Searched refs:flattenFactor (Results 1 – 6 of 6) sorted by relevance
122 static DBL flattenFactor; /* amount to flatten the spher to make it */ // GLOBAL VARIABLE variable2474 if (flattenFactor!=0.0) in gatherPhotonsRec()2478 d += flattenFactor*(discFix)*d*16; in gatherPhotonsRec()2583 flattenFactor = 1.0; in gatherPhotons()2587 flattenFactor = 0.0; in gatherPhotons()
111 static DBL flattenFactor; /* amount to flatten the spher to make it */ // GLOBAL VARIABLE variable2413 if (flattenFactor!=0.0) in gatherPhotonsRec()2417 d += flattenFactor*(discFix)*d*16; in gatherPhotonsRec()2522 flattenFactor = 1.0; in gatherPhotons()2526 flattenFactor = 0.0; in gatherPhotons()
277 DBL flattenFactor; // amount to flatten the spher to make it variable
2368 if (flattenFactor!=0.0) in gatherPhotonsRec()2372 d += flattenFactor*(discFix)*d*16; in gatherPhotonsRec()2477 flattenFactor = 1.0; in gatherPhotons()2481 flattenFactor = 0.0; in gatherPhotons()
288 DBL flattenFactor; // amount to flatten the sphere to make it variable
2275 if (flattenFactor!=0.0) in gatherPhotonsRec()2279 dSqr += flattenFactor*(discFix)*dSqr*16; in gatherPhotonsRec()2382 flattenFactor = 1.0; in gatherPhotons()2386 flattenFactor = 0.0; in gatherPhotons()