/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 8 int16_t ceilingheinum, floorheinum; member 47 int16_t ceilingheinum, floorheinum; member 107 to->floorheinum = from->floorheinum; in convertv5sectv6() 194 to->floorheinum = max(min(((int32_t)from->floorheinum)<<5,32767),-32768); in convertv6sectv7() 195 if ((from->floorstat&2) == 0) to->floorheinum = 0; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 49 StructTracker(Sector, int16_t) floorpicnum, floorheinum; 269 StructTracker(Sector, int16_t) floorpicnum, floorheinum, floorbunch;
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H A D | build.h | 385 v7sec->floorheinum = vxsec->floorheinum; in copy_v7_from_vx_sector() 424 vxsec->floorheinum = bakv7sec.floorheinum; in inplace_vx_from_v7_sector()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | editor.h | 20 extern short ceilingheinum, floorheinum;
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H A D | build.h | 115 short floorpicnum, floorheinum; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 221 dsectp->floorheinum = ssectp->floorheinum; in CopySectorMatch()
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H A D | spike.cpp | 102 short_setinterpolation(§p->floorheinum); in SetSpikeActive() 130 short_stopinterpolation(§p->floorheinum); in SetSpikeInactive()
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H A D | brooms.cpp | 518 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView() 522 sector[sp->sectnum].floorheinum = 0; in FindCeilingView() 697 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
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H A D | rooms.cpp | 947 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView() 953 sector[sp->sectnum].floorheinum = 0; in FindCeilingView() 1113 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 201 dsectp->floorheinum = ssectp->floorheinum; in CopySectorMatch()
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H A D | brooms.c | 528 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView() 532 sector[sp->sectnum].floorheinum = 0; in FindCeilingView() 710 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
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H A D | spike.c | 105 short_setinterpolation(§p->floorheinum); in SetSpikeActive() 133 short_stopinterpolation(§p->floorheinum); in SetSpikeInactive()
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H A D | rooms.c | 958 save.slope[save.zcount] = sector[sp->sectnum].floorheinum; in FindCeilingView() 964 sector[sp->sectnum].floorheinum = 0; in FindCeilingView() 1127 sector[save.sectnum[i]].floorheinum = save.slope[i]; in DrawOverlapRoom()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 93 short ceilingheinum, floorheinum; 308 … sector[nSector].floorheinum = Max(Min(((int)sector_6[nSector].floorheinum) << 5, 32767), -32768); in LoadLevel() 311 sector[nSector].floorheinum = 0; in LoadLevel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 55 short floorpicnum, floorheinum; member
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H A D | BUILD.C | 1275 sector[searchsector].floorheinum = 0; in editinput() 1276 sector[searchsector].floorheinum = max(sector[searchsector].floorheinum-i,-32768); in editinput() 1285 if (sector[searchsector].floorheinum == 0) in editinput() 1323 sector[searchsector].floorheinum = 0; in editinput() 1324 sector[searchsector].floorheinum = min(sector[searchsector].floorheinum+i,32767); in editinput() 1333 if (sector[searchsector].floorheinum == 0) in editinput() 1549 sector[searchsector].floorheinum = 0; in editinput() 4194 sector[numsectors].floorheinum = sector[sucksect].floorheinum; in overheadeditor() 6183 sprintf(snotbuf,"Floor heinum: %d",sector[sectnum].floorheinum); in showsectordata()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 75 short floorpicnum, floorheinum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 56 short floorpicnum, floorheinum; member
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H A D | BUILD.C | 1275 sector[searchsector].floorheinum = 0; in editinput() 1276 sector[searchsector].floorheinum = max(sector[searchsector].floorheinum-i,-32768); in editinput() 1285 if (sector[searchsector].floorheinum == 0) in editinput() 1323 sector[searchsector].floorheinum = 0; in editinput() 1324 sector[searchsector].floorheinum = min(sector[searchsector].floorheinum+i,32767); in editinput() 1333 if (sector[searchsector].floorheinum == 0) in editinput() 1549 sector[searchsector].floorheinum = 0; in editinput() 4194 sector[numsectors].floorheinum = sector[sucksect].floorheinum; in overheadeditor() 6183 sprintf(snotbuf,"Floor heinum: %d",sector[sectnum].floorheinum); in showsectordata()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 166 floorheinum, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 171 int16_t floorheinum; member
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H A D | reality.cpp | 577 sector[i].floorheinum = B_BIG16(rt_sector[i].floorheinum); in RT_LoadBoard()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | view.h | 170 viewAddInterpolation(&pSector->floorheinum, INTERPOLATE_TYPE_SHORT); in viewInterpolateSector()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 52 SWORD floorpicnum, floorheinum; member 646 if ((bsec->floorstat & 2) && (bsec->floorheinum != 0)) in LoadWalls() 648 slope.heinum = -LittleShort(bsec->floorheinum); in LoadWalls()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2080 daslope = sec->floorheinum; in grouscan() 6220 sector[i].floorheinum = B_LITTLE16(sector[i].floorheinum); in loadboard() 6290 short ceilingheinum, floorheinum; member 6329 short ceilingheinum, floorheinum; member 6411 sect->floorheinum = B_LITTLE16(sect->floorheinum); in readv5sect() 6459 to->floorheinum = from->floorheinum; in convertv5sectv6() 6485 to->floorheinum = from->floorheinum; in convertv6sectv5() 6763 sect->floorheinum = B_LITTLE16(sect->floorheinum); in readv6sect() 6818 to->floorheinum = max(min(((int)from->floorheinum)<<5,32767),-32768); in convertv6sectv7() 6846 to->floorheinum = (((int)from->floorheinum)>>5); in convertv7sectv6() [all …]
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