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Searched refs:flipObjects (Results 1 – 9 of 9) sorted by relevance

/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DMapView.cpp52 void MapView::flipObjects(const Math::Direction direction) { in flipObjects() function in TrenchBroom::View::MapView
H A DMapViewContainer.cpp54 current->flipObjects(direction); in doFlipObjects()
H A DMapView.h43 void flipObjects(Math::Direction direction);
H A DSwitchableMapViewContainer.cpp248 m_mapView->flipObjects(direction); in doFlipObjects()
H A DMapViewBase.cpp390 flipObjects(Math::Direction_Left); in OnFlipObjectsH()
396 flipObjects(Math::Direction_Up); in OnFlipObjectsV()
806 document->flipObjects(center, axis); in doFlipObjects()
H A DMapDocument.h262 bool flipObjects(const Vec3& center, Math::Axis::Type axis);
H A DMapFrame.cpp981 m_mapView->flipObjects(Math::Direction_Left); in OnFlipObjectsHorizontally()
986 m_mapView->flipObjects(Math::Direction_Up); in OnFlipObjectsVertically()
H A DMapDocument.cpp739 bool MapDocument::flipObjects(const Vec3& center, const Math::Axis::Type axis) { in flipObjects() function in TrenchBroom::View::MapDocument
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DMapFacade.h88 virtual bool flipObjects(const Vec3& center, Math::Axis::Type axis) = 0;