Searched refs:float_ids (Results 1 – 4 of 4) sorted by relevance
1537 std::vector<uint32_t> float_ids{17, 19}; in TEST() local1548 ASSERT_TRUE(std::find(float_ids.begin(), float_ids.end(), maybe_float_id) == in TEST()1549 float_ids.end()); in TEST()
772 void getInvolvedFloatIds( int & float_count, lUInt32 * float_ids );773 void setInvolvedFloatIds( int float_count, lUInt32 * float_ids );
1910 if (float_count > 0) float_ids[0] = _extra1; in getInvolvedFloatIds()1911 if (float_count > 1) float_ids[1] = _extra2; in getInvolvedFloatIds()1912 if (float_count > 2) float_ids[2] = _extra3; in getInvolvedFloatIds()1913 if (float_count > 3) float_ids[3] = _extra4; in getInvolvedFloatIds()1914 if (float_count > 4) float_ids[4] = _extra5; in getInvolvedFloatIds()1916 void RenderRectAccessor::setInvolvedFloatIds( int float_count, lUInt32 * float_ids ) in setInvolvedFloatIds() argument1926 if (float_count > 0) _extra1 = float_ids[0]; in setInvolvedFloatIds()1927 if (float_count > 1) _extra2 = float_ids[1]; in setInvolvedFloatIds()1928 if (float_count > 2) _extra3 = float_ids[2]; in setInvolvedFloatIds()1929 if (float_count > 3) _extra4 = float_ids[3]; in setInvolvedFloatIds()[all …]