/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | screen.cpp | 33 auto flash_color = Main_Data::game_screen->GetFlashColor(); in Draw() local 34 if (flash_color.alpha > 0) { in Draw() 36 flash = Bitmap::Create(SCREEN_TARGET_WIDTH, SCREEN_TARGET_HEIGHT, flash_color); in Draw() 38 flash->Fill(flash_color); in Draw()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/crystal_appearance/ |
H A D | layna_forest_crystal_appearance_anim.lua | 297 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 381 flash_color:SetAlpha(flash_alpha); 382 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color); 385 flash_color:SetAlpha(flash_alpha); 386 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color); 389 flash_color:SetAlpha(flash_alpha); 390 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/ |
H A D | show_smoke_cloud_script.lua | 32 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 71 flash_color:SetAlpha(flash_alpha); 80 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/characters_animations/ |
H A D | all_use_escape_smoke.lua | 21 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 88 flash_color:SetAlpha(flash_alpha) 89 Effects:EnableLightingOverlay(flash_color);
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | zx8301.cpp | 282 int flash_color = 0; in draw_line_mode8() local 300 color = flash_color; in draw_line_mode8() 306 flash_color = color; in draw_line_mode8()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | zx8301.cpp | 282 int flash_color = 0; in draw_line_mode8() local 300 color = flash_color; in draw_line_mode8() 306 flash_color = color; in draw_line_mode8()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/ |
H A D | layna_forest_crystal_script.lua | 759 local flash_color = vt_video.Color(1.0, 1.0, 1.0, 1.0); 892 flash_color:SetAlpha(flash_effect_time / 300.0); 893 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color); 907 flash_color:SetAlpha(1.0 - (flash_effect_time - 1000.0) / (2500.0 - 1000.0)); 908 Map:GetEffectSupervisor():EnableLightingOverlay(flash_color);
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/obstacles/ |
H A D | large_breakable_block.cfg | 9 flash_color: "def(collide_with) null",
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | redalert.cpp | 272 color flash_color; in red_alert_blit_title() local 274 gr_init_alphacolor(&flash_color, (int)(255.0f * (Ra_flash_time / RA_FLASH_CYCLE)), 0, 0, 255); in red_alert_blit_title() 276 …gr_init_alphacolor(&flash_color, (int)(255.0f * (1.0f - (Ra_flash_time / RA_FLASH_CYCLE))), 0, 0, … in red_alert_blit_title() 280 gr_set_color_fast(&flash_color); in red_alert_blit_title()
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/dports/x11/editres/editres-1.0.7/ |
H A D | editres.c | 80 Offset(flash_color), XtRImmediate, (XtPointer) XtDefaultForeground},
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H A D | geometry.c | 308 XtSetArg(args[num], XtNbackground, global_resources.flash_color); num++; in CreateFlashWidget()
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H A D | editresP.h | 183 Pixel flash_color; /* Color of flash window. */ member
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | 3dcloud.vert | 193 vec3 flash_color = vec3 (0.43, 0.57, 1.0); 198 flash_color = vec3 (0.8, 0.7, 0.4); 203 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
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H A D | 3dcloud-detailed.vert | 210 vec3 flash_color = vec3 (0.43, 0.57, 1.0); 215 flash_color = vec3 (0.8, 0.7, 0.4); 220 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | 3dcloud-ALS.vert | 190 vec3 flash_color = vec3 (0.43, 0.57, 1.0); 195 flash_color = vec3 (0.8, 0.7, 0.4); 200 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
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H A D | 3dcloud-ALS-detailed.vert | 207 vec3 flash_color = vec3 (0.43, 0.57, 1.0); 212 flash_color = vec3 (0.8, 0.7, 0.4); 217 …gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightn…
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/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seg006.c | 1743 flash_color = color_14_brightyellow; 1752 flash_color = color_4_red; 1759 flash_color = color_4_red; 1815 flash_color = color_15_brightwhite; // white 1921 flash_color = color_15_brightwhite; // white
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H A D | seg001.c | 73 do_flash(flash_color); in proc_cutscene_frame() 458 flash_color = 15; // white in pv_scene()
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H A D | seg000.c | 318 process(flash_color); in quick_process() 808 flash_color = 4; // red in process_key() 814 flash_color = 4; // red in process_key() 1788 flash_color = 2; // green in feather_fall()
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H A D | data.h | 286 extern word flash_color;
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H A D | seg003.c | 736 do_flash(flash_color); in flash_if_hurt()
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H A D | seg002.c | 1215 flash_color = color_15_brightwhite; // white in autocontrol_shadow_level12()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | redalert.cpp | 276 color flash_color; in red_alert_blit_title() local 278 gr_init_alphacolor(&flash_color, (int)(255.0f * (Ra_flash_time / RA_FLASH_CYCLE)), 0, 0, 255); in red_alert_blit_title() 280 …gr_init_alphacolor(&flash_color, (int)(255.0f * (1.0f - (Ra_flash_time / RA_FLASH_CYCLE))), 0, 0, … in red_alert_blit_title() 284 gr_set_color_fast(&flash_color); in red_alert_blit_title()
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