Searched refs:flMaxAttackDelay (Results 1 – 3 of 3) sorted by relevance
623 m_BotSkills[SkillNr].flMaxAttackDelay = value; in CreateSkillData()686 m_BotSkills[0].flMaxAttackDelay = 0.4f; in InitSkillData()709 m_BotSkills[1].flMaxAttackDelay = 0.6f; in InitSkillData()732 m_BotSkills[2].flMaxAttackDelay = 1.0f; in InitSkillData()755 m_BotSkills[3].flMaxAttackDelay = 1.6f; in InitSkillData()778 m_BotSkills[4].flMaxAttackDelay = 2.0f; in InitSkillData()
104 float flMaxAttackDelay; // Maximal delay for when a bot can attack again member
222 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in FindEnemy()420 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in CheckHunt()741 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in GetShootDelay()