/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/packing/ |
H A D | matrix-3x3-scalar.comp | 28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col… 37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float… 46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.… 54 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0]… 55 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1]… 56 …float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2]… 62 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0]… 63 …float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1]… [all …]
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H A D | matrix-multiply-unpacked-col-major-2.comp | 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
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H A D | matrix-multiply-unpacked-row-major-2.comp | 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/shared/ |
H A D | ResizeMatrix.sksl | 2 float2x2 a = float2x2(float3x3(1)); sk_FragColor.r = half(a[0][0]); 4 float3x3 c = float3x3(float4x4(1)); sk_FragColor.r = half(c[0][0]); 5 float3x3 d = float3x3(float2x2(1)); sk_FragColor.r = half(d[0][0]); 6 float3x3 e = float3x3(float2x3(1)); sk_FragColor.r = half(e[0][0]); 7 float3x3 f = float3x3(float3x2(1)); sk_FragColor.r = half(f[0][0]); 8 float4x4 g = float4x4(float3x3(float2x2(1))); sk_FragColor.r = half(g[0][0]);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/ |
H A D | crt-royale-geometry-aa-last-pass.h | 45 static const float3x3 geom_local_to_global_static = float3x3( 49 static const float3x3 geom_global_to_local_static = float3x3( 111 static const float3x3 rot_x_matrix = float3x3( in main() 115 static const float3x3 rot_y_matrix = float3x3( in main() 119 static const float3x3 local_to_global = in main() 128 const float3x3 global_to_local = transpose(local_to_global); in main() 134 static const float3x3 global_to_local = geom_global_to_local_static; in main() 135 static const float3x3 local_to_global = geom_local_to_global_static; in main() 172 const float3x3 global_to_local = float3x3(global_to_local_row0, in main() 175 static const float3x3 global_to_local = geom_global_to_local_static; in main()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/shared/golden/ |
H A D | ResizeMatrix.metal | 9 float2x2 float2x2_from_float3x3(float3x3 x0) { 15 float3x3 float3x3_from_float4x4(float4x4 x0) { 16 return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz)); 18 float3x3 float3x3_from_float2x2(float2x2 x0) { 19 return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0)); 21 float3x3 float3x3_from_float2x3(float2x3 x0) { 22 return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(0.0, 0.0, 1.0)); 24 float3x3 float3x3_from_float3x2(float3x2 x0) { 25 return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0)); 27 float4x4 float4x4_from_float3x3(float3x3 x0) { [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-ue4/asm/frag/ |
H A D | global-constant-arrays.asm.frag | 118 …float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.18043750… 119 …float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.2… 120 …float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 121 …float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.49… 122 …float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.34396645426750183… 123 …float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 124 float3x3 _576; 150 … _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); 527 …_2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … 564 …_2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-ue4/asm/frag/ |
H A D | global-constant-arrays.asm.frag | 118 …float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.18043750… 119 …float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.2… 120 …float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 121 …float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.49… 122 …float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.34396645426750183… 123 …float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 124 float3x3 _576; 150 … _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); 527 …_2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … 564 …_2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-ue4/asm/frag/ |
H A D | global-constant-arrays.asm.frag | 118 …float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.18043750… 119 …float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.2… 120 …float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 121 …float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.49… 122 …float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.34396645426750183… 123 …float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 124 float3x3 _576; 150 … _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); 527 …_2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … 564 …_2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-ue4/asm/frag/ |
H A D | global-constant-arrays.asm.frag | 118 …float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.18043750… 119 …float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.2… 120 …float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 121 …float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.49… 122 …float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.34396645426750183… 123 …float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876… 124 float3x3 _576; 150 … _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); 527 …_2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … 564 …_2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, … [all …]
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