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Searched refs:fleet_loc (Results 1 – 1 of 1) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DFleetWnd.cpp2755 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in FleetWnd() local
2757 m_bounding_box = CreateOrGrowBox(is_first_fleet, m_bounding_box, fleet_loc); in FleetWnd()
2978 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in Refresh() local
2980 … fleets_bounding_box = CreateOrGrowBox(fleets_that_exist.empty(), fleets_bounding_box, fleet_loc); in Refresh()
2983 fleet_locations_ids.insert({{fleet->SystemID(), fleet_loc}, fleet->ID()}); in Refresh()
2998 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in Refresh() local
3002 selected_fleets_bounding_box, fleet_loc); in Refresh()
3003 selected_fleet_locations_ids.insert({{fleet->SystemID(), fleet_loc}, fleet->ID()}); in Refresh()