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123456

/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c432 int flash_number; in GunnerFire() local
434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
454 int flash_number; in GunnerGrenade() local
457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
374 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c413 int flash_number; in GunnerFire() local
415 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
418 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
427 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
435 int flash_number; in GunnerGrenade() local
438 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
440 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
442 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
444 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
447 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
374 int flash_number; in TankMachineGun() local
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/dports/games/quake2-psychomod/psychomod/src/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
352 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
354 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
356 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
371 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
380 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c447 int flash_number, distance; in GunnerFire() local
449 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
452 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
472 int flash_number, distance; in GunnerPlasma() local
474 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerPlasma()
498 int flash_number; in GunnerGrenade() local
504 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
506 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
508 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
510 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c432 int flash_number; in GunnerFire() local
434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
454 int flash_number; in GunnerGrenade() local
457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
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/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
374 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c413 int flash_number; in GunnerFire() local
415 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
418 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
427 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
435 int flash_number; in GunnerGrenade() local
438 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
440 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
442 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
444 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
447 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
374 int flash_number; in TankMachineGun() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_tank.c318 int flash_number; in TankBlaster() local
321 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
323 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
325 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
348 int flash_number; in TankRocket() local
351 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
353 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
355 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
365 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
374 int flash_number; in TankMachineGun() local
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/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_tank.c412 int flash_number; in TankBlaster() local
415 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
417 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
419 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
444 int flash_number; in TankRocket() local
447 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
449 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
451 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
461 monster_fire_rocket(self, start, dir, 50, 550, flash_number); in TankRocket()
471 int flash_number; in TankMachineGun() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c432 int flash_number; in GunnerFire() local
434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
454 int flash_number; in GunnerGrenade() local
457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
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/dports/games/q2pro/q2pro/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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/dports/games/egl/egl-0.3.1_9/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_tank.c310 int flash_number; in TankBlaster() local
313 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
315 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
317 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
338 int flash_number; in TankRocket() local
341 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
343 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
345 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
355 monster_fire_rocket(self, start, dir, 50, 550, flash_number); in TankRocket()
363 int flash_number; in TankMachineGun() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_tank.c337 int flash_number; in TankBlaster() local
340 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
342 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
344 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
367 int flash_number; in TankRocket() local
370 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
372 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
384 monster_fire_rocket (self, start, dir, 50, 550, flash_number); in TankRocket()
393 int flash_number; in TankMachineGun() local
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H A Dm_gunner.c432 int flash_number; in GunnerFire() local
434 flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); in GunnerFire()
437 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerFire()
446 …fire_bullet (self, start, aim, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); in GunnerFire()
454 int flash_number; in GunnerGrenade() local
457 flash_number = MZ2_GUNNER_GRENADE_1; in GunnerGrenade()
459 flash_number = MZ2_GUNNER_GRENADE_2; in GunnerGrenade()
461 flash_number = MZ2_GUNNER_GRENADE_3; in GunnerGrenade()
463 flash_number = MZ2_GUNNER_GRENADE_4; in GunnerGrenade()
466 G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); in GunnerGrenade()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_tank.c322 int flash_number; in TankBlaster() local
328 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
330 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
332 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
355 int flash_number; in TankRocket() local
372 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
376 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
451 monster_fire_rocket (self, start, dir, 50, rocketSpeed, flash_number); in TankRocket()
497 int flash_number; in TankMachineGun() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_tank.c322 int flash_number; in TankBlaster() local
328 flash_number = MZ2_TANK_BLASTER_1; in TankBlaster()
330 flash_number = MZ2_TANK_BLASTER_2; in TankBlaster()
332 flash_number = MZ2_TANK_BLASTER_3; in TankBlaster()
355 int flash_number; in TankRocket() local
372 flash_number = MZ2_TANK_ROCKET_1; in TankRocket()
374 flash_number = MZ2_TANK_ROCKET_2; in TankRocket()
376 flash_number = MZ2_TANK_ROCKET_3; in TankRocket()
451 monster_fire_rocket (self, start, dir, 50, rocketSpeed, flash_number); in TankRocket()
497 int flash_number; in TankMachineGun() local
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