/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 130 int nTemp = pXSector->floorpal; in DoSectorLighting() 131 pXSector->floorpal = sector[nSector].floorpal; in DoSectorLighting() 132 sector[nSector].floorpal = nTemp; in DoSectorLighting() 154 wall[j].pal = sector[nSector].floorpal; in DoSectorLighting() 174 int nTemp = pXSector->floorpal; in DoSectorLighting() 175 pXSector->floorpal = sector[nSector].floorpal; in DoSectorLighting() 176 sector[nSector].floorpal = nTemp; in DoSectorLighting() 223 int nTemp = pXSector->floorpal; in UndoSectorLighting() 224 pXSector->floorpal = sector[i].floorpal; in UndoSectorLighting() 225 sector[i].floorpal = nTemp; in UndoSectorLighting() [all …]
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H A D | db.h | 191 unsigned int floorpal : 4; // Floor pal2 member
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H A D | m32structures.cpp | 219 case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break; in VM_AccessSector() 252 case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player2.c | 140 p = sector[ps[snum].cursectnum].floorpal; in displaymasks() 176 p = sector[ps[snum].cursectnum].floorpal; 319 pal = sector[p->cursectnum].floorpal; in displayweapon() 386 pal = sector[p->cursectnum].floorpal; in displayweapon() 432 pal = sector[p->cursectnum].floorpal; in displayweapon() 467 pal = sector[p->cursectnum].floorpal; in displayweapon() 608 pal = sector[p->cursectnum].floorpal; in displayweapon() 615 pal = sector[p->cursectnum].floorpal; in displayweapon() 722 pal = sector[p->cursectnum].floorpal; in displayweapon() 752 pal = sector[p->cursectnum].floorpal; in displayweapon() [all …]
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H A D | game2.c | 248 fp = sector[ps[screenpeek].cursectnum].floorpal; in ShowMotorcycle() 321 fp = sector[ps[screenpeek].cursectnum].floorpal; in ShowBoat() 389 p = sector[ps[screenpeek].cursectnum].floorpal; in myos() 402 fp = sector[ps[screenpeek].cursectnum].floorpal; in myospal() 418 fp = sector[ps[screenpeek].cursectnum].floorpal; in myospalsb() 434 fp = sector[ps[screenpeek].cursectnum].floorpal; in rdmyospal() 448 fp = sector[ps[screenpeek].cursectnum].floorpal; in rd2myospal() 463 fp = sector[ps[screenpeek].cursectnum].floorpal; in rd3myospal()
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H A D | game5.c | 511 if( sector[sect].floorpal ) in animatesprites() 512 t->pal = sector[sect].floorpal; in animatesprites() 650 if( sector[sect].floorpal ) in animatesprites() 651 t->pal = sector[sect].floorpal; in animatesprites() 662 if( sector[sect].floorpal ) in animatesprites() 663 t->pal = sector[sect].floorpal; in animatesprites()
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H A D | actors6.c | 778 sc->floorpal = s->owner&0xff; in moveeffectors() 785 sc->floorpal = s->pal; in moveeffectors() 815 sc->floorpal = s->owner&0xff; in moveeffectors() 824 sc->floorpal = s->pal; in moveeffectors() 1104 sc->floorpal = 0; in moveeffectors() 1138 sc->floorpal = s->pal; in moveeffectors() 1171 sc->floorpal = 0; in moveeffectors() 1205 sc->floorpal = s->pal; in moveeffectors() 1235 sc->floorpal = 0; in moveeffectors() 1634 sector[q].floorpal; in moveeffectors() [all …]
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H A D | BUILD.H | 77 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 14 char ceilingpal, floorpal; member 53 char ceilingpal, floorpal; member 119 to->floorpal = from->floorpal; in convertv5sectv6() 136 to->pal = sector[sectorofwallv5((int16_t)i)].floorpal; in convertv5wallv6() 160 to->pal = sector[j].floorpal; in convertv5sprv6() 197 to->floorpal = from->floorpal; in convertv6sectv7()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | vis.c | 134 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_FOG) in SpawnVis() 137 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_DIVE_LAVA) in SpawnVis() 166 if (sector[sectnum].floorpal == PALETTE_FOG) in SpawnVis()
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H A D | copysect.c | 204 dsectp->floorpal = ssectp->floorpal; in CopySectorMatch()
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H A D | inv.c | 577 sectorfloorpals[i] = sector[i].floorpal; 579 sector[i].floorpal = PALETTE_GREEN_LIGHTING; 597 sector[i].floorpal = sectorfloorpals[i];
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | vis.cpp | 133 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_FOG) in SpawnVis() 136 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_DIVE_LAVA) in SpawnVis() 165 if (sector[sectnum].floorpal == PALETTE_FOG) in SpawnVis()
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H A D | copysect.cpp | 224 dsectp->floorpal = ssectp->floorpal; in CopySectorMatch()
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H A D | inv.cpp | 570 sectorfloorpals[i] = sector[i].floorpal; 572 sector[i].floorpal = PALETTE_GREEN_LIGHTING; 590 sector[i].floorpal = sectorfloorpals[i];
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 51 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning; 273 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
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H A D | clip.h | 32 #define CM_XREPEAT floorpal
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | lighting.cpp | 236 if (var_14 && sector[nSector].floorpal < 4) in AddFlash() 247 sector[nSector].floorpal += 7; in AddFlash() 421 sector[nIndex].floorpal -= 7; in UndoFlashes()
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H A D | view.cpp | 638 sectorFloorPal[i] = sector[i].floorpal; in DrawView() 640 sector[i].floorpal = RemapPLU(sectorFloorPal[i]); in DrawView() 658 sector[i].floorpal = sectorFloorPal[i]; in DrawView()
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H A D | init.cpp | 99 uint8_t ceilingpal, floorpal; 315 sector[nSector].floorpal = sector_6[nSector].floorpal; in LoadLevel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 57 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 58 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 169 floorpal, member
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H A D | m32structures.cpp | 219 case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break; in VM_AccessSector() 252 case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 182 uint8_t floorpal; member
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