Searched refs:flip_x_pos (Results 1 – 1 of 1) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_seibuspi.cpp | 1938 INT32 flip_x_pos = 0; in draw_sprites() local 1944 flip_x_pos = 0x70; in draw_sprites() 1965 …drawgfx_blend(gfx, code, color, flip_x, flip_y, xpos + ((x * 16) ^ flip_x_pos), ypos + ((y * 16) ^… in draw_sprites() 1968 …drawgfx_blend(gfx, code, color, flip_x, flip_y, xpos - 512 + ((x * 16) ^ flip_x_pos), ypos + ((y *… in draw_sprites()
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