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Searched refs:floor_penetration_config (Results 1 – 7 of 7) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dresource.cpp301 …if((current_heightmap->floor_penetration_config == TR_PENETRATION_CONFIG_SOLID) || (next_heightmap… in Res_Sector_GenXTween()
345 …if((next_heightmap->floor_penetration_config != TR_PENETRATION_CONFIG_WALL) || (current_heightmap-… in Res_Sector_GenYTween()
376 …if((current_heightmap->floor_penetration_config == TR_PENETRATION_CONFIG_SOLID) || (next_heightmap… in Res_Sector_GenYTween()
702 sector->floor_penetration_config = TR_PENETRATION_CONFIG_GHOST; in Res_Sector_TranslateFloorData()
717 sector->floor_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
933 … sector->floor_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_A; in Res_Sector_TranslateFloorData()
937 … sector->floor_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_B; in Res_Sector_TranslateFloorData()
941 sector->floor_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
957 … sector->floor_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_A; in Res_Sector_TranslateFloorData()
965 sector->floor_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
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H A Droom.h190 uint8_t floor_penetration_config; member
H A Droom.cpp741 (s1->floor_penetration_config == TR_PENETRATION_CONFIG_WALL) || in Sectors_SimilarFloor()
742 (s2->floor_penetration_config == TR_PENETRATION_CONFIG_WALL) || in Sectors_SimilarFloor()
H A Dworld.cpp1857 room->content->sectors[i].floor_penetration_config = TR_PENETRATION_CONFIG_WALL; in World_GenRoom()
1861 room->content->sectors[i].floor_penetration_config = TR_PENETRATION_CONFIG_GHOST; in World_GenRoom()
1865 room->content->sectors[i].floor_penetration_config = TR_PENETRATION_CONFIG_SOLID; in World_GenRoom()
H A Dcharacter_controller.cpp1912 (rs->floor_penetration_config != TR_PENETRATION_CONFIG_SOLID) || in Sector_AllowTraverse()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp911 if( (sector->floor_penetration_config != TR_PENETRATION_CONFIG_GHOST) && in BT_AddFloorAndCeilingToTrimesh()
912 (sector->floor_penetration_config != TR_PENETRATION_CONFIG_WALL ) ) in BT_AddFloorAndCeilingToTrimesh()
917 if(sector->floor_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_A) in BT_AddFloorAndCeilingToTrimesh()
926 if(sector->floor_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_B) in BT_AddFloorAndCeilingToTrimesh()
937 if(sector->floor_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_A) in BT_AddFloorAndCeilingToTrimesh()
946 if(sector->floor_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_B) in BT_AddFloorAndCeilingToTrimesh()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_world.cpp97 if(!lua_isnil(lua, 4)) rs->floor_penetration_config = lua_tointeger(lua, 4); in lua_SetSectorFloorConfig()
187 if(!lua_isnil(lua, 4)) rs->floor_penetration_config = lua_tointeger(lua, 4); in lua_SetSectorFlags()