Searched refs:floordiff (Results 1 – 2 of 2) sorted by relevance
1269 fixed_t floordiff;1278 floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);1280 trans = floordiff / (100*FRACUNIT) + 3;1283 scalemul = FixedMul(FRACUNIT - floordiff/640, scale);1828 fixed_t floordiff;1833 floordiff = abs((isflipped ? caster->height : 0) + caster->z - groundz);1834 trans += ((floordiff / (100*FRACUNIT)) + 3);1835 shadowscale = FixedMul(FRACUNIT - floordiff/640, caster->scale);
3608 fixed_t floordiff; in HWR_DrawDropShadow() local3617 floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz); in HWR_DrawDropShadow()3619 alpha = floordiff / (4*FRACUNIT) + 75; in HWR_DrawDropShadow()3627 scalemul = FixedMul(FRACUNIT - floordiff/640, scale); in HWR_DrawDropShadow()5181 …fixed_t floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? caster->height : 0) + caster->z - gr… in HWR_ProjectSprite() local5183 shadowheight = FIXED_TO_FLOAT(floordiff); in HWR_ProjectSprite()5184 shadowscale = FIXED_TO_FLOAT(FixedMul(FRACUNIT - floordiff/640, caster->scale)); in HWR_ProjectSprite()