Home
last modified time | relevance | path

Searched refs:floordist (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_pillar.cpp127 fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush) in DPillar() argument
144 if (floordist == 0) in DPillar()
149 floordist = newheight - sector->CenterFloor (); in DPillar()
153 newheight = sector->CenterFloor () + floordist; in DPillar()
163 if (floordist == 0) in DPillar()
167 floordist = sector->floorplane.ZatPoint (spot) - newheight; in DPillar()
171 newheight = sector->floorplane.ZatPoint (0, 0) - floordist; in DPillar()
190 if (floordist > ceilingdist) in DPillar()
193 m_CeilingSpeed = Scale (speed, ceilingdist, floordist); in DPillar()
198 m_FloorSpeed = Scale (speed, floordist, ceilingdist); in DPillar()
H A Dp_map.cpp2984 fixed_t floordist = mo->Z() - mo->floorz; in BounceWall() local
2986 if (floordist <= ceildist) in BounceWall()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_pillar.cpp119 fixed_t ceilingdist, floordist; in DPillar() local
136 floordist = m_FloorTarget - floorheight; in DPillar()
141 floordist = height; in DPillar()
152 floordist = floorheight - m_FloorTarget; in DPillar()
156 floordist = height; in DPillar()
174 if (floordist > ceilingdist) in DPillar()
177 m_CeilingSpeed = FixedDiv (FixedMul (speed, ceilingdist), floordist); in DPillar()
182 m_FloorSpeed = FixedDiv (FixedMul (speed, floordist), ceilingdist); in DPillar()
/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/
H A Drabbit.glsl118 float floordist(vec3 p)
125 return min(rabdist(p),floordist(p));
191 if(floordist(rp)<rabdist(rp))
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local
1959 …Gv_SetVar(retvar, clipmove(&vect, &sectnum, xvect, yvect, walldist, floordist, ceildist, clipmask)… in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp1944 …int32_t walldist=Gv_GetVarX(*insptr++), floordist=Gv_GetVarX(*insptr++), ceildist=Gv_GetVarX(*insp… in VM_Execute() local
1955 …Gv_SetVarX(retvar, clipmove(&vect, &sectnum, xvect, yvect, walldist, floordist, ceildist, clipmask… in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local
1959 …Gv_SetVar(retvar, clipmove(&vect, &sectnum, xvect, yvect, walldist, floordist, ceildist, clipmask)… in VM_Execute()