/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_bsp.c | 157 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags() 207 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat() 208 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 251 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 252 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat() 280 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 281 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
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H A D | r_defs.h | 148 int floorlightsec, ceilinglightsec; member
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H A D | r_segs.c | 770 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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H A D | p_setup.c | 678 ss->floorlightsec = -1; // sector used to get floor lighting in P_LoadSectors()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 354 floorlightsubst = sec->floorlightsec; in R_FakeFlat() 420 floorlightsubst = (modsecp->floorlightsec >= 0) ? modsecp->floorlightsec : sec->modelsec; in R_FakeFlat() 453 … floorlightsubst = (modsecp->floorlightsec >= 0) ? modsecp->floorlightsec : sec->modelsec; in R_FakeFlat() 474 if(sec->floorlightsec >= 0) in R_FakeFlat() 477 floorlightsubst = ceilinglightsubst = sec->floorlightsec; in R_FakeFlat() 478 tempsec->lightlevel = sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 666 && backsector->floorlightsec == frontsector->floorlightsec in R_AddLine() 864 if(frontsector->floorlightsec == -1) in R_Subsector()
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H A D | r_defs.h | 400 int floorlightsec, ceilinglightsec; member
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H A D | r_segs.c | 2602 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange() 2627 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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H A D | p_setup.c | 728 ss->floorlightsec = -1; in P_LoadSectors()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_bsp.cpp | 206 *floorlightlevel = sec->floorlightsec == NULL ? in R_FakeFlat() 207 sec->lightlevel : sec->floorlightsec->lightlevel; in R_FakeFlat() 252 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat() 253 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat() 370 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat() 371 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat() 420 *floorlightlevel = s->floorlightsec == NULL ? in R_FakeFlat() 421 s->lightlevel : s->floorlightsec->lightlevel; in R_FakeFlat() 532 && backsector->floorlightsec == frontsector->floorlightsec in R_AddLine()
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H A D | r_segs.cpp | 963 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_bsp.c | 154 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags() 204 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat() 205 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 248 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 249 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat() 277 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 278 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
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H A D | r_defs.h | 148 int floorlightsec, ceilinglightsec; member
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H A D | r_segs.c | 680 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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H A D | p_setup.c | 552 ss->floorlightsec = -1; // sector used to get floor lighting in P_LoadSectors()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_bsp.c | 157 sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) + in R_RecalcLineFlags() 207 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat() 208 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 251 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 252 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat() 280 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 281 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
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H A D | r_defs.h | 154 int floorlightsec, ceilinglightsec; member
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H A D | r_segs.c | 743 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_bsp.c | 240 *floorlightlevel = sec->floorlightsec == -1 ? in R_FakeFlat() 241 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 304 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel in R_FakeFlat() 305 : sectors[s->floorlightsec].lightlevel; in R_FakeFlat() 342 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 343 sectors[s->floorlightsec].lightlevel; in R_FakeFlat() 373 && back->floorlightsec == front->floorlightsec in R_IsEmptyLine() 875 if (frontsector->floorlightsec == -1) in R_Subsector()
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H A D | r_defs.h | 315 INT32 floorlightsec, ceilinglightsec; member
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H A D | r_segs.c | 1911 || backsector->floorlightsec != frontsector->floorlightsec in R_StoreWallRange()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_saveg.cpp | 117 << sec->floorlightsec << sec->ceilinglightsec in P_SerializeWorld() 198 >> sec->floorlightsec >> sec->ceilinglightsec in P_SerializeWorld()
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H A D | r_defs.h | 206 struct sector_s *floorlightsec, *ceilinglightsec; member
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H A D | p_map.cpp | 3737 dest->floorlightsec = src->floorlightsec; in P_CopySector()
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H A D | p_setup.cpp | 349 ss->floorlightsec = NULL; // sector used to get floor lighting in P_LoadSectors()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 2569 && gr_backsector->floorlightsec == gr_frontsector->floorlightsec in HWR_AddLine() 2810 if(gr_frontsector->floorlightsec < 0) in HWR_Subsector()
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