Searched refs:floordist (Results 1 – 7 of 7) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_pillar.cpp | 127 fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush) in DPillar() argument 144 if (floordist == 0) in DPillar() 149 floordist = newheight - sector->CenterFloor (); in DPillar() 153 newheight = sector->CenterFloor () + floordist; in DPillar() 163 if (floordist == 0) in DPillar() 167 floordist = sector->floorplane.ZatPoint (spot) - newheight; in DPillar() 171 newheight = sector->floorplane.ZatPoint (0, 0) - floordist; in DPillar() 190 if (floordist > ceilingdist) in DPillar() 193 m_CeilingSpeed = Scale (speed, ceilingdist, floordist); in DPillar() 198 m_FloorSpeed = Scale (speed, floordist, ceilingdist); in DPillar()
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H A D | p_map.cpp | 2984 fixed_t floordist = mo->Z() - mo->floorz; in BounceWall() local 2986 if (floordist <= ceildist) in BounceWall()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_pillar.cpp | 119 fixed_t ceilingdist, floordist; in DPillar() local 136 floordist = m_FloorTarget - floorheight; in DPillar() 141 floordist = height; in DPillar() 152 floordist = floorheight - m_FloorTarget; in DPillar() 156 floordist = height; in DPillar() 174 if (floordist > ceilingdist) in DPillar() 177 m_CeilingSpeed = FixedDiv (FixedMul (speed, ceilingdist), floordist); in DPillar() 182 m_FloorSpeed = FixedDiv (FixedMul (speed, floordist), ceilingdist); in DPillar()
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/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/ |
H A D | rabbit.glsl | 118 float floordist(vec3 p) 125 return min(rabdist(p),floordist(p)); 191 if(floordist(rp)<rabdist(rp))
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local 1959 …Gv_SetVar(retvar, clipmove(&vect, §num, xvect, yvect, walldist, floordist, ceildist, clipmask)… in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 1944 …int32_t walldist=Gv_GetVarX(*insptr++), floordist=Gv_GetVarX(*insptr++), ceildist=Gv_GetVarX(*insp… in VM_Execute() local 1955 …Gv_SetVarX(retvar, clipmove(&vect, §num, xvect, yvect, walldist, floordist, ceildist, clipmask… in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local 1959 …Gv_SetVar(retvar, clipmove(&vect, §num, xvect, yvect, walldist, floordist, ceildist, clipmask)… in VM_Execute()
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