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Searched refs:fixedTimestep (Results 1 – 4 of 4) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcollision_world.h74 double fixedTimestep; int maxSubsteps;
H A Dcollision_world.cpp114 world->stepSimulation(dt, maxSubsteps, fixedTimestep); in Update()
211 fixedTimestep(1.0/60.0), maxSubsteps(7) // default, set from settings in COLLISION_WORLD()
H A Dgame.cpp46 collision.fixedTimestep = 1.0 / pSettings->blt_fq; in GAME()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DSceneInit.cpp588 double fixedTimestep(1.0/160.0); int maxSubsteps(24); // same in game in BltUpdate() local
589 world->stepSimulation(dt, maxSubsteps, fixedTimestep); in BltUpdate()