Searched refs:flamedelay (Results 1 – 6 of 6) sorted by relevance
74 flamedelay = 0; in Weapon()965 flamedelay -= multiplier; in doStuff()966 if (onfire && flamedelay <= 0) { in doStuff()967 flamedelay = .020; in doStuff()968 flamedelay -= multiplier; in doStuff()986 flamedelay -= multiplier; in doStuff()987 if (flamedelay <= 0) { in doStuff()988 flamedelay = .020; in doStuff()989 flamedelay -= multiplier; in doStuff()
103 float flamedelay; member in Weapon
69 , flamedelay(0) in Object()174 flamedelay -= multiplier * 3; in handleFire()176 flamedelay -= multiplier * 4; in handleFire()178 while ((flamedelay < 0) && onfire) { in handleFire()179 flamedelay += .006; in handleFire()
88 float flamedelay; member in Object
263 float flamedelay; member in Person
296 flamedelay(0) in Person()587 flamedelay = 0; in CatchFire()4556 flamedelay -= multiplier; in DoStuff()4619 while (flamedelay < 0 && onfire) { in DoStuff()4620 flamedelay += .006; in DoStuff()4632 while (flamedelay < 0 && !onfire && Tutorial::active && id != 0) { in DoStuff()4633 flamedelay += .05; in DoStuff()