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Searched refs:flip_green (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A Dnormalrender.cpp160 swap_rg = flip_red, flip_green = false; in Init()
172 if (flip_green) s.g = 1.0f - s.g; in Reorder()
182 if (flip_green) p.y = -p.y; in Reorder()
348 pblock->GetValue( gn_flip_green, t, flip_green, ivalid); in Update()
578 TranslateMRShaderParameter(paramsPBlock, _T("flip_green"), flip_green); in TranslateParameters()
H A Dnormalrender.h171 BOOL flip_red, flip_green, swap_rg; variable