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Searched refs:fleeWaypointId (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp508 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() local
509 if (fleeWaypointId == -1) { in flee()
512 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
514 _fleeingTowards = fleeWaypointId; in flee()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp510 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() local
511 if (fleeWaypointId == -1) { in flee()
514 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee()
516 _fleeingTowards = fleeWaypointId; in flee()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1388 void ScriptBase::Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int type, int setId, int sceneId… in Combat_Flee_Waypoint_Set_Data() argument
1389 …debugC(kDebugScript, "Combat_Flee_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", fleeWaypointId, … in Combat_Flee_Waypoint_Set_Data()
1390 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()
1392 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()
1393 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()
1394 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()
1395 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()
1396 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()
1397 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()
1398 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
H A Dscript.h221 …void Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1419 void ScriptBase::Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int type, int setId, int sceneId… in Combat_Flee_Waypoint_Set_Data() argument
1420 …debugC(kDebugScript, "Combat_Flee_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", fleeWaypointId, … in Combat_Flee_Waypoint_Set_Data()
1421 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data()
1423 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data()
1424 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data()
1425 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data()
1426 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data()
1427 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data()
1428 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data()
1429 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
H A Dscript.h225 …void Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y…