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Searched refs:flankingBonusMode (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp211 flankingBonusMode(0), in CUnit()
442 flankingBonusMode = unitDef->flankingBonusMode; in PreInit()
1017 if (flankingBonusMode <= 0) in GetFlankingDamageBonus()
1020 if (flankingBonusMode == 1) { in GetFlankingDamageBonus()
1032 if (flankingBonusMode == 2) { in GetFlankingDamageBonus()
2415 CR_MEMBER(flankingBonusMode),
H A DUnitDef.h178 int flankingBonusMode; member
H A DUnit.h473 int flankingBonusMode; variable
H A DUnitDef.cpp133 , flankingBonusMode(0) in UnitDef()
389 flankingBonusMode = udTable.GetInt("flankingBonusMode", modInfo.flankingBonusModeDefault); in UnitDef()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp106 , flankingBonusMode(0) in UnitDef()
H A DUnitDef.h127 int flankingBonusMode; // 0: no flanking bonus member
H A DAIAICallback.cpp569 unitDef->flankingBonusMode = sAICallback->UnitDef_FlankingBonus_getMode(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp1213 return unit->flankingBonusMode; in GetUnitVal()
1617 unit->flankingBonusMode = param; in SetUnitVal()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp811 ADD_INT("flankingBonusMode", ud.flankingBonusMode); in InitParamMap()
H A DLuaSyncedRead.cpp3175 lua_pushnumber(L, unit->flankingBonusMode); in GetUnitFlanking()
3200 lua_pushnumber(L, unit->flankingBonusMode); in GetUnitFlanking()
H A DLuaSyncedCtrl.cpp1889 unit->flankingBonusMode = luaL_checkint(L, 3); in SetUnitFlanking()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2487 return getUnitDefById(skirmishAIId, unitDefId)->flankingBonusMode; in skirmishAiCallback_UnitDef_FlankingBonus_getMode()