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Searched refs:flipping (Results 1 – 25 of 2004) sorted by relevance

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/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/dimensions/
H A Dbug24288_12 puts "CR24288: Provide a text flipping"
3 puts "Test for text flipping after X rotation"
23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is …
30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
H A Dbug24288_22 puts "CR24288: Provide a text flipping"
3 puts "Test for text flipping after Y rotation"
23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is …
30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
H A Dbug24288_32 puts "CR24288: Provide a text flipping"
3 puts "Test for text flipping after Z rotation"
23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is …
30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A Dtransparent_surface.cpp422 if (flipping & FLIP_V) { in blit()
426 if (flipping & FLIP_H) { in blit()
482 if (flipping & FLIP_H) in blit()
488 if (flipping & FLIP_V) in blit()
499 if (flipping & FLIP_H) { in blit()
504 if (flipping & FLIP_V) { in blit()
569 if (flipping & FLIP_V) { in blitClip()
573 if (flipping & FLIP_H) { in blitClip()
629 if (flipping & FLIP_H) in blitClip()
635 if (flipping & FLIP_V) in blitClip()
[all …]
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/trsf/
H A Dbug273592 puts "OCC27359: Visualization - add support of flipping for textured text"
24 … text\n on yoz" -pos $x 0 0 -color green -height 30 -plane 1 0 0 0 1 0 -flipping -valign top -hali…
25 vdrawtext t2 "center text" -pos 0 $y/2 $z/2 -color red -height 30 -plane 1 0 0 0 1 0 -flipping -val…
/dports/games/stuntrally/stuntrally-2.6.1/data/hud/
H A DStdQuad_vp.hlsl11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
/dports/games/whichwayisup/whichwayisup/lib/
H A Dvisibleobject.py34 self.flipping = False
55 if self.flipping:
71 self.flipping = False
117 if not self.flipping:
118 self.flipping = True
H A Dlevel.py37 self.flipping = False
140 if self.flipping:
144 self.flipping = False
170 if self.flipping or self.image == None or self.edited:
184 if self.flipping:
188 self.flipping = True
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A DStdQuad_vp.cg11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
H A DHeatVision.cg82 uniform float flipping,
89 Pos = float4(inPos.x, flipping * inPos.y, 0.0f, 1.0f);
151 uniform float flipping,
158 Pos = float4(inPos.x, flipping * inPos.y, 0.0f, 1.0f);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DStdQuad_vp.cg11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
/dports/games/xkoules/koules1.4/svgalib/
H A Dinit.c32 int flipping=0,page=0; variable
143 if(flipping) { in initialize()
144 …if(physicalscreen->modetype!=CONTEXT_LINEAR||!gl_enablepageflipping(physicalscreen)) flipping=0; e… in initialize()
161 if(!flipping) { in initialize()
364 flipping=1; in main()
H A Dinterface.h40 extern int flipping;
134 if(!flipping||(destination!=backscreen&&destination!=physicalscreen)) in CopyVSToVS()
143 if(!flipping) gl_copyscreen (physicalscreen); else in CopyToScreen()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A DStdQuad_vp.hlsl38 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
57 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
97 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
118 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DStdQuad_vp.hlsl38 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
57 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
97 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
118 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A Dtransparent_surface.cpp426 if (flipping & FLIP_V) { in blit()
430 if (flipping & FLIP_H) { in blit()
486 if (flipping & FLIP_H) in blit()
492 if (flipping & FLIP_V) in blit()
503 if (flipping & FLIP_H) { in blit()
508 if (flipping & FLIP_V) { in blit()
573 if (flipping & FLIP_V) { in blitClip()
577 if (flipping & FLIP_H) { in blitClip()
633 if (flipping & FLIP_H) in blitClip()
639 if (flipping & FLIP_V) in blitClip()
[all …]
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A Dtransparent_surface.cpp423 if (flipping & FLIP_V) { in blit()
427 if (flipping & FLIP_H) { in blit()
483 if (flipping & FLIP_H) in blit()
489 if (flipping & FLIP_V) in blit()
500 if (flipping & FLIP_H) { in blit()
505 if (flipping & FLIP_V) { in blit()
570 if (flipping & FLIP_V) { in blitClip()
574 if (flipping & FLIP_H) { in blitClip()
630 if (flipping & FLIP_H) in blitClip()
636 if (flipping & FLIP_V) in blitClip()
[all …]
/dports/misc/valentina/valentina-5b7e98bf48a86e3c444423a9f03533440a39aad9/src/libs/vtools/tools/
H A Dtools.pri54 $$PWD/drawTools/operation/flipping/vtoolflippingbyline.h \
56 $$PWD/drawTools/operation/flipping/vtoolflippingbyaxis.h \
57 $$PWD/drawTools/operation/flipping/vabstractflipping.h \
114 $$PWD/drawTools/operation/flipping/vtoolflippingbyline.cpp \
116 $$PWD/drawTools/operation/flipping/vtoolflippingbyaxis.cpp \
117 $$PWD/drawTools/operation/flipping/vabstractflipping.cpp \
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_hit_tests_2005.10.05/source/
H A D04.flip.asm32 lda #2;) Horizontal flipping doesn't work
48 lda #4;) Horizontal + Vertical flipping doesn't work
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/bugs/
H A Dbug2486715 puts "Error : Highlighting of dimension with flipping in local context failed."
19 puts "Error : Highlighting of dimension with flipping in local context failed."
/dports/games/pentobi/pentobi-19.1/pentobi/qml/
H A DPieceSwitchedFlipAnimation.qml10 // Unique piece states are defined by rotating and flipping around the x axis
11 // but for some transitions, the shortest visual animation is flipping around
/dports/multimedia/simplescreenrecorder/ssr-0.4.3/src/GUI/
H A DMainWindow.h76 …m_nvidia_disable_flipping flipping) { m_nvidia_disable_flipping = (enum_nvidia_disable_flipping) c… in SetNVidiaDisableFlipping() argument
/dports/www/mediawiki135/mediawiki-1.35.5/skins/Vector/skinStyles/jquery.ui/
H A DPATCHES6 * Add @noflip to prevent CSSJanus flipping.
12 * Add @noflip to prevent CSSJanus flipping.
/dports/www/mediawiki136/mediawiki-1.36.3/skins/Vector/skinStyles/jquery.ui/
H A DPATCHES6 * Add @noflip to prevent CSSJanus flipping.
12 * Add @noflip to prevent CSSJanus flipping.
/dports/www/mediawiki137/mediawiki-1.37.1/skins/Vector/skinStyles/jquery.ui/
H A DPATCHES6 * Add @noflip to prevent CSSJanus flipping.
12 * Add @noflip to prevent CSSJanus flipping.

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