/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 432 int flash_number; in GunnerFire() local 434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 454 int flash_number; in GunnerGrenade() local 457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 374 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 413 int flash_number; in GunnerFire() local 415 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 418 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 427 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 435 int flash_number; in GunnerGrenade() local 438 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 440 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 442 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 444 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 447 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 374 int flash_number; in TankMachineGun() local [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 352 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 354 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 356 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 371 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 380 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 447 int flash_number, distance; in GunnerFire() local 449 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 452 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 472 int flash_number, distance; in GunnerPlasma() local 474 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerPlasma() 498 int flash_number; in GunnerGrenade() local 504 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 506 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 508 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 510 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 432 int flash_number; in GunnerFire() local 434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 454 int flash_number; in GunnerGrenade() local 457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 374 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 413 int flash_number; in GunnerFire() local 415 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 418 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 427 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 435 int flash_number; in GunnerGrenade() local 438 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 440 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 442 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 444 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 447 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 374 int flash_number; in TankMachineGun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_tank.c | 318 int flash_number; in TankBlaster() local 321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 348 int flash_number; in TankRocket() local 351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 374 int flash_number; in TankMachineGun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_tank.c | 412 int flash_number; in TankBlaster() local 415 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 417 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 419 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 444 int flash_number; in TankRocket() local 447 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 449 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 451 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 461 monster_fire_rocket(self, start, dir, 50, 550, flash_number); in TankRocket() 471 int flash_number; in TankMachineGun() local [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 432 int flash_number; in GunnerFire() local 434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 454 int flash_number; in GunnerGrenade() local 457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_tank.c | 310 int flash_number; in TankBlaster() local 313 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 315 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 317 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 338 int flash_number; in TankRocket() local 341 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 343 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 345 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 355 monster_fire_rocket(self, start, dir, 50, 550, flash_number); in TankRocket() 363 int flash_number; in TankMachineGun() local [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_tank.c | 337 int flash_number; in TankBlaster() local 340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 367 int flash_number; in TankRocket() local 370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket() 393 int flash_number; in TankMachineGun() local [all …]
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H A D | m_gunner.c | 432 int flash_number; in GunnerFire() local 434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire() 437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire() 446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire() 454 int flash_number; in GunnerGrenade() local 457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade() 459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade() 461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade() 463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade() 466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_tank.c | 322 int flash_number; in TankBlaster() local 328 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 330 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 332 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 355 int flash_number; in TankRocket() local 372 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 376 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 451 monster_fire_rocket (self, start, dir, 50, rocketSpeed, flash_number); in TankRocket() 497 int flash_number; in TankMachineGun() local [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_tank.c | 322 int flash_number; in TankBlaster() local 328 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster() 330 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster() 332 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster() 355 int flash_number; in TankRocket() local 372 flash_number = MZ2_TANK_ROCKET_1; in TankRocket() 374 flash_number = MZ2_TANK_ROCKET_2; in TankRocket() 376 flash_number = MZ2_TANK_ROCKET_3; in TankRocket() 451 monster_fire_rocket (self, start, dir, 50, rocketSpeed, flash_number); in TankRocket() 497 int flash_number; in TankMachineGun() local [all …]
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