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Searched refs:floorpal (Results 1 – 25 of 86) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp130 int nTemp = pXSector->floorpal; in DoSectorLighting()
131 pXSector->floorpal = sector[nSector].floorpal; in DoSectorLighting()
132 sector[nSector].floorpal = nTemp; in DoSectorLighting()
154 wall[j].pal = sector[nSector].floorpal; in DoSectorLighting()
174 int nTemp = pXSector->floorpal; in DoSectorLighting()
175 pXSector->floorpal = sector[nSector].floorpal; in DoSectorLighting()
176 sector[nSector].floorpal = nTemp; in DoSectorLighting()
223 int nTemp = pXSector->floorpal; in UndoSectorLighting()
224 pXSector->floorpal = sector[i].floorpal; in UndoSectorLighting()
225 sector[i].floorpal = nTemp; in UndoSectorLighting()
[all …]
H A Ddb.h191 unsigned int floorpal : 4; // Floor pal2 member
H A Dm32structures.cpp219 case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break; in VM_AccessSector()
252 case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer2.c140 p = sector[ps[snum].cursectnum].floorpal; in displaymasks()
176 p = sector[ps[snum].cursectnum].floorpal;
319 pal = sector[p->cursectnum].floorpal; in displayweapon()
386 pal = sector[p->cursectnum].floorpal; in displayweapon()
432 pal = sector[p->cursectnum].floorpal; in displayweapon()
467 pal = sector[p->cursectnum].floorpal; in displayweapon()
608 pal = sector[p->cursectnum].floorpal; in displayweapon()
615 pal = sector[p->cursectnum].floorpal; in displayweapon()
722 pal = sector[p->cursectnum].floorpal; in displayweapon()
752 pal = sector[p->cursectnum].floorpal; in displayweapon()
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H A Dgame2.c248 fp = sector[ps[screenpeek].cursectnum].floorpal; in ShowMotorcycle()
321 fp = sector[ps[screenpeek].cursectnum].floorpal; in ShowBoat()
389 p = sector[ps[screenpeek].cursectnum].floorpal; in myos()
402 fp = sector[ps[screenpeek].cursectnum].floorpal; in myospal()
418 fp = sector[ps[screenpeek].cursectnum].floorpal; in myospalsb()
434 fp = sector[ps[screenpeek].cursectnum].floorpal; in rdmyospal()
448 fp = sector[ps[screenpeek].cursectnum].floorpal; in rd2myospal()
463 fp = sector[ps[screenpeek].cursectnum].floorpal; in rd3myospal()
H A Dgame5.c511 if( sector[sect].floorpal ) in animatesprites()
512 t->pal = sector[sect].floorpal; in animatesprites()
650 if( sector[sect].floorpal ) in animatesprites()
651 t->pal = sector[sect].floorpal; in animatesprites()
662 if( sector[sect].floorpal ) in animatesprites()
663 t->pal = sector[sect].floorpal; in animatesprites()
H A Dactors6.c778 sc->floorpal = s->owner&0xff; in moveeffectors()
785 sc->floorpal = s->pal; in moveeffectors()
815 sc->floorpal = s->owner&0xff; in moveeffectors()
824 sc->floorpal = s->pal; in moveeffectors()
1104 sc->floorpal = 0; in moveeffectors()
1138 sc->floorpal = s->pal; in moveeffectors()
1171 sc->floorpal = 0; in moveeffectors()
1205 sc->floorpal = s->pal; in moveeffectors()
1235 sc->floorpal = 0; in moveeffectors()
1634 sector[q].floorpal; in moveeffectors()
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H A DBUILD.H77 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h14 char ceilingpal, floorpal; member
53 char ceilingpal, floorpal; member
119 to->floorpal = from->floorpal; in convertv5sectv6()
136 to->pal = sector[sectorofwallv5((int16_t)i)].floorpal; in convertv5wallv6()
160 to->pal = sector[j].floorpal; in convertv5sprv6()
197 to->floorpal = from->floorpal; in convertv6sectv7()
/dports/games/jfsw/jfsw-c434002/src/
H A Dvis.c134 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_FOG) in SpawnVis()
137 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_DIVE_LAVA) in SpawnVis()
166 if (sector[sectnum].floorpal == PALETTE_FOG) in SpawnVis()
H A Dcopysect.c204 dsectp->floorpal = ssectp->floorpal; in CopySectorMatch()
H A Dinv.c577 sectorfloorpals[i] = sector[i].floorpal;
579 sector[i].floorpal = PALETTE_GREEN_LIGHTING;
597 sector[i].floorpal = sectorfloorpals[i];
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dvis.cpp133 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_FOG) in SpawnVis()
136 if (sector[sprite[Parent].sectnum].floorpal == PALETTE_DIVE_LAVA) in SpawnVis()
165 if (sector[sectnum].floorpal == PALETTE_FOG) in SpawnVis()
H A Dcopysect.cpp224 dsectp->floorpal = ssectp->floorpal; in CopySectorMatch()
H A Dinv.cpp570 sectorfloorpals[i] = sector[i].floorpal;
572 sector[i].floorpal = PALETTE_GREEN_LIGHTING;
590 sector[i].floorpal = sectorfloorpals[i];
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h51 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
273 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
H A Dclip.h32 #define CM_XREPEAT floorpal
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dlighting.cpp236 if (var_14 && sector[nSector].floorpal < 4) in AddFlash()
247 sector[nSector].floorpal += 7; in AddFlash()
421 sector[nIndex].floorpal -= 7; in UndoFlashes()
H A Dview.cpp638 sectorFloorPal[i] = sector[i].floorpal; in DrawView()
640 sector[i].floorpal = RemapPLU(sectorFloorPal[i]); in DrawView()
658 sector[i].floorpal = sectorFloorPal[i]; in DrawView()
H A Dinit.cpp99 uint8_t ceilingpal, floorpal;
315 sector[nSector].floorpal = sector_6[nSector].floorpal; in LoadLevel()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H57 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H58 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h169 floorpal, member
H A Dm32structures.cpp219 case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break; in VM_AccessSector()
252 case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h182 uint8_t floorpal; member

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