Searched refs:fleeWaypointId (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 508 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() local 509 if (fleeWaypointId == -1) { in flee() 512 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee() 514 _fleeingTowards = fleeWaypointId; in flee()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 510 int fleeWaypointId = _vm->_combat->findFleeWaypoint(actor->getSetId(), _enemyId, _actorPosition); in flee() local 511 if (fleeWaypointId == -1) { in flee() 514 Vector3 fleeWaypointPosition = _vm->_combat->_fleeWaypoints[fleeWaypointId].position; in flee() 516 _fleeingTowards = fleeWaypointId; in flee()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1388 void ScriptBase::Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int type, int setId, int sceneId… in Combat_Flee_Waypoint_Set_Data() argument 1389 …debugC(kDebugScript, "Combat_Flee_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", fleeWaypointId, … in Combat_Flee_Waypoint_Set_Data() 1390 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data() 1392 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data() 1393 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data() 1394 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data() 1395 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data() 1396 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data() 1397 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data() 1398 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
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H A D | script.h | 221 …void Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1419 void ScriptBase::Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int type, int setId, int sceneId… in Combat_Flee_Waypoint_Set_Data() argument 1420 …debugC(kDebugScript, "Combat_Flee_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", fleeWaypointId, … in Combat_Flee_Waypoint_Set_Data() 1421 assert(fleeWaypointId < (int)_vm->_combat->_fleeWaypoints.size()); in Combat_Flee_Waypoint_Set_Data() 1423 _vm->_combat->_fleeWaypoints[fleeWaypointId].type = type; in Combat_Flee_Waypoint_Set_Data() 1424 _vm->_combat->_fleeWaypoints[fleeWaypointId].setId = setId; in Combat_Flee_Waypoint_Set_Data() 1425 _vm->_combat->_fleeWaypoints[fleeWaypointId].sceneId = sceneId; in Combat_Flee_Waypoint_Set_Data() 1426 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.x = x; in Combat_Flee_Waypoint_Set_Data() 1427 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.y = y; in Combat_Flee_Waypoint_Set_Data() 1428 _vm->_combat->_fleeWaypoints[fleeWaypointId].position.z = z; in Combat_Flee_Waypoint_Set_Data() 1429 _vm->_combat->_fleeWaypoints[fleeWaypointId].field7 = a8; in Combat_Flee_Waypoint_Set_Data()
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H A D | script.h | 225 …void Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y…
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