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Searched refs:flash_color (Results 1 – 23 of 23) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscreen.cpp33 auto flash_color = Main_Data::game_screen->GetFlashColor(); in Draw() local
34 if (flash_color.alpha > 0) { in Draw()
36 flash = Bitmap::Create(SCREEN_TARGET_WIDTH, SCREEN_TARGET_HEIGHT, flash_color); in Draw()
38 flash->Fill(flash_color); in Draw()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/crystal_appearance/
H A Dlayna_forest_crystal_appearance_anim.lua297 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
381 flash_color:SetAlpha(flash_alpha);
382 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
385 flash_color:SetAlpha(flash_alpha);
386 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
389 flash_color:SetAlpha(flash_alpha);
390 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dshow_smoke_cloud_script.lua32 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
71 flash_color:SetAlpha(flash_alpha);
80 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/characters_animations/
H A Dall_use_escape_smoke.lua21 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
88 flash_color:SetAlpha(flash_alpha)
89 Effects:EnableLightingOverlay(flash_color);
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dzx8301.cpp282 int flash_color = 0; in draw_line_mode8() local
300 color = flash_color; in draw_line_mode8()
306 flash_color = color; in draw_line_mode8()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dzx8301.cpp282 int flash_color = 0; in draw_line_mode8() local
300 color = flash_color; in draw_line_mode8()
306 flash_color = color; in draw_line_mode8()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_crystal_script.lua759 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0);
892 flash_color:SetAlpha(flash_effect_time / 300.0);
893 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
907 flash_color:SetAlpha(1.0 - (flash_effect_time - 1000.0) / (2500.0 - 1000.0));
908 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/
H A Dlarge_breakable_block.cfg9 flash_color: "def(collide_with) null",
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dredalert.cpp272 color flash_color; in red_alert_blit_title() local
274 gr_init_alphacolor(&flash_color, (int)(255.0f * (Ra_flash_time / RA_FLASH_CYCLE)), 0, 0, 255); in red_alert_blit_title()
276 …gr_init_alphacolor(&flash_color, (int)(255.0f * (1.0f - (Ra_flash_time / RA_FLASH_CYCLE))), 0, 0, … in red_alert_blit_title()
280 gr_set_color_fast(&flash_color); in red_alert_blit_title()
/dports/x11/editres/editres-1.0.7/
H A Deditres.c80 Offset(flash_color), XtRImmediate, (XtPointer) XtDefaultForeground},
H A Dgeometry.c308 XtSetArg(args[num], XtNbackground, global_resources.flash_color); num++; in CreateFlashWidget()
H A DeditresP.h183 Pixel flash_color; /* Color of flash window. */ member
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A D3dcloud.vert193 vec3 flash_color = vec3 (0.43, 0.57, 1.0);
198 flash_color = vec3 (0.8, 0.7, 0.4);
203 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
H A D3dcloud-detailed.vert210 vec3 flash_color = vec3 (0.43, 0.57, 1.0);
215 flash_color = vec3 (0.8, 0.7, 0.4);
220 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
/dports/games/flightgear-data/fgdata/Shaders/
H A D3dcloud-ALS.vert190 vec3 flash_color = vec3 (0.43, 0.57, 1.0);
195 flash_color = vec3 (0.8, 0.7, 0.4);
200 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
H A D3dcloud-ALS-detailed.vert207 vec3 flash_color = vec3 (0.43, 0.57, 1.0);
212 flash_color = vec3 (0.8, 0.7, 0.4);
217 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg006.c1743 flash_color = color_14_brightyellow;
1752 flash_color = color_4_red;
1759 flash_color = color_4_red;
1815 flash_color = color_15_brightwhite; // white
1921 flash_color = color_15_brightwhite; // white
H A Dseg001.c73 do_flash(flash_color); in proc_cutscene_frame()
458 flash_color = 15; // white in pv_scene()
H A Dseg000.c318 process(flash_color); in quick_process()
808 flash_color = 4; // red in process_key()
814 flash_color = 4; // red in process_key()
1788 flash_color = 2; // green in feather_fall()
H A Ddata.h286 extern word flash_color;
H A Dseg003.c736 do_flash(flash_color); in flash_if_hurt()
H A Dseg002.c1215 flash_color = color_15_brightwhite; // white in autocontrol_shadow_level12()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dredalert.cpp276 color flash_color; in red_alert_blit_title() local
278 gr_init_alphacolor(&flash_color, (int)(255.0f * (Ra_flash_time / RA_FLASH_CYCLE)), 0, 0, 255); in red_alert_blit_title()
280 …gr_init_alphacolor(&flash_color, (int)(255.0f * (1.0f - (Ra_flash_time / RA_FLASH_CYCLE))), 0, 0, … in red_alert_blit_title()
284 gr_set_color_fast(&flash_color); in red_alert_blit_title()