/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | clip.h | 82 int32_t const flordist, uint32_t const cliptype) ATTRIBUTE((nonnull(1, 2))); 84 …int32_t const flordist, uint32_t const cliptype, uint8_t const noslidep) ATTRIBUTE((nonnull(1, 2))… 85 …ct, int16_t *const sectnum, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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H A D | build.h | 1683 … int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4))); 1686 int32_t ceildist, int32_t flordist, uint32_t cliptype) in clipmove_old() argument 1690 … int32_t result = clipmove(&vector, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype); in clipmove_old() 1700 … int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4))); 1703 int32_t ceildist, int32_t flordist, uint32_t cliptype) in pushmove_old() argument 1707 int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype); in pushmove_old()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.h | 16 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype); 18 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
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H A D | objects.cpp | 3091 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite() argument 3117 …r->x, &spr->y, &daz, &dasectnum, dx, dy, ((int)spr->clipdist) << 2, ceildist, flordist, dcliptype); in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekspr.cpp | 19 kenmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in kenmovesprite() argument 50 retval = clipmove(&pos,&dasectnum,dx,dy,((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in kenmovesprite() 76 floatmovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, char c… in floatmovesprite() argument 107 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in floatmovesprite() 117 movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite() argument 154 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in movesprite() 208 short flymovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, ch… in flymovesprite() argument 234 retval = clipmove(&pos,&dasectnum,dx,dy, ((int)spr->clipdist)<<2,ceildist,flordist,dcliptype); in flymovesprite()
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H A D | tekwar.h | 787 short floatmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cli… 788 short flymovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char clipt… 789 short kenmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char clipt… 790 short movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype…
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | engine.h | 67 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int cl…
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H A D | move.cpp | 324 int movespritez(short nSprite, int z, int height, int UNUSED(flordist), int clipdist) in movespritez() argument 502 int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned … in movesprite() argument 528 nRet |= movespritez(nSprite, dz, nSpriteHeight, flordist, nClipDist); in movesprite() 555 …rite->x, &pSprite->y, &pSprite->z, &nSector, dx, dy, nClipDist, nSpriteHeight, flordist, clipmask); in movesprite() 563 if ((sector[nSector].floorz - z) < (dz + flordist)) in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 46 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
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H A D | game.cpp | 6180 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask) in movesprite() argument 6196 ((int)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 856 posz >= daz2-(flordist-1) && // also account for desired z distance tolerance in cliptestsector() 869 if (posz >= daz2-(flordist-1)) return 1; in cliptestsector() 883 if (posz >= daz2-(flordist-1)) return 1; in cliptestsector() 904 walldist, ceildist, flordist, cliptype); in clipmovex() 1218 … if (CLIPMV_SPR_F_DAZ2-(flordist-1) <= pos->z && pos->z <= CLIPMV_SPR_F_BASEZ+(flordist-1)) in clipmove() 1336 if (pos->z > daz-height-flordist && pos->z < daz+ceildist) in clipmove() 1352 if (pos->z > daz-height-flordist && pos->z < daz+ceildist) in clipmove() 1384 if (pos->z > spr->z-flordist && pos->z < spr->z+ceildist) in clipmove() 1429 if (pos->z > sz-flordist && pos->z < sz+ceildist) in clipmove() 1486 int32_t zz[3] = { pos->z, pos->z + flordist, pos->z - ceildist }; in clipmove() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 54 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
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H A D | game.c | 6137 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask) argument 6153 ((int)spr->clipdist)<<2,ceildist,flordist,clipmask);
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 425 …, short *sectnum, int xvect, int yvect, int walldist, int ceildist, int flordist, unsigned int cli… 428 int pushmove(int *x, int *y, int *z, short *sectnum, int walldist, int ceildist, int flordist, un…
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sprite.c | 7023 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULO… in move_sprite() argument 7061 (((int) spr->clipdist) << 2), ceildist, flordist, cliptype); in move_sprite() 7274 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, UL… in move_missile() argument 7310 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_missile() 7357 if (daz - zh > u->loz - flordist) in move_missile() 7359 sp->z = u->loz + zh - flordist; in move_missile() 7414 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in move_ground_missile() argument 7471 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_ground_missile()
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H A D | game.h | 2143 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,… 2144 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
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H A D | weapon.c | 12469 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in DoBloodWorm() 12563 …ort spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULONG cliptype, … in DoBloodWorm()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 7008 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uin… in move_sprite() argument 7046 (((int) spr->clipdist) << 2), ceildist, flordist, cliptype); in move_sprite() 7258 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ui… in move_missile() argument 7294 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_missile() 7340 else if (daz - zh > u->loz - flordist) in move_missile() 7342 sp->z = u->loz + zh - flordist; in move_missile() 7397 move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uint32_t… in move_ground_missile() argument 7453 (((int) sp->clipdist) << 2), ceildist, flordist, cliptype); in move_ground_missile()
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H A D | game.h | 2136 int move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist,… 2137 int move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist…
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H A D | weapon.cpp | 12264 …int move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uin… in DoBloodWorm() 12358 …int move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uin… in DoBloodWorm()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 4994 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() argument 5066 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove() 5113 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove() 5127 daz += ceildist; daz2 -= flordist; in clipmove() 5165 daz2 = spr->z-flordist; in clipmove() 5362 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove() argument 5456 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()
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H A D | GAME.C | 5889 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite() argument 5905 ((long)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 5034 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() argument 5106 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove() 5153 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove() 5167 daz += ceildist; daz2 -= flordist; in clipmove() 5205 daz2 = spr->z-flordist; in clipmove() 5402 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove() argument 5496 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()
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H A D | GAME.C | 5888 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite() argument 5904 ((long)spr->clipdist)<<2,ceildist,flordist,clipmask); in movesprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8815 int walldist, int ceildist, int flordist, unsigned int cliptype) in clipmove() argument 8887 if ((*z) >= daz2-(flordist-1)) clipyou = 1; in clipmove() 8934 if (((*z) < daz+ceildist) && ((*z) > daz-k-flordist)) in clipmove() 8948 daz += ceildist; daz2 -= flordist; in clipmove() 8986 daz2 = spr->z-flordist; in clipmove() 9137 int walldist, int ceildist, int flordist, unsigned int cliptype) in pushmove() argument 9231 if (*z >= daz2-(flordist-1)) j = 1; in pushmove()
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