/dports/games/jfsw/jfsw-c434002/src/ |
H A D | brooms.c | 145 if (sector[cursectnum].floorpicnum == FAF_MIRROR_PIC) in ToggleFAF() 242 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF() 244 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupBuildFAF() 255 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF() 256 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF() 333 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC) in ResetBuildFAF() 334 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF() 339 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF() 340 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF() 531 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView() [all …]
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H A D | rooms.c | 660 return(sector[sectnum].floorpicnum == FAF_MIRROR_PIC); 698 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles() 700 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles() 707 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles() 708 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles() 957 save.pic[save.zcount] = sector[sp->sectnum].floorpicnum; in FindCeilingView() 962 if (sector[sp->sectnum].floorpicnum != FAF_MIRROR_PIC) in FindCeilingView() 963 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView() 1126 sector[save.sectnum[i]].floorpicnum = save.pic[i]; in DrawOverlapRoom()
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H A D | jsector.c | 358 sector[s].floorpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 1249 printf("sector %d, floor %d\n", wall_num, sector[wall_num].floorpicnum); in JS_PlockError() 1317 picnum = sector[i].floorpicnum; in JS_InitLockouts() 1326 tp->orgpicnum = sector[i].floorpicnum; in JS_InitLockouts() 1396 picnum = sector[i].floorpicnum; in JS_ToggleLockouts() 1401 sector[i].floorpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() 1405 sector[i].floorpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
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H A D | copysect.c | 198 dsectp->floorpicnum = ssectp->floorpicnum; in CopySectorMatch()
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H A D | sector.c | 437 if (sector[i].floorpicnum >= 300 && sector[i].floorpicnum <= 307) in SectorLiquidSet() 443 else if (sector[i].floorpicnum >= 320 && sector[i].floorpicnum <= 343) in SectorLiquidSet() 449 else if (sector[i].floorpicnum >= 780 && sector[i].floorpicnum <= 794) in SectorLiquidSet() 455 else if (sector[i].floorpicnum >= 890 && sector[i].floorpicnum <= 897) in SectorLiquidSet() 461 else if (sector[i].floorpicnum >= 175 && sector[i].floorpicnum <= 182) in SectorLiquidSet() 529 if (sector[i].floorpicnum != FAF_PLACE_MIRROR_PIC) in SectorSetup() 1665 sectp->floorpicnum = SP_TAG4(sp); in DoChangorMatch()
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H A D | jnstub.c | 1027 sector[searchsector].floorpicnum = temppicnum; in Keys3D() 1065 if (sector[i].floorpicnum == temppicnum) in Keys3D() 1148 searchpicnum = sector[searchsector].floorpicnum; in Keys3D() 1153 if (sector[i].floorpicnum == searchpicnum) in Keys3D() 1155 sector[i].floorpicnum = temppicnum; in Keys3D() 1165 if (sector[currsector].floorpicnum == searchpicnum) in Keys3D() 1166 sector[currsector].floorpicnum = temppicnum; in Keys3D() 2151 sector[searchsector].floorpicnum = temppicnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | brooms.cpp | 138 else if (sector[cursectnum].floorpicnum == FAF_MIRROR_PIC) in ToggleFAF() 232 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF() 234 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupBuildFAF() 245 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF() 246 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF() 326 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC) in ResetBuildFAF() 327 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF() 332 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF() 333 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF() 521 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView() [all …]
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H A D | rooms.cpp | 644 return sector[sectnum].floorpicnum == FAF_MIRROR_PIC; 680 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles() 682 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles() 689 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles() 690 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles() 946 save.pic[save.zcount] = sector[sp->sectnum].floorpicnum; in FindCeilingView() 951 if (sector[sp->sectnum].floorpicnum != FAF_MIRROR_PIC) in FindCeilingView() 952 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView() 1112 sector[save.sectnum[i]].floorpicnum = save.pic[i]; in DrawOverlapRoom()
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H A D | jsector.cpp | 360 sector[s].floorpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 1237 printf("sector %d, floor %d\n", wall_num, TrackerCast(sector[wall_num].floorpicnum)); in JS_PlockError() 1304 picnum = sector[i].floorpicnum; in JS_InitLockouts() 1313 tp->orgpicnum = sector[i].floorpicnum; in JS_InitLockouts() 1382 picnum = sector[i].floorpicnum; in JS_ToggleLockouts() 1387 sector[i].floorpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() 1391 sector[i].floorpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
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H A D | copysect.cpp | 218 dsectp->floorpicnum = ssectp->floorpicnum; in CopySectorMatch()
