Home
last modified time | relevance | path

Searched refs:floordiff (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_things.c1269 fixed_t floordiff;
1278 floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);
1280 trans = floordiff / (100*FRACUNIT) + 3;
1283 scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
1828 fixed_t floordiff;
1833 floordiff = abs((isflipped ? caster->height : 0) + caster->z - groundz);
1834 trans += ((floordiff / (100*FRACUNIT)) + 3);
1835 shadowscale = FixedMul(FRACUNIT - floordiff/640, caster->scale);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c3608 fixed_t floordiff; in HWR_DrawDropShadow() local
3617 floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz); in HWR_DrawDropShadow()
3619 alpha = floordiff / (4*FRACUNIT) + 75; in HWR_DrawDropShadow()
3627 scalemul = FixedMul(FRACUNIT - floordiff/640, scale); in HWR_DrawDropShadow()
5181 …fixed_t floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? caster->height : 0) + caster->z - gr… in HWR_ProjectSprite() local
5183 shadowheight = FIXED_TO_FLOAT(floordiff); in HWR_ProjectSprite()
5184 shadowscale = FIXED_TO_FLOAT(FixedMul(FRACUNIT - floordiff/640, caster->scale)); in HWR_ProjectSprite()