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Searched refs:fluid_rampreset_next (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidlite/src/
H A Dfluid_ramsfont.h100 fluid_rampreset_t* fluid_rampreset_next(fluid_rampreset_t* preset);
H A Dfluid_ramsfont.c402 sfont->iter_cur = fluid_rampreset_next(sfont->iter_cur); in fluid_ramsfont_iteration_next()
503 fluid_rampreset_next(fluid_rampreset_t* preset) in fluid_rampreset_next() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/fluidsynth/src/
H A Dfluid_ramsfont.h100 fluid_rampreset_t* fluid_rampreset_next(fluid_rampreset_t* preset);
H A Dfluid_ramsfont.c402 sfont->iter_cur = fluid_rampreset_next(sfont->iter_cur); in fluid_ramsfont_iteration_next()
503 fluid_rampreset_next(fluid_rampreset_t* preset) in fluid_rampreset_next() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/sfloader/
H A Dfluid_ramsfont.c59 static fluid_rampreset_t *fluid_rampreset_next (fluid_rampreset_t* preset);
501 sfont->iter_cur = fluid_rampreset_next(sfont->iter_cur); in fluid_ramsfont_iteration_next()
599 fluid_rampreset_next (fluid_rampreset_t* preset) in fluid_rampreset_next() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/sfloader/
H A Dfluid_ramsfont.c59 static fluid_rampreset_t *fluid_rampreset_next (fluid_rampreset_t* preset);
499 sfont->iter_cur = fluid_rampreset_next(sfont->iter_cur); in fluid_ramsfont_iteration_next()
597 fluid_rampreset_next (fluid_rampreset_t* preset) in fluid_rampreset_next() function