation) in SetFixedRotation() argument 236 body_->SetFixedRotation(fixedRotation); in SetFixedRotation() 244 if (bodyDef_.fixedRotation == fixedRotation) in SetFixedRotation() 247 bodyDef_.fixedRotation = fixedRotation; in SetFixedRotation()
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