/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/dimensions/ |
H A D | bug24288_1 | 2 puts "CR24288: Provide a text flipping" 3 puts "Test for text flipping after X rotation" 23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is … 30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
|
H A D | bug24288_2 | 2 puts "CR24288: Provide a text flipping" 3 puts "Test for text flipping after Y rotation" 23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is … 30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
|
H A D | bug24288_3 | 2 puts "CR24288: Provide a text flipping" 3 puts "Test for text flipping after Z rotation" 23 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text before flipping is … 30 if { $stat != 1 } { puts "Error : Highlighting of radius dimension with 3d text with flipping after…
|
/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | transparent_surface.cpp | 422 if (flipping & FLIP_V) { in blit() 426 if (flipping & FLIP_H) { in blit() 482 if (flipping & FLIP_H) in blit() 488 if (flipping & FLIP_V) in blit() 499 if (flipping & FLIP_H) { in blit() 504 if (flipping & FLIP_V) { in blit() 569 if (flipping & FLIP_V) { in blitClip() 573 if (flipping & FLIP_H) { in blitClip() 629 if (flipping & FLIP_H) in blitClip() 635 if (flipping & FLIP_V) in blitClip() [all …]
|
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/trsf/ |
H A D | bug27359 | 2 puts "OCC27359: Visualization - add support of flipping for textured text" 24 … text\n on yoz" -pos $x 0 0 -color green -height 30 -plane 1 0 0 0 1 0 -flipping -valign top -hali… 25 vdrawtext t2 "center text" -pos 0 $y/2 $z/2 -color red -height 30 -plane 1 0 0 0 1 0 -flipping -val…
|
/dports/games/stuntrally/stuntrally-2.6.1/data/hud/ |
H A D | StdQuad_vp.hlsl | 11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
/dports/games/whichwayisup/whichwayisup/lib/ |
H A D | visibleobject.py | 34 self.flipping = False 55 if self.flipping: 71 self.flipping = False 117 if not self.flipping: 118 self.flipping = True
|
H A D | level.py | 37 self.flipping = False 140 if self.flipping: 144 self.flipping = False 170 if self.flipping or self.image == None or self.edited: 184 if self.flipping: 188 self.flipping = True
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | StdQuad_vp.cg | 11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
H A D | HeatVision.cg | 82 uniform float flipping, 89 Pos = float4(inPos.x, flipping * inPos.y, 0.0f, 1.0f); 151 uniform float flipping, 158 Pos = float4(inPos.x, flipping * inPos.y, 0.0f, 1.0f);
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | StdQuad_vp.cg | 11 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 32 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 54 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 102 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
/dports/games/xkoules/koules1.4/svgalib/ |
H A D | init.c | 32 int flipping=0,page=0; variable 143 if(flipping) { in initialize() 144 …if(physicalscreen->modetype!=CONTEXT_LINEAR||!gl_enablepageflipping(physicalscreen)) flipping=0; e… in initialize() 161 if(!flipping) { in initialize() 364 flipping=1; in main()
|
H A D | interface.h | 40 extern int flipping; 134 if(!flipping||(destination!=backscreen&&destination!=physicalscreen)) in CopyVSToVS() 143 if(!flipping) gl_copyscreen (physicalscreen); else in CopyToScreen()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/ |
H A D | StdQuad_vp.hlsl | 38 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 57 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 97 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 118 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | StdQuad_vp.hlsl | 38 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 57 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 77 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 97 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc) 118 …se transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | transparent_surface.cpp | 426 if (flipping & FLIP_V) { in blit() 430 if (flipping & FLIP_H) { in blit() 486 if (flipping & FLIP_H) in blit() 492 if (flipping & FLIP_V) in blit() 503 if (flipping & FLIP_H) { in blit() 508 if (flipping & FLIP_V) { in blit() 573 if (flipping & FLIP_V) { in blitClip() 577 if (flipping & FLIP_H) { in blitClip() 633 if (flipping & FLIP_H) in blitClip() 639 if (flipping & FLIP_V) in blitClip() [all …]
|
/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | transparent_surface.cpp | 423 if (flipping & FLIP_V) { in blit() 427 if (flipping & FLIP_H) { in blit() 483 if (flipping & FLIP_H) in blit() 489 if (flipping & FLIP_V) in blit() 500 if (flipping & FLIP_H) { in blit() 505 if (flipping & FLIP_V) { in blit() 570 if (flipping & FLIP_V) { in blitClip() 574 if (flipping & FLIP_H) { in blitClip() 630 if (flipping & FLIP_H) in blitClip() 636 if (flipping & FLIP_V) in blitClip() [all …]
|
/dports/misc/valentina/valentina-5b7e98bf48a86e3c444423a9f03533440a39aad9/src/libs/vtools/tools/ |
H A D | tools.pri | 54 $$PWD/drawTools/operation/flipping/vtoolflippingbyline.h \ 56 $$PWD/drawTools/operation/flipping/vtoolflippingbyaxis.h \ 57 $$PWD/drawTools/operation/flipping/vabstractflipping.h \ 114 $$PWD/drawTools/operation/flipping/vtoolflippingbyline.cpp \ 116 $$PWD/drawTools/operation/flipping/vtoolflippingbyaxis.cpp \ 117 $$PWD/drawTools/operation/flipping/vabstractflipping.cpp \
|
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_hit_tests_2005.10.05/source/ |
H A D | 04.flip.asm | 32 lda #2;) Horizontal flipping doesn't work 48 lda #4;) Horizontal + Vertical flipping doesn't work
|
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/bugs/ |
H A D | bug24867 | 15 puts "Error : Highlighting of dimension with flipping in local context failed." 19 puts "Error : Highlighting of dimension with flipping in local context failed."
|
/dports/games/pentobi/pentobi-19.1/pentobi/qml/ |
H A D | PieceSwitchedFlipAnimation.qml | 10 // Unique piece states are defined by rotating and flipping around the x axis 11 // but for some transitions, the shortest visual animation is flipping around
|
/dports/multimedia/simplescreenrecorder/ssr-0.4.3/src/GUI/ |
H A D | MainWindow.h | 76 …m_nvidia_disable_flipping flipping) { m_nvidia_disable_flipping = (enum_nvidia_disable_flipping) c… in SetNVidiaDisableFlipping() argument
|
/dports/www/mediawiki135/mediawiki-1.35.5/skins/Vector/skinStyles/jquery.ui/ |
H A D | PATCHES | 6 * Add @noflip to prevent CSSJanus flipping. 12 * Add @noflip to prevent CSSJanus flipping.
|
/dports/www/mediawiki136/mediawiki-1.36.3/skins/Vector/skinStyles/jquery.ui/ |
H A D | PATCHES | 6 * Add @noflip to prevent CSSJanus flipping. 12 * Add @noflip to prevent CSSJanus flipping.
|
/dports/www/mediawiki137/mediawiki-1.37.1/skins/Vector/skinStyles/jquery.ui/ |
H A D | PATCHES | 6 * Add @noflip to prevent CSSJanus flipping. 12 * Add @noflip to prevent CSSJanus flipping.
|