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Searched refs:flatteningTolerance (Results 1 – 25 of 634) sorted by relevance

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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd2d1.h1377 FLOAT flatteningTolerance,
1390 FLOAT flatteningTolerance,
1400 FLOAT flatteningTolerance,
1410 FLOAT flatteningTolerance,
1421 FLOAT flatteningTolerance,
1430 FLOAT flatteningTolerance,
1442 FLOAT flatteningTolerance,
1452 FLOAT flatteningTolerance,
1461 FLOAT flatteningTolerance,
1470 FLOAT flatteningTolerance,
[all …]
/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/games/genact/genact-0.10.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/security/cargo-audit/rustsec-cargo-audit-v0.15.2/cargo-audit/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net-im/fractal/fractal-4.4.0/vendor/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net-mgmt/nfs-exporter/freebsd-nfs-exporter-0.3.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/multimedia/scte35dump/scte35dump-0.1.6/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/sysutils/vector/vector-0.10.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/editors/xi-term/xi-term-d264767/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/editors/xi-core/xi-editor-0.3.0/rust/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/www/ffsend/ffsend-ccd489ce2e75b91c0f17fbf13dbd91fe84f5ad98/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net/rabbiteer/rabbiteer-rs-c881238/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net/quiche/quiche-0.9.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/net/proby/proby-1.0.2/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/sysutils/rsfetch/rsfetch-2.0.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/security/sequoia/sequoia-383133f6be990237044900a4df676488bf8dd71e/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/security/rustscan/RustScan-2.0.1/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]
/dports/www/websocat/websocat-1.9.0/cargo-crates/winapi-0.2.8/src/
H A Dd2d1.rs374 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
379 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
384 flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
388 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
393 worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
397 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
402 inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
406 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
410 &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
419 flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
[all …]

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