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Searched refs:flordist (Results 1 – 25 of 25) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dclip.h82 int32_t const flordist, uint32_t const cliptype) ATTRIBUTE((nonnull(1, 2)));
84 …int32_t const flordist, uint32_t const cliptype, uint8_t const noslidep) ATTRIBUTE((nonnull(1, 2))…
85 …ct, int16_t *const sectnum, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
H A Dbuild.h1683 … int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
1686 int32_t ceildist, int32_t flordist, uint32_t cliptype) in clipmove_old() argument
1690 … int32_t result = clipmove(&vector, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype); in clipmove_old()
1700 … int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
1703 int32_t ceildist, int32_t flordist, uint32_t cliptype) in pushmove_old() argument
1707 int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype); in pushmove_old()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.h16 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
18 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
H A Dobjects.cpp3091 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite() argument
3117 …r->x, &spr->y, &daz, &dasectnum, dx, dy, ((int)spr->clipdist) << 2, ceildist, flordist, dcliptype); in movesprite()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp19 kenmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in kenmovesprite() argument
50 retval = clipmove(&pos,&dasectnum,dx,dy,((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in kenmovesprite()
76 floatmovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, char c… in floatmovesprite() argument
107 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in floatmovesprite()
117 movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite() argument
154 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in movesprite()
208 short flymovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, ch… in flymovesprite() argument
234 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in flymovesprite()
H A Dtekwar.h787 short floatmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cli…
788 short flymovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char clipt…
789 short kenmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char clipt…
790 short movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype…
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dengine.h67 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int cl…
H A Dmove.cpp324 int movespritez(short nSprite, int z, int height, int UNUSED(flordist), int clipdist) in movespritez() argument
502 int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned … in movesprite() argument
528 nRet |= movespritez(nSprite, dz, nSpriteHeight, flordist, nClipDist); in movesprite()
555 …rite->x, &pSprite->y, &pSprite->z, &nSector, dx, dy, nClipDist, nSpriteHeight, flordist, clipmask); in movesprite()
563 if ((sector[nSector].floorz - z) < (dz + flordist)) in movesprite()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h46 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
H A Dgame.cpp6180 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask) in movesprite() argument
6196 ((int)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp856 posz >= daz2-(flordist-1) && // also account for desired z distance tolerance in cliptestsector()
869 if (posz >= daz2-(flordist-1)) return 1; in cliptestsector()
883 if (posz >= daz2-(flordist-1)) return 1; in cliptestsector()
904 walldist, ceildist, flordist, cliptype); in clipmovex()
1218 … if (CLIPMV_SPR_F_DAZ2-(flordist-1) <= pos->z && pos->z <= CLIPMV_SPR_F_BASEZ+(flordist-1)) in clipmove()
1336 if (pos->z > daz-height-flordist && pos->z < daz+ceildist) in clipmove()
1352 if (pos->z > daz-height-flordist && pos->z < daz+ceildist) in clipmove()
1384 if (pos->z > spr->z-flordist && pos->z < spr->z+ceildist) in clipmove()
1429 if (pos->z > sz-flordist && pos->z < sz+ceildist) in clipmove()
1486 int32_t zz[3] = { pos->z, pos->z + flordist, pos->z - ceildist }; in clipmove()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h54 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
H A Dgame.c6137 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask) argument
6153 ((int)spr->clipdist)<<2,ceildist,flordist,clipmask);
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h425 …, short *sectnum, int xvect, int yvect, int walldist, int ceildist, int flordist, unsigned int cli…
428 int pushmove(int *x, int *y, int *z, short *sectnum, int walldist, int ceildist, int flordist, un…
/dports/games/jfsw/jfsw-c434002/src/
H A Dsprite.c7023 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULO… in move_sprite() argument
7061 (((int) spr->clipdist) << 2), ceildist, flordist, cliptype); in move_sprite()
7274 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, UL… in move_missile() argument
7310 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_missile()
7357 if (daz - zh > u->loz - flordist) in move_missile()
7359 sp->z = u->loz + zh - flordist; in move_missile()
7414 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in move_ground_missile() argument
7471 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_ground_missile()
H A Dgame.h2143 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,…
2144 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist
H A Dweapon.c12469 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in DoBloodWorm()
12563 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in DoBloodWorm()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsprite.cpp7008 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uin… in move_sprite() argument
7046 (((int) spr->clipdist) << 2), ceildist, flordist, cliptype); in move_sprite()
7258 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ui… in move_missile() argument
7294 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_missile()
7340 else if (daz - zh > u->loz - flordist) in move_missile()
7342 sp->z = u->loz + zh - flordist; in move_missile()
7397 move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uint32_t… in move_ground_missile() argument
7453 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_ground_missile()
H A Dgame.h2136 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,…
2137 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist
H A Dweapon.cpp12264 …int move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uin… in DoBloodWorm()
12358 …int move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uin… in DoBloodWorm()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4994 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() argument
5066 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove()
5113 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove()
5127 daz += ceildist; daz2 -= flordist; in clipmove()
5165 daz2 = spr->z-flordist; in clipmove()
5362 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove() argument
5456 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()
H A DGAME.C5889 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite() argument
5905 ((long)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C5034 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() argument
5106 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove()
5153 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove()
5167 daz += ceildist; daz2 -= flordist; in clipmove()
5205 daz2 = spr->z-flordist; in clipmove()
5402 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove() argument
5496 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()
H A DGAME.C5888 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite() argument
5904 ((long)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8815 int walldist, int ceildist, int flordist, unsigned int cliptype) in clipmove() argument
8887 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove()
8934 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove()
8948 daz += ceildist; daz2 -= flordist; in clipmove()
8986 daz2 = spr->z-flordist; in clipmove()
9137 int walldist, int ceildist, int flordist, unsigned int cliptype) in pushmove() argument
9231 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()