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Searched refs:flamedelay (Results 1 – 6 of 6) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp74 flamedelay = 0; in Weapon()
965 flamedelay -= multiplier; in doStuff()
966 if (onfire && flamedelay <= 0) { in doStuff()
967 flamedelay = .020; in doStuff()
968 flamedelay -= multiplier; in doStuff()
986 flamedelay -= multiplier; in doStuff()
987 if (flamedelay <= 0) { in doStuff()
988 flamedelay = .020; in doStuff()
989 flamedelay -= multiplier; in doStuff()
H A DWeapons.hpp103 float flamedelay; member in Weapon
H A DObject.cpp69 , flamedelay(0) in Object()
174 flamedelay -= multiplier * 3; in handleFire()
176 flamedelay -= multiplier * 4; in handleFire()
178 while ((flamedelay < 0) && onfire) { in handleFire()
179 flamedelay += .006; in handleFire()
H A DObject.hpp88 float flamedelay; member in Object
H A DPerson.hpp263 float flamedelay; member in Person
H A DPerson.cpp296 flamedelay(0) in Person()
587 flamedelay = 0; in CatchFire()
4556 flamedelay -= multiplier; in DoStuff()
4619 while (flamedelay < 0 && onfire) { in DoStuff()
4620 flamedelay += .006; in DoStuff()
4632 while (flamedelay < 0 && !onfire && Tutorial::active && id != 0) { in DoStuff()
4633 flamedelay += .05; in DoStuff()