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Searched refs:flMaxAttackDelay (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbotmanager.cpp623 m_BotSkills[SkillNr].flMaxAttackDelay = value; in CreateSkillData()
686 m_BotSkills[0].flMaxAttackDelay = 0.4f; in InitSkillData()
709 m_BotSkills[1].flMaxAttackDelay = 0.6f; in InitSkillData()
732 m_BotSkills[2].flMaxAttackDelay = 1.0f; in InitSkillData()
755 m_BotSkills[3].flMaxAttackDelay = 1.6f; in InitSkillData()
778 m_BotSkills[4].flMaxAttackDelay = 2.0f; in InitSkillData()
H A Dbot.h104 float flMaxAttackDelay; // Maximal delay for when a bot can attack again member
H A Dbot_ai.cpp222 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in FindEnemy()
420 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in CheckHunt()
741 float flMaxShootDelay = m_pBotSkill->flMaxAttackDelay; in GetShootDelay()