Searched refs:fleet_loc (Results 1 – 1 of 1) sorted by relevance
/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | FleetWnd.cpp | 2755 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in FleetWnd() local 2757 m_bounding_box = CreateOrGrowBox(is_first_fleet, m_bounding_box, fleet_loc); in FleetWnd() 2978 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in Refresh() local 2980 … fleets_bounding_box = CreateOrGrowBox(fleets_that_exist.empty(), fleets_bounding_box, fleet_loc); in Refresh() 2983 fleet_locations_ids.insert({{fleet->SystemID(), fleet_loc}, fleet->ID()}); in Refresh() 2998 auto fleet_loc = GG::Pt(GG::X(fleet->X()), GG::Y(fleet->Y())); in Refresh() local 3002 selected_fleets_bounding_box, fleet_loc); in Refresh() 3003 selected_fleet_locations_ids.insert({{fleet->SystemID(), fleet_loc}, fleet->ID()}); in Refresh()
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