Searched refs:fixedTimestep (Results 1 – 4 of 4) sorted by relevance
74 double fixedTimestep; int maxSubsteps;
114 world->stepSimulation(dt, maxSubsteps, fixedTimestep); in Update()211 fixedTimestep(1.0/60.0), maxSubsteps(7) // default, set from settings in COLLISION_WORLD()
46 collision.fixedTimestep = 1.0 / pSettings->blt_fq; in GAME()
588 double fixedTimestep(1.0/160.0); int maxSubsteps(24); // same in game in BltUpdate() local589 world->stepSimulation(dt, maxSubsteps, fixedTimestep); in BltUpdate()