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Searched refs:fluid_mod_set_dest (Results 1 – 25 of 25) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/fluidsynth/include/fluidsynth/
H A Dmod.h92 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t* mod, int dst);
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidlite/include/fluidsynth/
H A Dmod.h92 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t* mod, int dst);
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/include/fluidsynth/
H A Dmod.h95 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t* mod, int dst);
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/include/fluidsynth/
H A Dmod.h95 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t* mod, int dst);
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/fluidsynth/
H A Dmod.h78 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t *mod, int dst);
/dports/audio/fluidsynth/fluidsynth-2.2.4/include/fluidsynth/
H A Dmod.h84 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t *mod, int dst);
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/fluidsynth/
H A Dmod.h84 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t *mod, int dst);
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/fluidsynth/
H A Dmod.h78 FLUIDSYNTH_API void fluid_mod_set_dest(fluid_mod_t *mod, int dst);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/fluidsynth/src/
H A Dfluid_synth.c179 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
204fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
217fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
230fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitc… in fluid_synth_init()
243 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
256 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
271 fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
284 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
297 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
315fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pi… in fluid_synth_init()
H A Dfluid_mod.c63 fluid_mod_set_dest(fluid_mod_t* mod, int dest) in fluid_mod_set_dest() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidlite/src/
H A Dfluid_synth.c179 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
204fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
217fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
230fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitc… in fluid_synth_init()
243 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
256 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
271 fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
284 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
297 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
315fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pi… in fluid_synth_init()
H A Dfluid_mod.c63 fluid_mod_set_dest(fluid_mod_t* mod, int dest) in fluid_mod_set_dest() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/synth/
H A Dfluid_synth.c301 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
326fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
339fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
352fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitc… in fluid_synth_init()
365 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
378 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
393 fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
406 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
419 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
437fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pi… in fluid_synth_init()
H A Dfluid_mod.c75 fluid_mod_set_dest(fluid_mod_t* mod, int dest) in fluid_mod_set_dest() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/synth/
H A Dfluid_synth.c298 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
323fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
336fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
349fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitc… in fluid_synth_init()
362 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
375 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
390 fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
403 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
416 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
434fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pi… in fluid_synth_init()
H A Dfluid_mod.c75 fluid_mod_set_dest(fluid_mod_t* mod, int dest) in fluid_mod_set_dest() function
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/src/
H A Dfluid_synth.c297 fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
309 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
334fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
347fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
373 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
386 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
401fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
414 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
427 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
450fluid_mod_set_dest(&default_pitch_bend_mod, GEN_FINETUNE); /* Destination: Fine Tune … in fluid_synth_init()
[all …]
H A Dfluid_mod.c78 fluid_mod_set_dest(fluid_mod_t *mod, int dest) in fluid_mod_set_dest() function
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/src/
H A Dfluid_synth.c297 fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
309 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
334fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
347fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
373 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
386 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
401fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
414 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
427 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
450fluid_mod_set_dest(&default_pitch_bend_mod, GEN_FINETUNE); /* Destination: Fine Tune … in fluid_synth_init()
[all …]
H A Dfluid_mod.c78 fluid_mod_set_dest(fluid_mod_t *mod, int dest) in fluid_mod_set_dest() function
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/synth/
H A Dfluid_synth.c311 fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
323 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
348fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
361fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
387 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
400 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
415fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
428 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
441 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
464fluid_mod_set_dest(&default_pitch_bend_mod, GEN_FINETUNE); /* Destination: Fine Tune … in fluid_synth_init()
[all …]
H A Dfluid_mod.c83 fluid_mod_set_dest(fluid_mod_t *mod, int dest) in fluid_mod_set_dest() function
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/src/
H A Dfluid_synth.c306 fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
318 fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
343fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff… in fluid_synth_init()
356fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch… in fluid_synth_init()
382 fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
395 fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */ in fluid_synth_init()
410fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */ in fluid_synth_init()
423 fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */ in fluid_synth_init()
436 fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */ in fluid_synth_init()
459fluid_mod_set_dest(&default_pitch_bend_mod, GEN_FINETUNE); /* Destination: Fine Tune … in fluid_synth_init()
[all …]
H A Dfluid_mod.c83 fluid_mod_set_dest(fluid_mod_t *mod, int dest) in fluid_mod_set_dest() function
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/sfloader/
H A Dfluid_instpatch.c235 fluid_mod_set_dest(fmod, mod->dest); in fluid_instpatch_preset_noteon()