Searched refs:flagToCheck (Results 1 – 9 of 9) sorted by relevance
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/grafana/loki/pkg/loki/ |
H A D | loki_test.go | 45 flagToCheck := "-distributor.ring.store" 46 require.Contains(t, gotFlags, flagToCheck) 48 require.Contains(t, gotFlags[flagToCheck], "(default \"inmemory\")") 50 flagToCheck = "-server.grpc.keepalive.min-time-between-pings" 51 require.Contains(t, gotFlags, flagToCheck) 53 require.Contains(t, gotFlags[flagToCheck], "(default 10s)") 55 flagToCheck = "-server.grpc.keepalive.ping-without-stream-allowed" 56 require.Contains(t, gotFlags, flagToCheck) 58 require.Contains(t, gotFlags[flagToCheck], "(default true)")
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web/Security/AntiXss/CodeCharts/ |
H A D | UpperMiddle.cs | 21 public static bool IsFlagSet(UpperMidCodeCharts flags, UpperMidCodeCharts flagToCheck) { in IsFlagSet() argument 22 return (flags & flagToCheck) != 0; in IsFlagSet()
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H A D | Upper.cs | 21 public static bool IsFlagSet(UpperCodeCharts flags, UpperCodeCharts flagToCheck) { in IsFlagSet() argument 22 return (flags & flagToCheck) != 0; in IsFlagSet()
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H A D | LowerMiddle.cs | 20 public static bool IsFlagSet(LowerMidCodeCharts flags, LowerMidCodeCharts flagToCheck) { in IsFlagSet() argument 21 return (flags & flagToCheck) != 0; in IsFlagSet()
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H A D | Middle.cs | 20 public static bool IsFlagSet(MidCodeCharts flags, MidCodeCharts flagToCheck) { in IsFlagSet() argument 21 return (flags & flagToCheck) != 0; in IsFlagSet()
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H A D | Lower.cs | 20 public static bool IsFlagSet(LowerCodeCharts flags, LowerCodeCharts flagToCheck) { in IsFlagSet() argument 21 return (flags & flagToCheck) != 0; in IsFlagSet()
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/dports/games/stratagus/stratagus-3.2.0/src/map/ |
H A D | script_map.cpp | 424 uint16_t flagToCheck = 0; in CclGetIsOpaqueFor() local 427 flagToCheck = MapFieldWall; in CclGetIsOpaqueFor() 429 flagToCheck = MapFieldRocks; in CclGetIsOpaqueFor() 431 flagToCheck = MapFieldForest; in CclGetIsOpaqueFor() 437 lua_pushboolean(l, FieldOfView.GetOpaqueFields() & flagToCheck); in CclGetIsOpaqueFor()
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/resources/ |
H A D | actor.h | 426 …void updatePumpkin(GameFlag flagToCheck, GameFlag flagToSet, ObjectId objectToUpdate, ObjectId obj…
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H A D | actor.cpp | 2104 void Actor::updatePumpkin(GameFlag flagToCheck, GameFlag flagToSet, ObjectId objectToUpdate, Object… in updatePumpkin() argument 2105 if (_vm->isGameFlagSet(flagToCheck)) { in updatePumpkin() 2107 _vm->clearGameFlag(flagToCheck); in updatePumpkin()
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