Searched refs:flankingBonusMode (Results 1 – 12 of 12) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 211 flankingBonusMode(0), in CUnit() 442 flankingBonusMode = unitDef->flankingBonusMode; in PreInit() 1017 if (flankingBonusMode <= 0) in GetFlankingDamageBonus() 1020 if (flankingBonusMode == 1) { in GetFlankingDamageBonus() 1032 if (flankingBonusMode == 2) { in GetFlankingDamageBonus() 2415 CR_MEMBER(flankingBonusMode),
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H A D | UnitDef.h | 178 int flankingBonusMode; member
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H A D | Unit.h | 473 int flankingBonusMode; variable
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H A D | UnitDef.cpp | 133 , flankingBonusMode(0) in UnitDef() 389 flankingBonusMode = udTable.GetInt("flankingBonusMode", modInfo.flankingBonusModeDefault); in UnitDef()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 106 , flankingBonusMode(0) in UnitDef()
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H A D | UnitDef.h | 127 int flankingBonusMode; // 0: no flanking bonus member
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H A D | AIAICallback.cpp | 569 unitDef->flankingBonusMode = sAICallback->UnitDef_FlankingBonus_getMode(skirmishAIId, unitDefId); in GetUnitDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/ |
H A D | UnitScript.cpp | 1213 return unit->flankingBonusMode; in GetUnitVal() 1617 unit->flankingBonusMode = param; in SetUnitVal()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 811 ADD_INT("flankingBonusMode", ud.flankingBonusMode); in InitParamMap()
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H A D | LuaSyncedRead.cpp | 3175 lua_pushnumber(L, unit->flankingBonusMode); in GetUnitFlanking() 3200 lua_pushnumber(L, unit->flankingBonusMode); in GetUnitFlanking()
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H A D | LuaSyncedCtrl.cpp | 1889 unit->flankingBonusMode = luaL_checkint(L, 3); in SetUnitFlanking()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 2487 return getUnitDefById(skirmishAIId, unitDefId)->flankingBonusMode; in skirmishAiCallback_UnitDef_FlankingBonus_getMode()
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