Home
last modified time | relevance | path

Searched refs:floorheinum (Results 1 – 25 of 72) sorted by relevance

123

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h8 int16_t ceilingheinum, floorheinum; member
47 int16_t ceilingheinum, floorheinum; member
107 to->floorheinum = from->floorheinum; in convertv5sectv6()
194 to->floorheinum = max(min(((int32_t)from->floorheinum)<<5,32767),-32768); in convertv6sectv7()
195 if ((from->floorstat&2) == 0) to->floorheinum = 0; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h49 StructTracker(Sector, int16_t) floorpicnum, floorheinum;
269 StructTracker(Sector, int16_t) floorpicnum, floorheinum, floorbunch;
H A Dbuild.h385 v7sec->floorheinum = vxsec->floorheinum; in copy_v7_from_vx_sector()
424 vxsec->floorheinum = bakv7sec.floorheinum; in inplace_vx_from_v7_sector()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Deditor.h20 extern short ceilingheinum, floorheinum;
H A Dbuild.h115 short floorpicnum, floorheinum; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp221 dsectp->floorheinum = ssectp->floorheinum; in CopySectorMatch()
H A Dspike.cpp102 short_setinterpolation(&sectp->floorheinum); in SetSpikeActive()
130 short_stopinterpolation(&sectp->floorheinum); in SetSpikeInactive()
H A Dbrooms.cpp518 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView()
522 sector[sp->sectnum].floorheinum = 0; in FindCeilingView()
697 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
H A Drooms.cpp947 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView()
953 sector[sp->sectnum].floorheinum = 0; in FindCeilingView()
1113 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c201 dsectp->floorheinum = ssectp->floorheinum; in CopySectorMatch()
H A Dbrooms.c528 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView()
532 sector[sp->sectnum].floorheinum = 0; in FindCeilingView()
710 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
H A Dspike.c105 short_setinterpolation(&sectp->floorheinum); in SetSpikeActive()
133 short_stopinterpolation(&sectp->floorheinum); in SetSpikeInactive()
H A Drooms.c958 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView()
964 sector[sp->sectnum].floorheinum = 0; in FindCeilingView()
1127 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp93 short ceilingheinum, floorheinum;
308 … sector[nSector].floorheinum = Max(Min(((int)sector_6[nSector].floorheinum) << 5, 32767), -32768); in LoadLevel()
311 sector[nSector].floorheinum = 0; in LoadLevel()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H55 short floorpicnum, floorheinum; member
H A DBUILD.C1275 sector[searchsector].floorheinum = 0; in editinput()
1276 sector[searchsector].floorheinum = max(sector[searchsector].floorheinum-i,-32768); in editinput()
1285 if (sector[searchsector].floorheinum == 0) in editinput()
1323 sector[searchsector].floorheinum = 0; in editinput()
1324 sector[searchsector].floorheinum = min(sector[searchsector].floorheinum+i,32767); in editinput()
1333 if (sector[searchsector].floorheinum == 0) in editinput()
1549 sector[searchsector].floorheinum = 0; in editinput()
4194 sector[numsectors].floorheinum = sector[sucksect].floorheinum; in overheadeditor()
6183 sprintf(snotbuf,"Floor heinum: %d",sector[sectnum].floorheinum); in showsectordata()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H75 short floorpicnum, floorheinum; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H56 short floorpicnum, floorheinum; member
H A DBUILD.C1275 sector[searchsector].floorheinum = 0; in editinput()
1276 sector[searchsector].floorheinum = max(sector[searchsector].floorheinum-i,-32768); in editinput()
1285 if (sector[searchsector].floorheinum == 0) in editinput()
1323 sector[searchsector].floorheinum = 0; in editinput()
1324 sector[searchsector].floorheinum = min(sector[searchsector].floorheinum+i,32767); in editinput()
1333 if (sector[searchsector].floorheinum == 0) in editinput()
1549 sector[searchsector].floorheinum = 0; in editinput()
4194 sector[numsectors].floorheinum = sector[sucksect].floorheinum; in overheadeditor()
6183 sprintf(snotbuf,"Floor heinum: %d",sector[sectnum].floorheinum); in showsectordata()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h166 floorheinum, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h171 int16_t floorheinum; member
H A Dreality.cpp577 sector[i].floorheinum = B_BIG16(rt_sector[i].floorheinum); in RT_LoadBoard()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dview.h170 viewAddInterpolation(&pSector->floorheinum, INTERPOLATE_TYPE_SHORT); in viewInterpolateSector()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp52 SWORD floorpicnum, floorheinum; member
646 if ((bsec->floorstat & 2) && (bsec->floorheinum != 0)) in LoadWalls()
648 slope.heinum = -LittleShort(bsec->floorheinum); in LoadWalls()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c2080 daslope = sec->floorheinum; in grouscan()
6220 sector[i].floorheinum = B_LITTLE16(sector[i].floorheinum); in loadboard()
6290 short ceilingheinum, floorheinum; member
6329 short ceilingheinum, floorheinum; member
6411 sect->floorheinum = B_LITTLE16(sect->floorheinum); in readv5sect()
6459 to->floorheinum = from->floorheinum; in convertv5sectv6()
6485 to->floorheinum = from->floorheinum; in convertv6sectv5()
6763 sect->floorheinum = B_LITTLE16(sect->floorheinum); in readv6sect()
6818 to->floorheinum = max(min(((int)from->floorheinum)<<5,32767),-32768); in convertv6sectv7()
6846 to->floorheinum = (((int)from->floorheinum)>>5); in convertv7sectv6()
[all …]

123