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H A D | sector.cpp | 342 if (sector[i].floorpicnum >= 300 && sector[i].floorpicnum <= 307) in SectorLiquidSet() 348 else if (sector[i].floorpicnum >= 320 && sector[i].floorpicnum <= 343) in SectorLiquidSet() 354 else if (sector[i].floorpicnum >= 780 && sector[i].floorpicnum <= 794) in SectorLiquidSet() 360 else if (sector[i].floorpicnum >= 890 && sector[i].floorpicnum <= 897) in SectorLiquidSet() 366 else if (sector[i].floorpicnum >= 175 && sector[i].floorpicnum <= 182) in SectorLiquidSet() 434 if (sector[i].floorpicnum != FAF_PLACE_MIRROR_PIC) in SectorSetup() 1558 sectp->floorpicnum = SP_TAG4(sp); in DoChangorMatch()
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H A D | jnstub.cpp | 1062 sector[searchsector].floorpicnum = temppicnum; in Keys3D() 1100 if (sector[i].floorpicnum == temppicnum) in Keys3D() 1184 searchpicnum = sector[searchsector].floorpicnum; in Keys3D() 1189 if (sector[i].floorpicnum == searchpicnum) in Keys3D() 1191 sector[i].floorpicnum = temppicnum; in Keys3D() 1201 if (sector[currsector].floorpicnum == searchpicnum) in Keys3D() 1202 sector[currsector].floorpicnum = temppicnum; in Keys3D() 2206 sector[searchsector].floorpicnum = temppicnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | animation.cpp | 272 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 358 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 404 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 764 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 929 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 1995 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 2021 if (sector[osectnum].floorpicnum == SLIME || sector[osectnum].floorpicnum == WATER) in animateobjs() 2327 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() 2351 if (sector[osectnum].floorpicnum == SLIME || sector[osectnum].floorpicnum == WATER) in animateobjs() 3198 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs() [all …]
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H A D | input.cpp | 700 if ((sector[plr->sector].floorpicnum != LAVA in processinput() 701 || sector[plr->sector].floorpicnum != SLIME in processinput() 702 || sector[plr->sector].floorpicnum != WATER in processinput() 705 || sector[plr->sector].floorpicnum != LAVA1 in processinput() 706 || sector[plr->sector].floorpicnum != LAVA2) in processinput() 712 if ((sector[plr->sector].floorpicnum == LAVA in processinput() 713 || sector[plr->sector].floorpicnum == SLIME in processinput() 714 || sector[plr->sector].floorpicnum == WATER in processinput() 717 || sector[plr->sector].floorpicnum == LAVA1 in processinput() 718 || sector[plr->sector].floorpicnum == LAVA2) in processinput() [all …]
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H A D | effects.cpp | 1089 if (sector[plr->sector].floorpicnum == WATER || in thesplash() 1090 sector[plr->sector].floorpicnum == LAVA || in thesplash() 1091 sector[plr->sector].floorpicnum == SLIME) in thesplash() 1095 … if (sector[plr->sector].floorpicnum == WATER || sector[plr->sector].floorpicnum == SLIME) in thesplash() 1236 sector[plr->sector].floorpicnum = LAVA1; in cracks() 1293 switch (sector[s].floorpicnum) in lavadryland() 1298 sector[s].floorpicnum = COOLLAVA; in lavadryland() 1301 sector[s].floorpicnum = DRYSLIME; in lavadryland() 1305 sector[s].floorpicnum = DRYWATER; in lavadryland() 1308 sector[s].floorpicnum = COOLLAVA2; in lavadryland()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 7 int16_t ceilingpicnum, floorpicnum; member 46 int16_t ceilingpicnum, floorpicnum; member 105 to->floorpicnum = from->floorpicnum; in convertv5sectv6() 193 to->floorpicnum = from->floorpicnum; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 67 nMirror = sector[sectnum].floorpicnum-4080; in PolymerRORCallback() 146 if (sector[i].floorpicnum == 504) in InitMirrors() 161 sector[i].floorpicnum = 4080+mirrorcnt; in InitMirrors() 186 sector[mirrorsector].floorpicnum = 504; in InitMirrors() 532 sector[mirrorsector].floorpicnum = 504; in Load()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 49 StructTracker(Sector, int16_t) floorpicnum, floorheinum; 269 StructTracker(Sector, int16_t) floorpicnum, floorheinum, floorbunch;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.h | 339 (sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1)); in G_CheckForSpaceFloor()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.h | 478 (sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1)); in G_CheckForSpaceFloor()
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H A D | network.h | 165 floorpicnum, member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player4.c | 648 if (psectlotag == 848 && sector[psect].floorpicnum == WATERTILE2) in processinput() 1145 …if( ud.clipping == 0 && ( sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->c… in processinput() 1320 if(sector[p->cursectnum].floorpicnum == FLOORSLIME) in processinput() 1325 …else if(sector[p->cursectnum].floorpicnum == RRTILE7756 || sector[p->cursectnum].floorpicnum == RR… in processinput() 1336 if(sector[p->cursectnum].floorpicnum == FLOORSLIME) in processinput() 1615 j = sector[s->sectnum].floorpicnum; in processinput() 1729 else j = sector[psect].floorpicnum; in processinput() 1775 if (sector[psect].floorpicnum == RRTILE7888) in processinput() 1781 else if (sector[psect].floorpicnum == RRTILE7889) in processinput() 1799 if (sector[psect].floorpicnum == RRTILE3073 || sector[psect].floorpicnum == RRTILE2702) in processinput()
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H A D | BUILD.H | 75 short floorpicnum, floorheinum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 55 short floorpicnum, floorheinum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 56 short floorpicnum, floorheinum; member
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