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Searched refs:floorlightsec (Results 1 – 25 of 34) sorted by relevance

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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_bsp.c157 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags()
207 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat()
208 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
251 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
252 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
280 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
281 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
H A Dr_defs.h148 int floorlightsec, ceilinglightsec; member
H A Dr_segs.c770 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
H A Dp_setup.c678 ss->floorlightsec = -1; // sector used to get floor lighting in P_LoadSectors()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c354 floorlightsubst = sec->floorlightsec; in R_FakeFlat()
420 floorlightsubst = (modsecp->floorlightsec >= 0) ? modsecp->floorlightsec : sec->modelsec; in R_FakeFlat()
453 … floorlightsubst = (modsecp->floorlightsec >= 0) ? modsecp->floorlightsec : sec->modelsec; in R_FakeFlat()
474 if(sec->floorlightsec >= 0) in R_FakeFlat()
477 floorlightsubst = ceilinglightsubst = sec->floorlightsec; in R_FakeFlat()
478 tempsec->lightlevel = sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
666 && backsector->floorlightsec == frontsector->floorlightsec in R_AddLine()
864 if(frontsector->floorlightsec == -1) in R_Subsector()
H A Dr_defs.h400 int floorlightsec, ceilinglightsec; member
H A Dr_segs.c2602 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
2627 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
H A Dp_setup.c728 ss->floorlightsec = -1; in P_LoadSectors()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp206 *floorlightlevel = sec->floorlightsec == NULL ? in R_FakeFlat()
207 sec->lightlevel : sec->floorlightsec->lightlevel; in R_FakeFlat()
252 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat()
253 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat()
370 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat()
371 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat()
420 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat()
421 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat()
532 && backsector->floorlightsec == frontsector->floorlightsec in R_AddLine()
H A Dr_segs.cpp963 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_bsp.c154 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags()
204 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat()
205 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
248 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
249 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
277 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
278 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
H A Dr_defs.h148 int floorlightsec, ceilinglightsec; member
H A Dr_segs.c680 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
H A Dp_setup.c552 ss->floorlightsec = -1; // sector used to get floor lighting in P_LoadSectors()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_bsp.c157 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags()
207 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat()
208 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
251 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
252 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
280 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
281 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
H A Dr_defs.h154 int floorlightsec, ceilinglightsec; member
H A Dr_segs.c743 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_bsp.c240 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat()
241 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
304 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel in R_FakeFlat()
305 : sectors[s->floorlightsec].lightlevel; in R_FakeFlat()
342 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
343 sectors[s->floorlightsec].lightlevel; in R_FakeFlat()
373 && back->floorlightsec == front->floorlightsec in R_IsEmptyLine()
875 if (frontsector->floorlightsec == -1) in R_Subsector()
H A Dr_defs.h315 INT32 floorlightsec, ceilinglightsec; member
H A Dr_segs.c1911 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_saveg.cpp117 << sec->floorlightsec << sec->ceilinglightsec in P_SerializeWorld()
198 >> sec->floorlightsec >> sec->ceilinglightsec in P_SerializeWorld()
H A Dr_defs.h206 struct sector_s *floorlightsec, *ceilinglightsec; member
H A Dp_map.cpp3737 dest->floorlightsec = src->floorlightsec; in P_CopySector()
H A Dp_setup.cpp349 ss->floorlightsec = NULL; // sector used to get floor lighting in P_LoadSectors()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c2569 && gr_backsector->floorlightsec == gr_frontsector->floorlightsec in HWR_AddLine()
2810 if(gr_frontsector->floorlightsec < 0) in HWR_Subsector()

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